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Main - ROM Hacking - My Zelda 2 Editors New thread | New reply

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njosro
Posted on 03-29-15 08:03 PM (rev. 10 of 12-05-16 05:26 AM) Link | Quote | ID: 159761


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I've been working on multiple zelda 2 tools for the past few months on and off because of school and such, but I'd like to get people's opinions.

I'm working on 3 editors: dialogue/stats editor, overworld editor, and sideview editor. Tell me what you think I don't want to release them until they're 100% to my liking.

dialogue editor: (80% complete)


stats editor: (100% complete)


overworld editor: (100% complete)


sideview editor: (70% complete)

My thread at rhdn is more up to date with the progress I've made.

Download Link!
overworld editor at rhdn

Xeruss
Posted on 03-30-15 05:02 PM Link | Quote | ID: 159762


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I like what I see! Zelda II has always been one of my favorite NES games, and it's great to see someone developing a new set of tools for it.
Posted by njosro
In particular, does anyone have suggestions for the UI of the sideview editor? I was thinking of having an overhead bar like in the overworld editor but I'm not entirely sure...

This sounds like a good idea. It looks a little sparse as it is in the picture otherwise.

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njosro
Posted on 04-01-15 05:10 PM (rev. 2 of 04-01-15 05:11 PM) Link | Quote | ID: 159773


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That's good to hear! It's one of my favourites as well. I was frustrated by the very limited selection of tools available. I figure that more people would be willing to try their hand at hacking this game if it were made easier. The sideview editor by dwedit is very good at what it does, but the DOS environment isn't all that great. Trax's editor is only for mac, so I made one for windows hehe. Their documents and entries in datacrystal are what made this possible. I'm feeding off the work of the masters

Kiokuffiib11
Posted on 04-01-15 08:56 PM Link | Quote | ID: 159774


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Thank you for making this! Is this going to also be compatible with the Japanese version, or just the US version?

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njosro
Posted on 04-02-15 12:56 AM Link | Quote | ID: 159776


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Haha you're welcome It only works with the american version.

grimlock
Posted on 04-07-15 07:41 AM Link | Quote | ID: 159805


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Here's my Zelda 2 editor wish list:
(Brain storming a bit here, some of these would be difficult to develop)

First the obvious stuff:
Palette editor
Over world editor (allow modification of tile properties would be a nice bonus)
Side scroll editor (tile properties modification?)
(Allow placement of enemies + add/delete)
Item location editor (where found, allow start with items)
Magic editor (names, locations found, and usage cost, start with)
Enemy damage values (and other similar values)


The fancy stuff Santa probably won't bring:
Incorporate ROM expansion in editor to allow greater design freedom (new mapper?)
(A built in .ips patch is applied to a vanilla ROM)
Split dungeons into separate graphics and music (so each can be unique)
Modify over world to allow additional tiles to be created/used by the user
Modify dungeons to allow additional tiles, combos (16x16) to be created/used
Music editor (even a simple text based like Metroid Tuner would work great)


You could create an IPS patch that the editor is designed to work with. The editor would apply the IPS patch and then allow editing from there.

I don't know what your goals consist of but I'm 100% positive if you were to incorporate some of the more advanced features such as ROM expansion, splitting the dungeons, and allowing for a greater quantity of tiles both in the over world and side scrolling areas you would see some exceptional hacks created with your editor.

If I missed anything or think of something new for the list Ill update this post.



njosro
Posted on 04-08-15 07:02 PM Link | Quote | ID: 159823


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Hey, glad to see people taking an interest!

I'll go through your list point by point.

1. I'm not too interested in graphics editing, so I never looked into editing palettes.
2. I'm not sure what you mean by modification of tile properties
3. same as above
4. I will definitely be implementing enemy manipulation in the sideview scenes. I've looked into adding and deleting. It's possible to 'delete', but adding doesn't look promising.
5. The sideview editor is where you would edit collectible items to be found, and for example there could be 5 angel trophies to find (remember ice penguin's Shadow of Night with the 5 golden leaves?) So it wouldn't make sense to have an item-location hash map.
6. I do plan on having a magic editor along with attack and life level editor, and enemy properties editor too.
7. same as above


