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Main - ROM Hacking - [Help] Rockman 1 New thread | New reply


dreamerman
Posted on 05-25-15 12:48 AM Link | Quote | ID: 160184


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From: Santiago

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My RockMan 1 hack - Hero mode is 95% complete. But, has an error when battle vs Bombman.

Check the error: https://www.youtube.com/watch?v=eqpY2yATRDc

Please, help...

I'm using the program 'Rock and Roll v1.1'.

Here are a few screenshots;











MiniCompute
Posted on 05-25-15 03:21 AM Link | Quote | ID: 160187


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Posted by dreamerman
My RockMan 1 hack - Hero mode is 95% complete. But, has an error when battle vs Bombman.

Check the error: https://www.youtube.com/watch?v=eqpY2yATRDc

Please, help...

I'm using the program 'Rock and Roll v1.1'.




You sure after you beat bombman your telling the editor to take the player to fireman ?
Have a good look at this, also why do you have mega easy killing bombman again ?

https://www.youtube.com/watch?v=l4MmWp-JyvQ

Zieldak
Posted on 05-25-15 03:52 AM (rev. 3 of 05-25-15 03:57 AM) Link | Quote | ID: 160188


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Have you removed the guts blocks from the first section of the level? You shall never delete any of them, only '00' them and place out of screen. In case you have indeed deleted them, you will have to C+P restore your ROM. It doesn't matter how hard you try to fix it inside the editor, it will never work again... At least it never did for me when I accidentally removed one or two. (Backups are important!) I hope you haven't removed a single of them...

@MikeTech Unfortunately, you cannot do that with R&R.
And he simply changed the damage chart for testing reasons, huh.

MiniCompute
Posted on 05-25-15 05:01 AM Link | Quote | ID: 160189


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Well you would know better than I, you and many others have been at this ball game for a long time.
The only reason why I thought that because when he defeated bombman, the game should figured out...
Bombman is defeated, transport player to next area in his issue that didn't happen.
Also I noticed his teleport section show some black line glitching.
It might be the video encoding or he did do something wrong to make it not work.


dreamerman
Posted on 05-25-15 02:08 PM (rev. 2 of 05-25-15 02:09 PM) Link | Quote | ID: 160191


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From: Santiago

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Posted by Mike-Tech


why do you have mega easy killing bombman again ?




I changed the damage chart for show with speed the error. =]


Posted by Zieldak
Have you removed the guts blocks from the first section of the level? You shall never delete any of them, only '00' them and place out of screen. In case you have indeed deleted them, you will have to C+P restore your ROM. It doesn't matter how hard you try to fix it inside the editor, it will never work again... At least it never did for me when I accidentally removed one or two. (Backups are important!) I hope you haven't removed a single of them...



I removed the blocks.
Thanks for report the problem, and, I have backups (inside folder backups). =]

MiniCompute
Posted on 05-25-15 06:34 PM Link | Quote | ID: 160193


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Posted by dreamerman
Posted by Mike-Tech


why do you have mega easy killing bombman again ?




I changed the damage chart for show with speed the error. =]


Posted by Zieldak
Have you removed the guts blocks from the first section of the level? You shall never delete any of them, only '00' them and place out of screen. In case you have indeed deleted them, you will have to C+P restore your ROM. It doesn't matter how hard you try to fix it inside the editor, it will never work again... At least it never did for me when I accidentally removed one or two. (Backups are important!) I hope you haven't removed a single of them...



Don't make it too easy, I get a kick out of good mega man boss fights especially ones with good endurance.


Zieldak
Posted on 05-25-15 06:35 PM Link | Quote | ID: 160194


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Excelle... Good. I actually forgot R&R automatically backups the ROM. But I don't know if before saving or when opening. Meh, doesn't matter.

Oh, by the way, the same goes to the disappearing blocks in Elec, Ice and other stages. Do not delete them! I think those objects are hard-coded. The same goes to the Fire Walls in Fire Man and W1, but with an extra. Specific blocks are used for them. For example, in Wily 4, Obj0,1,2,3 are for the Guts Blocks, and Obj4,5,6 are always used by the Fire Walls I think.

NetSplit
Posted on 06-03-15 08:10 AM Link | Quote | ID: 160235


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When you beat a #$3B boss, the game removes a special object at a specific index, allowing you to exit the room. The table containing these indices is located at $1C15E in the headered ROM for both US and J versions. The values are multiples of 6, since special objects are 6 in size, and the order is the typical cut/ice/bomb/fire/elec/guts. You'll need to adjust these values if you add or remove objects before the #$3B bosses.

Main - ROM Hacking - [Help] Rockman 1 New thread | New reply

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