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Main - ROM Hacking - Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches New thread | New reply

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bnash222005
Posted on 05-05-17 01:01 AM Link | Quote | ID: 165548


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Posted by infidelity
?? during the 5 game selection screen?


It happened on the title screen when the rom first starts on that song and then it happens on the Super Mario Bros 1 & 2 world song on the first level on both games. I am using Nestopia.

infidelity
Posted on 05-05-17 01:04 AM (rev. 2 of 05-05-17 01:04 AM) Link | Quote | ID: 165549


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It's not happening for me, I even deleted every config file created for it. I never touched anything to interfere with the title screen. That is kind of bizzare. But nothing I did would have an impact on the game selection screen. I've done the same with all 3 PC emulators.

bnash222005
Posted on 05-05-17 01:45 AM Link | Quote | ID: 165550


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Posted by infidelity
It's not happening for me, I even deleted every config file created for it. I never touched anything to interfere with the title screen. That is kind of bizzare. But nothing I did would have an impact on the game selection screen. I've done the same with all 3 PC emulators.


Its not happening anymore for me. I dont know why it did it but I made sure to delete my save files before starting the game. I did notice on Super Mario Bros 2J that when the wind starts to blow on level 5-1 the leavs are a still animation and not a motion. Start the video at 11:50 to see the animation of the leaves - https://www.youtube.com/watch?v=IutMjR5ofSQ - on this video. Also on Super Mario Bros 2J the red piranha plants are supposed to still come out of the pipes even when you are standing on the pipes but on this rom hack they only keep coming out when standing next to the pipe.

infidelity
Posted on 05-05-17 01:53 AM Link | Quote | ID: 165551


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I am playing the official .FDS version of Mario 2J. The red piranha plants are not bitting Mario from underneath. Idk what you are watching, but I have the .fds playing and it's not happening for me.

However, the leaves you mention, those do blow around in the .FDS, I don't know why they are not doing the same with my version. I'll have to take a look when I can.

bnash222005
Posted on 05-05-17 01:57 AM (rev. 3 of 05-05-17 02:07 AM) Link | Quote | ID: 165552


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Posted by infidelity
I am playing the official .FDS version of Mario 2J. The red piranha plants are not bitting Mario from underneath. Idk what you are watching, but I have the .fds playing and it's not happening for me.

However, the leaves you mention, those do blow around in the .FDS, I don't know why they are not doing the same with my version. I'll have to take a look when I can.


Are you playing the actual Famicom Disk System or a rom hack? Because from what I know the piranha plants are supposed to keep coming out of the pipes even when you stand on the pipes. I will find a video of the actual FDS game and see if they stand on the pipes long enough to demonstrate this.

EDIT

Ok, from the 2 videos that I just watched the only red piranha plants that continue to come out of the pipes are the upside down pipes. I do own 1 or 2 Super Mario Bros 2J for NES in which the red piranha plants still come out of the pipes while standing on them. so that may be the reason why I remember this. But I will never know unless I play the actual game on an actual Famicom Disk System console.

infidelity
Posted on 05-05-17 02:06 AM (rev. 3 of 05-05-17 03:56 AM) Link | Quote | ID: 165553


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I'm using the Famicom .FDS file on FCEUX.

And I see the problem with the leaves....

Famicom $C52C-$C543 swaps this 18 byte section out and reads it back, to give the leaves their motion. Nintendo does not do that, since the Famicom uses that section of it's ROM as RAM. I need to figure this out on the MMC5 end, I don't think I can cram this within my MMC5 EXRAM... I'll get back to you on that.

EDIT

Alright, got the leaves bah-low-win in da wind! :-D

I'm a little iffy with this one, cause i'm using 18 bytes out of my exram, and i'm hoping I don't have anything going on there in those sections.

Is there anyone that is SUPER familiar with this game, as it deals with what registers are used, and what are not used in SMB2J???

I ask because id like to have this code not in my MMC5 EXRAM, but within the stack from $110-$140, that area looks vacant. ShaneM used to be on here but idk what has happened to him, but if there is anyone that has any kind of notes, detailing what registers are used and what are not, that would be a great help!

So again, the leaves now blow in the wind, just like they do in the .fds version.

Just uploaded the new version now.

bnash222005
Posted on 05-05-17 04:46 AM (rev. 2 of 05-05-17 04:47 AM) Link | Quote | ID: 165554


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The file you uploaded is not a patch file. It is named "Connect 4 (alpha_5-4-17)". And I wish I was familiar with rom hacking because I would help you with anything I could possibly offer if I did.

infidelity
Posted on 05-05-17 10:34 AM Link | Quote | ID: 165556


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Why are you mentioning connect 4 in this thread and not the other?

It's not a patch file, because it's not copyrighted material. This is a homebrew game I made for the system, so I'm allowed to upload the rom itself.

Ice Man
Posted on 05-05-17 01:17 PM (rev. 2 of 05-05-17 01:17 PM) Link | Quote | ID: 165557


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Because you didn't link to SMAS in this topic's download but to connect 4.
Check your download link.

bnash222005
Posted on 05-05-17 03:17 PM (rev. 2 of 05-05-17 03:37 PM) Link | Quote | ID: 165558


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Posted by infidelity
Why are you mentioning connect 4 in this thread and not the other?

It's not a patch file, because it's not copyrighted material. This is a homebrew game I made for the system, so I'm allowed to upload the rom itself.


I just downloaded the new upload of the Super Mario All-Stars game of yours and I am just letting you know that is the file it gave and not a patch. I am simply informing. If you would like I will not say anything more.

infidelity
Posted on 05-05-17 03:49 PM Link | Quote | ID: 165559


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bnash222005, I wasn't being rude, sorry if it came off like that, cause that's how I'm perceiving your response.

