| |||
Views: 88,431,884 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-18-24 06:15 AM |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 2 guests | 2 bots |
Main - ROM Hacking - Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches | New thread | New reply |
stgiga |
| ||
Goomba Level: 11 Posts: 23/23 EXP: 5627 Next: 358 Since: 03-02-17 Last post: 2531 days Last view: 2507 days |
Posted by bnash222005Posted by stgiga Whoops, sorry for the mistake. Evidently you found another hack. |
bnash222005 |
| ||
Paragoomba Level: 18 Posts: 64/69 EXP: 29427 Next: 470 Since: 01-29-17 Last post: 2449 days Last view: 2445 days |
Posted by stgigaPosted by bnash222005Posted by stgiga Nope it was not another hack, it was this rom hack and it was simply the music skipping at certain parts of the song exactly the same each time. So I turned off the emulator and I made absolutely sure all previous save states were not present and started the rom back up and it did not happen again. So I do not know what it was but I have not encountered it since. I am sure it is nothing but it could be something but only time will tell if it occurs again. It may be just a one time thing or like a 1 in a million type of incident which should not be an issue but again I am no rom hacker or rom programmer so I honestly do not know. |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 919/968 EXP: 2366483 Next: 95368 Since: 05-24-07 Last post: 950 days Last view: 806 days |
Can someone please update romhacking.net to include the latest .ips patch from here plesse? Found a complaint regarding a glitch that has already been resolved. |
Ice Man |
| ||
Cheep-cheep Level: 33 Posts: 190/197 EXP: 218883 Next: 10296 Since: 02-20-07 From: Germany Last post: 2374 days Last view: 924 days |
Done. But no promises. For some reason all my latest submissions are getting removed. |
Zynk |
| ||
Purple Leever Level: 32 Posts: 169/209 EXP: 195784 Next: 10658 Since: 10-19-12 Last post: 72 days Last view: 4 days |
Posted by Ice ManDid you check your email? There must be a reply as to why it was rejected. ____________________ |
Ice Man |
| ||
Cheep-cheep Level: 33 Posts: 191/197 EXP: 218883 Next: 10296 Since: 02-20-07 From: Germany Last post: 2374 days Last view: 924 days |
Crap, I forgot to change my Mail. It was my old one still there which is invalid already. Changed it now. Thanks for pointing it out! |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 920/968 EXP: 2366483 Next: 95368 Since: 05-24-07 Last post: 950 days Last view: 806 days |
Thank you, it's been updated! :-) |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 921/968 EXP: 2366483 Next: 95368 Since: 05-24-07 Last post: 950 days Last view: 806 days |
My universal flasher finally came in the mail. I was successful in erasing, and reflashing the chips on the development cartridge Ben made for me.
Just have to add my custom debugging to Mario 3, then I'll begin testing. |
Ice Man |
| ||
Cheep-cheep Level: 33 Posts: 192/197 EXP: 218883 Next: 10296 Since: 02-20-07 From: Germany Last post: 2374 days Last view: 924 days |
Great news. Good luck on it! |
bnash222005 |
| ||
Paragoomba Level: 18 Posts: 65/69 EXP: 29427 Next: 470 Since: 01-29-17 Last post: 2449 days Last view: 2445 days |
Posted by infidelity Hey infidelity, what is the current status update on the testing that you are talking about? |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 923/968 EXP: 2366483 Next: 95368 Since: 05-24-07 Last post: 950 days Last view: 806 days |
It's almost done but had to stop, I'm nearly breaking my hidef nes front loader with all these contraptions to test out the game.
