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Main - ROM Hacking - Any Mario 3 rom experts here? | New thread | New reply |
infidelity |
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Fuzz Ball Level: 66 Posts: 733/968 EXP: 2367763 Next: 94088 Since: 05-24-07 Last post: 957 days Last view: 813 days |
Does anyone know where within $6000-$7FFF, the world properties are for hammer bros being turned into penny ships, and, when you unveil a white mushroom house?
I'm willing to redo my current SRAM, so that these functions I asked about can be preserved when you exit the game. Data Crystal does not have info on what I'm asking. If anyone can help me out with that, it'll really speed up the process of releasing the final version. Thank you. :-) EDIT Cha-Ching! http://smb3project.googlecode.com/svn-history/r16/trunk/SMB3/smb3.asm |
MiniCompute |
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Bubble Level: 66 Posts: 671/981 EXP: 2421166 Next: 40685 Since: 04-25-07 Last post: 488 days Last view: 696 days |
Even though I don't code, what I could do is record with fecux and when the penny ships pop up I'll have the movie data for you to play and look at the hex chart.
I always did wonder about those random ships, the only time they'll pop up if you are going in and out of levels and are in game for awhile. |
infidelity |
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Fuzz Ball Level: 66 Posts: 734/968 EXP: 2367763 Next: 94088 Since: 05-24-07 Last post: 957 days Last view: 813 days |
The penny are activated, when you exit a stage with even numbers. The last 2 digits of your score are always in multiples of 10. Then, you need your coins to be a certain value.
If your score is 10, coins are 11. Score is 20, coins are 22, Score is 30, coins are 33. Then, just before you hit the stage cleared card, you need yo have the last 2 digits of your timer as even numbers, doesn't matter the order, just as long as the last two numbers are either 0,2,4,6,8. And of course, the world you are in, needs to have a hammer brother on the world map. And I think this only works on Worlds 1,3,5,7. W |
MiniCompute |
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Bubble Level: 66 Posts: 672/981 EXP: 2421166 Next: 40685 Since: 04-25-07 Last post: 488 days Last view: 696 days |
Posted by infidelity Alright I'll give it a run tonight, I'm pretty sure that coin ship will appear on worlds 1 and 5 at most. |
infidelity |
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Fuzz Ball Level: 66 Posts: 735/968 EXP: 2367763 Next: 94088 Since: 05-24-07 Last post: 957 days Last view: 813 days |
well its a cheap way out, but no glitches showing, heh.
https://www.youtube.com/watch?v=-w6PfaG8q6g&feature=youtu.be |
MiniCompute |
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Bubble Level: 66 Posts: 674/981 EXP: 2421166 Next: 40685 Since: 04-25-07 Last post: 488 days Last view: 696 days |
Posted by infidelity well I tried getting the coin ship to appear and apparently it doesn't wanna give. You could make a cheap room and stack up the coins and what not to get the score you need and let it activate for you. No offense though but I wouldn't even worry about that ship, just let it come and go as long as its not interfering with your hack. Besides it only appears once, after that its gone till the player beats the game and erases their sram file to start fresh. |
infidelity |
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Fuzz Ball Level: 66 Posts: 736/968 EXP: 2367763 Next: 94088 Since: 05-24-07 Last post: 957 days Last view: 813 days |
I want to preserve as much as possible, the when the player saves and restarts. I don't want the player to be penalized for saving and quoting, only to have certain things unveiled, now gone, or, have to reattempt to unlock/uncover.
But now I'm able to save 12E bytes worth of info, 4 individual times too. Now that I'm able to save, and not have the rom crash, or show vram glitches, I will now begin the work on restoring the saved files when you press start after the title screen. :-) |
infidelity |
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Fuzz Ball Level: 66 Posts: 737/968 EXP: 2367763 Next: 94088 Since: 05-24-07 Last post: 957 days Last view: 813 days |
update news
http://acmlm.kafuka.org/board/thread.php?pid=159807#159807 |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 1139/1443 EXP: 4171808 Next: 19321 Since: 06-15-08 From: Earth Last post: 20 days Last view: 20 days |
I don't know if you still need any information since you've made progress with your SRAM support, or if this is even what you were looking for, but perhaps there's a little chance that someone else can make use of this data and these visuals as well.
http://i216.photobucket.com/albums/cc277/QuickCurly/20150407-SMB3-Sprites-Map-RAM-YoYoYo-A1A.png http://i216.photobucket.com/albums/cc277/QuickCurly/20150407-SMB3-Sprites-Map-RAM-YoYoYo-B2B.png http://i216.photobucket.com/albums/cc277/QuickCurly/20150407-SMB3-Sprites-Map-RAM-YoYoYo-C3C.png http://i216.photobucket.com/albums/cc277/QuickCurly/20150407-SMB3-Sprites-Map-RAM-YoYoYo-D4D.png (Due to images being large in size, I decided to remove the embedded images and just link to them.)
Source: http://romhack.wikia.com/wiki/Super_Mario_Bros._3
Data in the ROM:
For White Mushroom House
For Coin Ship (Takara! Kawaii)
As soon as you die in the End Castle once, the "Help!" sprite (#$01) at $7F15 will become "Nothing" (#$00), and the "Nothing" at $7F16 will become the Airship (#$02), as seen in the fourth screenshot above. As soon as you die in the Coin Ship (Takara! Kawaii) once, the sprite (#$0B) will turn back into a Hammer Brother (#$03). Sorry that such a post was late and is likely useless at this point, but it's awesome that you've been able to do what you have with your project, and that you've dedicated all of the time and effort for such a feature as SRAM support to make your success that much more unique and advanced. Kudos! |
infidelity |
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Fuzz Ball Level: 66 Posts: 745/968 EXP: 2367763 Next: 94088 Since: 05-24-07 Last post: 957 days Last view: 813 days |
Thanks for posting all of that! I did however solve the issue, and everything shown here is exactly what I have backing up for the sprites. Thank you again for posting this, I'm sure this will be very helpful for others! |
Main - ROM Hacking - Any Mario 3 rom experts here? | New thread | New reply |
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