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Main - Computing - So done with GameMaker... | New thread | New reply |
RetroRain |
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Fuzz Ball Level: 66 Posts: 884/994 EXP: 2436981 Next: 24870 Since: 09-30-07 Last post: 1929 days Last view: 951 days |
Seriously, if you are looking to make RPGs and top-down games like Zelda, Pac-Man, Space Invaders, etc., then GameMaker is perfect. It doesn't get any easier.
But when it comes to platform games, like Mario and Megaman games, GameMaker SUCKS. It truly does suck. Why? Collisions. Game Maker is not good at all for platform games because of the way it handles collisions. It handles them poorly, and I have nothing but frustration and trial and error, time after time after time to do what I want to do. Incase you are curious, my goal is to program a simple Megaman engine, that just covers the very basics. No sliding or charged shooting, just basic movement and ladder climbing. The way I did it with my previous Megaman endeavors; Luck. I was just lucky. That's all. GameMaker has a built-in function that people do not recommend using, called "Solid." And if you try to do jump-through platforms in Game Maker, you will see why Solid is not a good idea. However, trying to program your own collision methods doesn't exactly work that great either. I still get ridiculous errors even when my code is clean, logical, and precise. It just doesn't handle its own functions that well either. I recommend GameMaker to anyone looking to do a top-down game or any game that doesn't involve being a platformer. But if you have your eyes set on making a quality platformer game, then GameMaker is not the thing for you. I'm moving my basic Megaman engine over to C++. I always wanted to get more involved with C++ anyway, so now is the perfect time. This thread is a combination of a rant and a review at the same time. I'm done making games in GameMaker. ____________________ My YouTube Channel |
RetroRain |
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Fuzz Ball Level: 66 Posts: 892/994 EXP: 2436981 Next: 24870 Since: 09-30-07 Last post: 1929 days Last view: 951 days |
The problem wasn't with GameMaker. It was with myself. I didn't have the patience to take my time and get the program to run the way I wanted it to. GameMaker still may have its flaws, but I actually enjoy using it because of its simplicity.
So, I take back my negativity towards GameMaker. ____________________ My YouTube Channel |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 1118/1407 EXP: 4179101 Next: 12028 Since: 02-19-07 From: Brooklyn, NY Last post: 3 days Last view: 3 days |
Have you ever tried Game Salad? I heard this is the program to have if you wanna make games for phones. ____________________ My Linktree |
Main - Computing - So done with GameMaker... | New thread | New reply |
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