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Main - ROM Hacking - Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches New thread | New reply

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bnash222005
Posted on 08-04-17 05:45 AM Link | Quote | ID: 165806


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Posted by infidelity
Just got around to mailing back the mmc5 devcart for repair. :-) Once I get it back, I'll resume work on finishing the irq fixes.


Awesome! I cant wait!

infidelity
Posted on 08-11-17 02:19 AM Link | Quote | ID: 165822


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Back at work on the irq's. Thank you, Ben!

http://imgur.com/a/9hVkp

Proveaux
Posted on 08-11-17 03:27 AM Link | Quote | ID: 165823


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Cool!

Da_GPer
Posted on 08-12-17 03:04 AM Link | Quote | ID: 165825


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I found a bug on the title screen. If you hold up and down or left and right and press start, it glitches. Ya, I know you cant do that on a real NES unless you mod it, but its still a bug that can happen. Also, infidelity, did you see the PM I sent ya a few days back?

infidelity
Posted on 08-13-17 06:08 PM (rev. 2 of 08-15-17 12:49 PM) Link | Quote | ID: 165827


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Hmm, thought I took care of that awhile ago? Not much else I can do with that one. People are just going to have to know not to use those kind of quirky d-pad combinations, when pressing start from the introduction sequence.

Now, an announcement...

After many, (and I can't stress the significance of that word) MANY hours of debugging, I can confidently say that I have all of the irq's in Mario 3, at an acceptable rate on an official MMC5 cart! The only one, that has random fluctuation, and there really is nothing I can do about it, is the Watership stage in World 8. The info bar is fine, it is the water that is the issue. It's random, and it's quicker than a millisecond, but it happens nonetheless. This one took the longest of figuring out. This stage, like many others with splits, have 2 irqs going on. One for the water, the other for the info bar. I gave up because I've exhausted every possible combination, till I started reusing ones I already tried. That's when I learned there is just nothing much else I can do for that one. The other factor which I believe is the culprit, is that there is alot of sprite action going on, with cannons and bob-ombs and explosions, & the dpcm playback too.

These are the stages that I've tested extensively, and I'm very pleased with what I've got done. There will be some tearing, this has to be, or else I'd get severe fluctuation within the entire split.

1: Normal in-game info bar
2: World's 1 & 2 mini castles
3: 3-2
4: 3-3 & 3-8
5: World 8 watership
6: All Koopakid airship introductions

All that is left is to create the new patches, and at some point today I'm hoping to release them.

Annnnnnnd, I performed one last update which was pain to do, from the way I designed the beginning of the game.

You will now only have to suffer going through the all-stars introduction ONCE. When you reset the emulator/system, and when you exit from any of the 5 games, you will be immediately kicked back to the game selection screen, not the all-stars introduction. The only time you will see that from now on, is from a cold power on. I made it so you can't simply reset the game immediately once it's booted, you need to access the game selection one time, in order for the proper register to be set up to bypass the introduction.

Ice Man
Posted on 08-13-17 07:34 PM Link | Quote | ID: 165828


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Very nice to hear. Can't wait for an updated patch so I can try it.

infidelity
Posted on 08-14-17 11:44 PM Link | Quote | ID: 165831


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New patches uploaded!

I have tested my work on both an official Famicom, & a front loader NES. And have tested my work on all 3 PC emulators, FCEUX, Nestopia, & Nintendulator.

When using an emulator, if you exit from any of the 5 games, or perform a reset of the emulator, you will now be kicked back to the game selection screen.

When using an MMC5 cartridge on a Famicom or NES, if you exit from any of the 5 games, you will now be kicked back to the game selection screen. Pressing reset on whichever console will bring you back to the All-Stars introduction.

As always, enjoy! I'm moving on from this game now, there is nothing more left to do.

Trinitronity
Posted on 08-15-17 12:33 AM Link | Quote | ID: 165832


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Indeed...aside from adding the NES port of Super Mario World to the collection, of cou- *gets shot*

infidelity
Posted on 08-15-17 12:43 PM (rev. 5 of 08-15-17 12:55 PM) Link | Quote | ID: 165835


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1: I have, and have had, zero desire to attempt putting that game into my compilation.

2: Just the PRG-ROM alone, is 80,000 bytes. I believe I have roughly 70,000 untouched, so there is that.

3: That game uses mapper 090, and it works pretty quirky, and would take awhile to study, and see how the mmc5 can mimic it's functions.

4: The CHR-ROM is 40,000 bytes, that right there, is 1 full CHR page of 00-FF pages, that's 1 quarter of my 1024kb CHR. That right there, is a definite no go.

Sooooooo, again, *guns aside, heh* It. Will. Not. Fit.

You're just going to have to settle with the 45 in 1 pirate rom, or look up Ben Boldt's notes on how to extract Mario World, and make it a standalone rom with a hex editing program.

