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Main - ROM Hacking - Super Mario All-Stars NES (v10-15-17) Emulator & NES/Famicom patches New thread | New reply

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infidelity
Posted on 05-01-17 04:02 AM Link | Quote | ID: 165507


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The rightmost boarder in Mario 3 is NOT a bug.

That image you uploaded, what is that? What is it exactly that causes that and where and when?

stgiga
Posted on 05-01-17 04:31 AM (rev. 2 of 05-01-17 04:38 AM) Link | Quote | ID: 165508


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Posted by infidelity
The rightmost boarder in Mario 3 is NOT a bug.

That image you uploaded, what is that? What is it exactly that causes that and where and when?


Pressing a up and start rapidly on the title screen for the compilation on fceux will cause that to happen. It happened, I caught it on camera, and screenshotted it. It also made horrible sounds. I think it may be a CHR bankswap issue like that other one one or 2 months ago. As such, maybe the input for that should be delayed until the game finishes loading the assets.

bnash222005
Posted on 05-01-17 06:34 AM Link | Quote | ID: 165509


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Posted by infidelity
I just defeated Super Mario Bros. 2 Japan on my HDMI NES. This HDMI device allows the output of all the known expansion sound chips found on different cartridges. So, with the .FDS audio option enabled, I saved Princess Toadstool, and the .FDS expanded audio played on my system! So for those that want to hear this for themselves on a Nintendo system, you will need Kevtris's HDMI NES kit.


Thats good news. The only problem is that some people only have normal consoles like me as I have the Retron 3 for my kids.

infidelity
Posted on 05-01-17 12:13 PM Link | Quote | ID: 165510


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There's nothing more I can do regarding the .fds, it's a hardware issue. I have no desire to create or emulate a new pulse channel. The sound is the way it is.

I will look into the up+start glitch on the all-stars screen. Once that's taken care of, I'm moving on until I get my chip flasher, then I'll return if I have the irq in Mario 3 resolved.

stgiga
Posted on 05-01-17 08:19 PM Link | Quote | ID: 165513


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Posted by infidelity
There's nothing more I can do regarding the .fds, it's a hardware issue. I have no desire to create or emulate a new pulse channel. The sound is the way it is.

I will look into the up+start glitch on the all-stars screen. Once that's taken care of, I'm moving on until I get my chip flasher, then I'll return if I have the irq in Mario 3 resolved.


Has the crash been fixed yet? I noticed today that you changed the OP.

infidelity
Posted on 05-01-17 08:32 PM Link | Quote | ID: 165514


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No not yet, I was doing matainence within my thread. Possibly tonight I'll have it released.

bnash222005
Posted on 05-01-17 08:37 PM (rev. 2 of 05-01-17 08:48 PM) Link | Quote | ID: 165515


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I played through the entire Super Mario Bros 2J of this Super Mario All-Stars rom hack on Nestopia on my pc and the ending song plays complete and not a loop just like the FDS version but with the Super Mario Bros 1 sound effects. Now I wonder if played on an NES or Retro 3 will the song still play but with Super Mario Bros 1 sound effects and not the FDS sound effects.

Ice Man
Posted on 05-01-17 09:10 PM Link | Quote | ID: 165516


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Yes, it should still play with SMB1 sound effects.

On a side note: I can't recommend to play on Retron 3 or 5.

Please test games on actual, official hardware.

bnash222005
Posted on 05-01-17 09:59 PM Link | Quote | ID: 165517


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Posted by Ice Man
Yes, it should still play with SMB1 sound effects.

On a side note: I can't recommend to play on Retron 3 or 5.

Please test games on actual, official hardware.


I dont have an actual NES right now. I dont even have Super Mario All-Stars on an NES cart yet.

Da_GPer
Posted on 05-02-17 02:09 AM Link | Quote | ID: 165518


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Posted by stgiga

Pressing a up and start rapidly on the title screen for the compilation on fceux will cause that to happen. It happened, I caught it on camera, and screenshotted it. It also made horrible sounds. I think it may be a CHR bankswap issue like that other one one or 2 months ago. As such, maybe the input for that should be delayed until the game finishes loading the assets.


Actually, its not just pressing up that does it. I tried down, left, and right and it did the crash. Nice find yet I sort of wonder what made you think of doing that?

stgiga
Posted on 05-02-17 04:43 AM Link | Quote | ID: 165519


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Posted by Da_GPer
Posted by stgiga

Pressing a up and start rapidly on the title screen for the compilation on fceux will cause that to happen. It happened, I caught it on camera, and screenshotted it. It also made horrible sounds. I think it may be a CHR bankswap issue like that other one one or 2 months ago. As such, maybe the input for that should be delayed until the game finishes loading the assets.


Actually, its not just pressing up that does it. I tried down, left, and right and it did the crash. Nice find yet I sort of wonder what made you think of doing that?



