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Main - ROM Hacking - [Help] Rockman 1 | New thread | New reply |
dreamerman |
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Red Paragoomba Level: 18 Posts: 37/52 EXP: 27085 Next: 2812 Since: 01-10-10 From: Santiago Last post: 947 days Last view: 947 days |
My RockMan 1 hack - Hero mode is 95% complete. But, has an error when battle vs Bombman.
Check the error: https://www.youtube.com/watch?v=eqpY2yATRDc Please, help... I'm using the program 'Rock and Roll v1.1'. Here are a few screenshots; |
MiniCompute |
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Bubble Level: 66 Posts: 694/981 EXP: 2421025 Next: 40826 Since: 04-25-07 Last post: 487 days Last view: 696 days |
Posted by dreamerman You sure after you beat bombman your telling the editor to take the player to fireman ? Have a good look at this, also why do you have mega easy killing bombman again ? https://www.youtube.com/watch?v=l4MmWp-JyvQ |
Zieldak |
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Crow Level: 42 Posts: 224/387 EXP: 512268 Next: 9094 Since: 12-01-11 From: Hungary Last post: 1309 days Last view: 1200 days |
Have you removed the guts blocks from the first section of the level? You shall never delete any of them, only '00' them and place out of screen. In case you have indeed deleted them, you will have to C+P restore your ROM. It doesn't matter how hard you try to fix it inside the editor, it will never work again... At least it never did for me when I accidentally removed one or two. (Backups are important!) I hope you haven't removed a single of them...
@MikeTech Unfortunately, you cannot do that with R&R. And he simply changed the damage chart for testing reasons, huh. |
MiniCompute |
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Bubble Level: 66 Posts: 695/981 EXP: 2421025 Next: 40826 Since: 04-25-07 Last post: 487 days Last view: 696 days |
Well you would know better than I, you and many others have been at this ball game for a long time.
The only reason why I thought that because when he defeated bombman, the game should figured out... Bombman is defeated, transport player to next area in his issue that didn't happen. Also I noticed his teleport section show some black line glitching. It might be the video encoding or he did do something wrong to make it not work. |
dreamerman |
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Red Paragoomba Level: 18 Posts: 38/52 EXP: 27085 Next: 2812 Since: 01-10-10 From: Santiago Last post: 947 days Last view: 947 days |
Posted by Mike-Tech I changed the damage chart for show with speed the error. =] Posted by Zieldak I removed the blocks. Thanks for report the problem, and, I have backups (inside folder backups). =] |
MiniCompute |
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Bubble Level: 66 Posts: 696/981 EXP: 2421025 Next: 40826 Since: 04-25-07 Last post: 487 days Last view: 696 days |
Posted by dreamermanPosted by Mike-Tech |
Zieldak |
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Crow Level: 42 Posts: 225/387 EXP: 512268 Next: 9094 Since: 12-01-11 From: Hungary Last post: 1309 days Last view: 1200 days |
Excelle... Good. I actually forgot R&R automatically backups the ROM. But I don't know if before saving or when opening. Meh, doesn't matter.
Oh, by the way, the same goes to the disappearing blocks in Elec, Ice and other stages. Do not delete them! I think those objects are hard-coded. The same goes to the Fire Walls in Fire Man and W1, but with an extra. Specific blocks are used for them. For example, in Wily 4, Obj0,1,2,3 are for the Guts Blocks, and Obj4,5,6 are always used by the Fire Walls I think. |
NetSplit |
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Level: 32 Posts: 173/178 EXP: 187998 Next: 18444 Since: 02-26-07 Last post: 2215 days Last view: 2140 days |
When you beat a #$3B boss, the game removes a special object at a specific index, allowing you to exit the room. The table containing these indices is located at $1C15E in the headered ROM for both US and J versions. The values are multiples of 6, since special objects are 6 in size, and the order is the typical cut/ice/bomb/fire/elec/guts. You'll need to adjust these values if you add or remove objects before the #$3B bosses. |
Main - ROM Hacking - [Help] Rockman 1 | New thread | New reply |
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