Thanks Ice Man, I'll get on that when i can. Sorry everyone.

(But the all-stars that's in the uploader, the leaves blow in smb2j correct? Want to make sure I uploaded the right all-stars patch)

bnash222005
Posted on 05-05-17 04:33 PM (rev. 3 of 05-13-17 04:19 AM) Link | Quote | ID: 165560


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Posted by infidelity
bnash222005, I wasn't being rude, sorry if it came off like that, cause that's how I'm perceiving your response.

Thanks Ice Man, I'll get on that when i can. Sorry everyone.

(But the all-stars that's in the uploader, the leaves blow in smb2j correct? Want to make sure I uploaded the right all-stars patch)


Nope, I am not being rude, I am just telling you what the file is that is in the current download link for this thread. I did not try to load the game until just now and it is indeed Connect 4 for the NES so there is no way for us to currently to test if the leaves blow on SMB2J. I remember having this actual connection game game back in the day. There is no need for the apologies as we understand that you are busy and you are constantly working on this rom hack so it can get a bit hectic. Thank you again for everything.

infidelity
Posted on 05-05-17 05:57 PM Link | Quote | ID: 165563


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Alright np.

OK the link should be fixed now. But I'll re-upload the .ips tonight, I'm out on the road.

bnash222005
Posted on 05-05-17 06:47 PM (rev. 2 of 05-05-17 07:10 PM) Link | Quote | ID: 165566


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Posted by infidelity
Alright np.

OK the link should be fixed now. But I'll re-upload the .ips tonight, I'm out on the road.


I tested level 5-1 on SMB2J and the wind animation is working great. Thank you and great work! :>

infidelity
Posted on 05-05-17 08:00 PM Link | Quote | ID: 165567


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Awesome, and thanks!

XTTX
Posted on 05-06-17 04:17 AM Link | Quote | ID: 165569


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Posted by infidelity
Thank you so much for that! Really appreciate those words! :-D I'm still very happy with the responses and reactions and attention, this particular project has received. A lot of work has been put into it over the last few years. I have a new update slated for tonight, fixing the issue with the SMB1 title screen, when you reload a save where you have the fire power, and that palette is loaded up on the title screen. This has now been finally fixed. Got a lil creative, it's unorthodox, but works.

EDIT

v5-4-17 uploaded


Yes, it shows man. The quality shines throughout. The intro in itself is pretty damn awesome! I am thoroughly enjoying playing this! Why nintendo never did this for the nes is beyond me anyhow.

Ice Man
Posted on 05-06-17 07:45 PM Link | Quote | ID: 165576


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So happy with those updates. Thanks alot for the effort!

infidelity
Posted on 05-06-17 08:42 PM Link | Quote | ID: 165577


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Thanks! :-)

stgiga
Posted on 05-12-17 08:22 PM Link | Quote | ID: 165591


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Hi! I just wanted to point out that, without a header like it is on cart, your hack is the exact size of the SNES release without a copier header. With a copier header, it has the same file size as a trained copy of the hack with no ines header. The PC-10 data banks bring that number closer to the all-stars+World multicart. I wonder if Nintendo recompiled the 6502 code in old-style snes code recycled from the old roms in the Abe's release? In fact, game genie codes can be ported, and many debug or physics code stubs/bugs are in both versions... They probably used snes-colorized mmc5-8x8 graphics in the same graphics resolution as the nes of 256x224/240. The skid sample was also upsampled, along with the tubular bell. If one wanted, they could create a patch that when applied to all-stars on snes (preferably sfc), it demakes the game into your hack, so that those who have the wrong version of SMB3 can still play, and so those who have bad patchers can still play due to the differences and file sizes being closer to identical (more so if using the US version/Eu version.)

Anyhow, good work, and in my short free time I have not found any bugs. I think bnash22005 had something to say, but did not say it, which makes me think he had a bug that fixed itself, but that was just a guess. I have personally seen no bugs though, so good work! This is stgiga signing off, so good luck on your new projects!

bnash222005
Posted on 05-13-17 04:22 AM (rev. 2 of 05-13-17 04:33 AM) Link | Quote | ID: 165592


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Posted by stgiga
Hi! I just wanted to point out that, without a header like it is on cart, your hack is the exact size of the SNES release without a copier header. With a copier header, it has the same file size as a trained copy of the hack with no ines header. The PC-10 data banks bring that number closer to the all-stars+World multicart. I wonder if Nintendo recompiled the 6502 code in old-style snes code recycled from the old roms in the Abe's release? In fact, game genie codes can be ported, and many debug or physics code stubs/bugs are in both versions... They probably used snes-colorized mmc5-8x8 graphics in the same graphics resolution as the nes of 256x224/240. The skid sample was also upsampled, along with the tubular bell. If one wanted, they could create a patch that when applied to all-stars on snes (preferably sfc), it demakes the game into your hack, so that those who have the wrong version of SMB3 can still play, and so those who have bad patchers can still play due to the differences and file sizes being closer to identical (more so if using the US version/Eu version.)

Anyhow, good work, and in my short free time I have not found any bugs. I think bnash22005 had something to say, but did not say it, which makes me think he had a bug that fixed itself, but that was just a guess. I have personally seen no bugs though, so good work! This is stgiga signing off, so good luck on your new projects!


The only bugs I seen were the leaves animation which infidelity fixed and the title screen music and the SMB 1 and SMB2J world music was doing that weird skipping but I have not encountered it again since that one test run. Other than that I do not think there are any more bugs and I hope there are not any bugs. I just hope infidelity can get the irq thing fixed and I hope that the Super Mario Bros 2J ending song plays on an actual NES console with no problems.
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Main - ROM Hacking - Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches New thread | New reply

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