I'm very greatfull to Ben, he has made things very simplistic for me with the mmc5 dev cart. And the flasher I've purchased for it is just as amazing. So I'm now waiting on an actual Famicom to continue testing, courtesy of Ben yet again. :-) But anyway, results are great, there will still be irq tearing, but it's on par as one would notice via the official mmc3 Mario 3. |
bnash222005 |
| ||
Paragoomba Level: 18 Posts: 66/69 EXP: 29427 Next: 470 Since: 01-29-17 Last post: 2449 days Last view: 2445 days |
That's cool. Well whatever you need help with on the irq testing when you get to that part let me know. I will do all I can to help financially for parts for testing. I will be good to help financially in about 2 months, so let me know what I can do to help with that. |
PKstarship |
| ||
Shyguy Level: 21 Posts: 85/88 EXP: 46479 Next: 3464 Since: 08-14-15 From: Midgard Last post: 2436 days Last view: 2345 days |
Today I was playing SMB3 on the Ice World, and I got a game over, but when I got a game over I got this tile error for some reason. One thing worth noting is that I got a treasure ship to spawn, and that it only seems to have this error when the treasure ship is onscreen for me so far. (I'm not sure if this is also true for the normal Hammer Bros though)
If you want I can send you my SRAM file to help EDIT: Also I don't know if you're concerned with this, but would it be possible to make it so that you can't grind powerups/coins/1ups by making it save the number of coins/lives and powerup state you had at the beginning of the level/at your last death? That would make the save function less exploitable for all the games. ____________________ Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!! |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 924/968 EXP: 2366483 Next: 95368 Since: 05-24-07 Last post: 950 days Last view: 806 days |
Posted by PKstarship Thanks for posting that. I had to eliminate the exclamation point icon, so that I could free up a single tile. (for the life of me I cant remember why I did it) So I had to rewrite the nametable writes to that section for the GAME OVER. EDIT Figured it out. It is because the game uses 2 vram routines for the world map. It draws the game over screen 2 different ways, it will draw the game over screen at a different location on the nametable, when you have initiated the scroll of the world map. So for simplicity, in World 2, if you were to get a game over where the map is at Morton's castle before the 3rd warp whistle, the nametable would draw the game over routine over a different address location. I never knew that, and I was able to locate the 2nd nametable values. I will upload a new version down the road, but for those that want to manually edit this using a hex editor, here are the locations in the rom. $541A6 = FE $541AD = 6B On a different topic aside from PKstarship's find, I need to send back the MMC5 dev cart Ben made for me. I think I may have damaged one of the prg slots he setup, while I was removing the chips consistently. I received the Famicom from him, so I gotta wait again before I can begin my debugging. |
PKstarship |
| ||
Shyguy Level: 21 Posts: 86/88 EXP: 46479 Next: 3464 Since: 08-14-15 From: Midgard Last post: 2436 days Last view: 2345 days |
So for some reason I was playing more SMB3 and I died when I got to the first airship. It flew away and I went onto it again and chose to save+quit, and the game crashed to a black screen for me. After resetting it turned out that it didn't even save my game. I'm not really sure what the deal with that is but it seems like a rather important problem. ____________________ Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!! |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 925/968 EXP: 2366483 Next: 95368 Since: 05-24-07 Last post: 950 days Last view: 806 days |
Hmm. Never had that happen. If you can recreate this glitch, please let me know how to trigger it. |
bnash222005 |
| ||
Paragoomba Level: 18 Posts: 67/69 EXP: 29427 Next: 470 Since: 01-29-17 Last post: 2449 days Last view: 2445 days |
Posted by infidelityPosted by PKstarship Were you ever able to recreat this glitch for infidelity so he can see what is possibly causing it? |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 927/968 EXP: 2366483 Next: 95368 Since: 05-24-07 Last post: 950 days Last view: 806 days |
I'm thinking the lack of a response deems this hasn't been able to be recreated. |
bnash222005 |
| ||
Paragoomba Level: 18 Posts: 68/69 EXP: 29427 Next: 470 Since: 01-29-17 Last post: 2449 days Last view: 2445 days |
Yeah, I am thinking the same as well. |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 929/968 EXP: 2366483 Next: 95368 Since: 05-24-07 Last post: 950 days Last view: 806 days |
Just got around to mailing back the mmc5 devcart for repair. :-) Once I get it back, I'll resume work on finishing the irq fixes. |
Main - ROM Hacking - Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 132, rows: 172/172, time: 0.025 seconds. |