I was recording a game review for media class when I raged due to the cameraman's antics, and ended up hitting the button combo. When the game crashed, I knew the game broke.

Ice Man
Posted on 05-02-17 10:25 AM (rev. 2 of 05-02-17 10:25 AM) Link | Quote | ID: 165521


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I'm unable to reproduce this in FCEUX. When did you spam press those buttons?
I tried start + up as well as other directions. Nothing happened on the title screen or anywhere else.

infidelity
Posted on 05-02-17 11:05 AM (rev. 5 of 05-03-17 03:56 AM) Link | Quote | ID: 165522


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Sorry I worked a double yesterday, had no time to work in it. Today I'm hoping to resolve it. It's a bizarre bug, since the only allowed pushbit I allow is "...1...." which in hex is 10, and that's the start button. I'll have to create a subroutine to cancel the start button asm, if any other pushbits are activated.

Are you able to reproduce this with just the start button in rapid successions?

EDIT

Ok v5-2-17 has been uploaded, features 2 things.

1: Fixed the pushbit crash during the All-Stars introduction

2: Made it so the game saves and restores the halfway point for both players in Super Mario Bros. & as well within Super Mario Bros. 2 Japan

stgiga
Posted on 05-03-17 07:20 AM Link | Quote | ID: 165532


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Posted by infidelity
Sorry I worked a double yesterday, had no time to work in it. Today I'm hoping to resolve it. It's a bizarre bug, since the only allowed pushbit I allow is "...1...." which in hex is 10, and that's the start button. I'll have to create a subroutine to cancel the start button asm, if any other pushbits are activated.

Are you able to reproduce this with just the start button in rapid successions?

EDIT

Ok v5-2-17 has been uploaded, features 2 things.

1: Fixed the pushbit crash during the All-Stars introduction

2: Made it so the game saves and restores the halfway point for both players in Super Mario Bros. & as well within Super Mario Bros. 2 Japan


I won't have time to test it, as I was swamped with work I will be done with next month.

PKstarship
Posted on 05-03-17 03:47 PM Link | Quote | ID: 165538


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So far I only have one small complaint: when you load a save for SMB1 (and probably SMB2J also) with Fire Mario as the current state, he shows up on the title screen with the small sprites but the fire palette. I'd recommend changing it to show whether he's small, big, or fire, or just changing it so he's always small on the title screen.

Otherwise this hack is pretty much perfect imo

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

infidelity
Posted on 05-03-17 04:25 PM (rev. 2 of 05-04-17 11:33 AM) Link | Quote | ID: 165539


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The mechanics of the game itself, are intertwined within the title screen, I found this out right away back in 2015 when I first started the project. I would've had to written lots of additional code, just to have that not happen. So I left it the way it was, those games leave you next to nothing to branch elsewhere for bankswapping, to utilize additional code. I've used up most of the mmc5 exram, to act as additional prg-rom. I may go back and have another look down the road. It's an unfortunate eyesore I get that, but it gave me problems at the time, but thank you for your input on it.

EDIT

I took a look last night, I think I can pull it off. I checked the games RAM Map on Data Crystal, to see if there's a register for the title screen. I found one, but it shares with other things, hopefully tonight I can test it out. The code is small, but nowhere to go for a sub routine. So my plan, is to take that code with me into another bank, without having to JSR, or JMP elsewhere to swap the bank.

It's a last resort method which I've used a lot, it involves swapping the current bank you are in "on-the-fly"

XTTX
Posted on 05-04-17 08:26 PM Link | Quote | ID: 165540


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Not here to complain just compliment. Infidelity this is one awesome hack. Thank you for all your time and dedication, your work is always top notch and your willingness to interact and help troubleshoot much appreciated.

This is tops along the likes of super Mario all star snes and if Nintendo ever did an NES version, I still think yours would be miles ahead.

infidelity
Posted on 05-04-17 10:32 PM (rev. 2 of 05-04-17 10:58 PM) Link | Quote | ID: 165544


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Thank you so much for that! Really appreciate those words! :-D I'm still very happy with the responses and reactions and attention, this particular project has received. A lot of work has been put into it over the last few years. I have a new update slated for tonight, fixing the issue with the SMB1 title screen, when you reload a save where you have the fire power, and that palette is loaded up on the title screen. This has now been finally fixed. Got a lil creative, it's unorthodox, but works.

EDIT

v5-4-17 uploaded

bnash222005
Posted on 05-05-17 12:45 AM Link | Quote | ID: 165546


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I tried the new patch and I notice on Super Mario Bros 1 and 2 the song skips at 2 points and it is the same exact spots even after the the song loop restarts.

infidelity
Posted on 05-05-17 12:48 AM Link | Quote | ID: 165547


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?? during the 5 game selection screen?
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Main - ROM Hacking - Super Mario All-Stars NES (v10-15-17) Emulator & NES/Famicom patches New thread | New reply

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