And if someone here could inform Romhacking.net of my latest upload, so they can update their site, that would be great. Thank you. :-)

PKstarship
Posted on 08-16-17 04:46 AM Link | Quote | ID: 165838


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I figure it's worth mentioning that on the FCEUMM Retroarch core the intro is always bypassed, even on the initial load of the game. I don't understand why, but it makes me kinda sad since the intro is one of my favorite parts.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

infidelity
Posted on 08-16-17 12:00 PM (rev. 2 of 08-16-17 12:04 PM) Link | Quote | ID: 165839


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Hmm, have you tried the nestopia core? Keep me updated.

The intro should always play when the rom is first booted up. I made sure the 3 emulators on my laptop do so. But that is strange why that particular retroarch core isn't playing it?

Again, try Nestopia for Retroarch and let me know. Thanks for the report!

PKstarship
Posted on 08-16-17 11:46 PM Link | Quote | ID: 165841


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It functions properly on NEStopia, showing the intro once and then loading the menu directly on subsequent resets/game exits. There's also a QuickNES core but it doesn't load since I don't believe that core has MMC5 functionality.

It's not the most important problem ever but I figure it's worth noting, especially since you seem to have put a lot of work into that intro.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

infidelity
Posted on 08-17-17 12:38 AM Link | Quote | ID: 165842


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Yeah if Nestopia plays it, then it's correct. How you described it on Nestopia is how it's supposed to be.

That other you mention is no good for my games. When it comes to emulator ports, I've always suggested Nestopia because it's correct. But thank you for letting me know, I think I'm still going to leave it as is. If this didn't work in Nestopia then I'd be worried and looking it over.

And I really appreciate how long much you like the intro, I loved doing all that work on it, really glad people like it, but I can understand people wanting to skip to the game selection screen quicker, even I do heh, but I never want that intro to go away. So Nestopia on gaming consoles is the way to go.

Da_GPer
Posted on 08-18-17 10:05 AM Link | Quote | ID: 165849


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Posted by infidelity
Yeah if Nestopia plays it, then it's correct. How you described it on Nestopia is how it's supposed to be.

That other you mention is no good for my games. When it comes to emulator ports, I've always suggested Nestopia because it's correct. But thank you for letting me know, I think I'm still going to leave it as is. If this didn't work in Nestopia then I'd be worried and looking it over.

And I really appreciate how long much you like the intro, I loved doing all that work on it, really glad people like it, but I can understand people wanting to skip to the game selection screen quicker, even I do heh, but I never want that intro to go away. So Nestopia on gaming consoles is the way to go.


I love the intro too. In fact, I do tend to watch it every so often, just because its so awesome. Its something Nintendo would have made, only better.

infidelity
Posted on 08-18-17 11:59 AM Link | Quote | ID: 165850


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Thank you. :-)

infidelity
Posted on 10-16-17 03:06 AM Link | Quote | ID: 165949


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updated to v10-15-17. minor update to my mock FDS bios introduction screen.

Ice Man
Posted on 10-17-17 09:01 PM Link | Quote | ID: 165954


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Cool, thanks!

erpster2
Posted on 01-18-19 01:36 PM Link | Quote | ID: 166866


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puNES (NES) emulator v0.103 released several days ago:
https://github.com/punesemu/puNES/releases/tag/v0.103

important fix listed in the changelog for v0.103:
-Fixed mapper MMC5 and 213

this new version of puNES should be able to run the Super Mario All-Stars NES game correctly as well with the latest version of Mesen:
https://github.com/SourMesen/Mesen/releases

I wanted to be brave enough to run Super Mario All-Stars NES on other NES emulators beside FCEUX, Nestopia, Nintendulator, etc.

Vallenatero2020
Posted on 01-02-20 08:13 PM Link | Quote | ID: 167208

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Hello, infidelity. Can you fix Super Mario All-Stars NES to work on any emulator, please?

erpster2
Posted on 01-21-20 06:54 PM (rev. 2 of 01-21-20 06:55 PM) Link | Quote | ID: 167226


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Posted by Vallenatero2020
Hello, infidelity. Can you fix Super Mario All-Stars NES to work on any emulator, please?


what kind of NES emulator are you using, Vallenatero2020?
it may be next to impossible for infidelity to make his hack work on other NES emulators due to the complex nature of his hack. it would be up to the creators of other nes emus to update their emulators for proper support (don't bother with byuu's higan multi-system emulator since that one won't run Super Mario All-Stars NES at all)

If you are using a Linux or Ubuntu based OS, use either Nestopia UE or Mesen

For those using a Microsoft Windows OS, use FCEUX (official or recent git/svn nightly builds), Nestopia UE, Nintendulator, puNES or Mesen
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Main - ROM Hacking - Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches New thread | New reply

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