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Main - ROM Hacking - Super Mario All-Stars NES (v5-4-17) New thread | New reply

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stgiga
Posted on 05-13-17 06:54 AM Link | Quote | ID: 165593


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Posted by bnash222005
Posted by stgiga
Hi! I just wanted to point out that, without a header like it is on cart, your hack is the exact size of the SNES release without a copier header. With a copier header, it has the same file size as a trained copy of the hack with no ines header. The PC-10 data banks bring that number closer to the all-stars+World multicart. I wonder if Nintendo recompiled the 6502 code in old-style snes code recycled from the old roms in the Abe's release? In fact, game genie codes can be ported, and many debug or physics code stubs/bugs are in both versions... They probably used snes-colorized mmc5-8x8 graphics in the same graphics resolution as the nes of 256x224/240. The skid sample was also upsampled, along with the tubular bell. If one wanted, they could create a patch that when applied to all-stars on snes (preferably sfc), it demakes the game into your hack, so that those who have the wrong version of SMB3 can still play, and so those who have bad patchers can still play due to the differences and file sizes being closer to identical (more so if using the US version/Eu version.)

Anyhow, good work, and in my short free time I have not found any bugs. I think bnash22005 had something to say, but did not say it, which makes me think he had a bug that fixed itself, but that was just a guess. I have personally seen no bugs though, so good work! This is stgiga signing off, so good luck on your new projects!


The only bugs I seen were the leaves animation which infidelity fixed and the title screen music and the SMB 1 and SMB2J world music was doing that weird skipping but I have not encountered it again since that one test run. Other than that I do not think there are any more bugs and I hope there are not any bugs. I just hope infidelity can get the irq thing fixed and I hope that the Super Mario Bros 2J ending song plays on an actual NES console with no problems.


Whoops, sorry for the mistake. Evidently you found another hack.

bnash222005
Posted on 05-13-17 06:59 AM (rev. 3 of 05-13-17 07:01 AM) Link | Quote | ID: 165594


Red Paragoomba
Level: 12

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Since: 01-29-17

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Posted by stgiga
Posted by bnash222005
Posted by stgiga
Hi! I just wanted to point out that, without a header like it is on cart, your hack is the exact size of the SNES release without a copier header. With a copier header, it has the same file size as a trained copy of the hack with no ines header. The PC-10 data banks bring that number closer to the all-stars+World multicart. I wonder if Nintendo recompiled the 6502 code in old-style snes code recycled from the old roms in the Abe's release? In fact, game genie codes can be ported, and many debug or physics code stubs/bugs are in both versions... They probably used snes-colorized mmc5-8x8 graphics in the same graphics resolution as the nes of 256x224/240. The skid sample was also upsampled, along with the tubular bell. If one wanted, they could create a patch that when applied to all-stars on snes (preferably sfc), it demakes the game into your hack, so that those who have the wrong version of SMB3 can still play, and so those who have bad patchers can still play due to the differences and file sizes being closer to identical (more so if using the US version/Eu version.)

Anyhow, good work, and in my short free time I have not found any bugs. I think bnash22005 had something to say, but did not say it, which makes me think he had a bug that fixed itself, but that was just a guess. I have personally seen no bugs though, so good work! This is stgiga signing off, so good luck on your new projects!


The only bugs I seen were the leaves animation which infidelity fixed and the title screen music and the SMB 1 and SMB2J world music was doing that weird skipping but I have not encountered it again since that one test run. Other than that I do not think there are any more bugs and I hope there are not any bugs. I just hope infidelity can get the irq thing fixed and I hope that the Super Mario Bros 2J ending song plays on an actual NES console with no problems.


Whoops, sorry for the mistake. Evidently you found another hack.


Nope it was not another hack, it was this rom hack and it was simply the music skipping at certain parts of the song exactly the same each time. So I turned off the emulator and I made absolutely sure all previous save states were not present and started the rom back up and it did not happen again. So I do not know what it was but I have not encountered it since. I am sure it is nothing but it could be something but only time will tell if it occurs again. It may be just a one time thing or like a 1 in a million type of incident which should not be an issue but again I am no rom hacker or rom programmer so I honestly do not know.

infidelity
Posted on 05-18-17 08:54 PM Link | Quote | ID: 165623


Boo
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Can someone please update romhacking.net to include the latest .ips patch from here plesse? Found a complaint regarding a glitch that has already been resolved.

Ice Man
Posted on 05-19-17 11:45 AM Link | Quote | ID: 165624


Cheep-cheep
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Since: 02-20-07
From: Germany

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Done. But no promises. For some reason all my latest submissions are getting removed.

Zynk
Posted on 05-20-17 06:12 AM Link | Quote | ID: 165625


Octoballoon
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Posted by Ice Man
Done. But no promises. For some reason all my latest submissions are getting removed.
Did you check your email? There must be a reply as to why it was rejected.

____________________

Ice Man
Posted on 05-20-17 10:25 AM Link | Quote | ID: 165626


Cheep-cheep
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Crap, I forgot to change my Mail. It was my old one still there which is invalid already. Changed it now. Thanks for pointing it out!

infidelity
Posted on 05-22-17 03:40 PM Link | Quote | ID: 165628


Boo
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Thank you, it's been updated! :-)

infidelity
Posted on 05-24-17 10:54 AM Link | Quote | ID: 165633


Boo
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My universal flasher finally came in the mail. I was successful in erasing, and reflashing the chips on the development cartridge Ben made for me.

Just have to add my custom debugging to Mario 3, then I'll begin testing.

Ice Man
Posted on 05-24-17 10:59 AM Link | Quote | ID: 165634


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Great news. Good luck on it!
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Main - ROM Hacking - Super Mario All-Stars NES (v5-4-17) New thread | New reply

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