8. I think that a ROM expansion should be a separate thing entirely, and I don't plan on making one. I know that dwedit has made one with instructions here for anyone interested.
9. I thought each dungeon already had unique graphics. As for unique music... I wouldn't know how to do it.
10. Due to the way the overworld tiles are compressed and decompressed, it is not feasible to try and have more than sixteen different tiles. The whole compression system would have to be rewritten, and too many things rely on the current system. 1 byte specifies the number of repetitions (4 bits) and the type of tile (4 bits). With 4 bits of course the highest number is fifteen, so including zero gives sixteen tile possibilities.
11. This actually might be possible to some extent, because there are some 'slots' that currently go unused.
12. I was actually thinking about this. But it's on the back burner and I don't have the motivation atm to go ahead and make one.

gtm
Posted on 05-03-16 07:32 AM Link | Quote | ID: 163075

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omg I really want this to happen. Are you still working on this project. I would so use this. Have you made any new progress on the sideview editor. I was looking into Dwedit's editor but found this post. Dosbox isnt the best friendliest but at this moment it looks like my only option but this, this is incredible if you can pull it off. please tell me your still working on this.

Termingamer2-JD
Posted on 05-11-16 08:24 AM Link | Quote | ID: 163087


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Posted by gtm
omg I really want this to happen. Are you still working on this project. I would so use this. Have you made any new progress on the sideview editor. I was looking into Dwedit's editor but found this post. Dosbox isnt the best friendliest but at this moment it looks like my only option but this, this is incredible if you can pull it off. please tell me your still working on this.

He hasn't been here for the last 2 months or so and also hasn't posted for about a year so I don't know.

He could be active in another site however but I only really keep up to date with this site sometimes.

I'll look for you over the weekend.

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gtm
Posted on 05-12-16 04:22 PM Link | Quote | ID: 163088

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thank you Termingamer2-JD I did send him a PM through this site because he didnt leave a email under contact info. Im more hoping then anything else. But i do really appreciate you having a look for me.

Googie
Posted on 05-13-16 09:20 PM Link | Quote | ID: 163089


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I hope this will get finished, I'd love to hack Zelda 2...

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Termingamer2-JD
Posted on 05-14-16 12:06 PM Link | Quote | ID: 163090


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@gtm

Some info:

ROMHACKING.NET
http://www.romhacking.net/forum/index.php?action=profile;u=16632

Last online: February 11, 2016 (93 days ago)
Last post: June 21, 2014 (687 days ago)

Nothing else seems to be traceable of him from his username here and on RHDN, except something from early 2015 (the only thing listed are an inactive Debates.org profile and a profile only used in January 2015 on HighScore.com (399,600 points on Binary Land using emulation).

---
Since he wasn't on here too long ago and users might have a habit of leaving/returning who knows if we see progress on this, good job sending a PM. He doesn't appear to have any other details (no FB, Twitter, Google Plus, etc.)

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Jamie Dignam

gtm
Posted on 05-15-16 03:14 AM (rev. 2 of 05-15-16 09:01 AM) Link | Quote | ID: 163092

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Wow awesome i didn't think to search on romhacking, great find. I resent my PM threw there site as well just to cover my bases. I really appreciate you taking the time to look up info on this <3

Edit: I have gotten into contact with njosro thanks to you Termingamer2-JD

njosro
Posted on 05-18-16 01:04 AM Link | Quote | ID: 163094


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Hey guys I'm still at it! I love the enthusiasm about hacking Z2
And actually I should post my tools since by now they're pretty much done, except the sideview editor. Expect download links soon

The sideview editor is coming along though! Slowly but surely...

lunsh
Posted on 05-18-16 10:23 PM Link | Quote | ID: 163096

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Really looking forward to it!

Termingamer2-JD
Posted on 05-19-16 12:08 AM Link | Quote | ID: 163098


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GTM you are welcome <3

Thanks for working on the development of the editors mate and welcome back to board2 (still my favourite rom hacking site). I'll be able to test functionally in WINE in Linux, hopefully it works - feel free to share with us your download links whenever free.

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njosro
Posted on 05-22-16 05:50 AM Link | Quote | ID: 163109


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The overworld editor is available now. There's a link in the first post. Have fun with it, and please tell me if you find bugs!

Termingamer2-JD
Posted on 05-28-16 10:52 PM Link | Quote | ID: 163166


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Nice

I'll probably post some updates on my own board too, also I know a couple people who might be interested in this maybe? (translation: Aileen and Touko Lumina)

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Jamie Dignam

njosro
Posted on 05-31-16 03:47 PM Link | Quote | ID: 163192


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Update on the sideview editor! Progress is slow but steady.



gtm
Posted on 06-01-16 05:26 PM Link | Quote | ID: 163202

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looks fantastic cant wait to get my hands on it XD
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Main - ROM Hacking - My Zelda 2 Editors New thread | New reply

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