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Main - ROM Hacking - Mega Man has been successfully converted to Mapper 5: MMC5 | New thread | New reply |
RetroRain |
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Fuzz Ball Level: 66 Posts: 816/994 EXP: 2430504 Next: 31347 Since: 09-30-07 Last post: 1897 days Last view: 919 days |
Isn't it nice when other people inspire and motivate you? Thanks to infidelity, I was inspired and motivated to convert Mega Man to Mapper 5: MMC5, and I did it all by myself!
This is my first Mapper 5 conversion, and it was successful! Patch and readme included inside the zip file. Download This patch is for the English version, Mega Man, not the Japanese version, Rock Man. EDIT - To anyone who already downloaded it, I deleted the zip file and re-uploaded it, because I forgot to include in the readme that this ROM was only tested to work on FCEUX 2.2.2. ____________________ My YouTube Channel |
Korxroa |
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Red Koopa Level: 25 Posts: 106/120 EXP: 79099 Next: 10521 Since: 04-20-14 Last post: 3224 days Last view: 3081 days |
Patch MMC5 Mapper works on JP version of Rockman 1.
US version of Mega Man 1 MMC5 Mapper works on BizHawk 1.8.4 (NesHawk Mode not QuickNES Mode). RetroRain's Mega Man Extended Edition (Upgrade MMC3) + SRAM support not work Rockman 1 EDIT: Can't wait for Mega Man 2 MMC5 Edition + JP version support. ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Vanya |
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Red Koopa Level: 27 Posts: 129/139 EXP: 104600 Next: 11559 Since: 01-22-13 Last post: 3255 days Last view: 3254 days |
Sweet. So with the proper modifications to the sound engine I should be able to upgrade the music, right? ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 264/285 EXP: 291970 Next: 16140 Since: 02-17-14 Last post: 3099 days Last view: 2614 days |
@RetroRain
Good job! Keep up the good work. Posted by Korxroa Rockman 1 is the Japanese counterpart of Megaman 1. Therefore, the absolute addresses and other code/data would be located in different places apart from the NTSC Megaman 1. I have the feeling that you don't really understand what this means but basically, when you assemble (what every game developer did back in the 80's), code/data are assembled according to the number of bytes used for each PRG bank. The assembler would take care of addressing absolutes as well as big/little Endian. When patches are made, they are to be applied to a specific work. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
RetroRain |
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Fuzz Ball Level: 66 Posts: 817/994 EXP: 2430504 Next: 31347 Since: 09-30-07 Last post: 1897 days Last view: 919 days |
Posted by VanyaI don't see why not. Posted by KorxroaA MMC5 version of Megaman 2 is on my to-do list. Posted by ShaneMThank you ShaneM! Although I do plan on doing more MMC5 conversions and getting back into ROM hacking (I realized I should've kept SMB The Wrath of Bowser a ROM hack, and I might make Megaman Recall a ROM hack of MM2), right now I can't do anything more on the computer because my eye-strain/head-pain is really really bad, and I need to take a break from the computer. It really sucks when I have to put my passion on hold because of health reasons. I'm concerned that I may have to give up my computer hobbies altogether because of this health problem, but I do have a list of projects that I want to do. We'll see what happens. ____________________ My YouTube Channel |
infidelity |
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Fuzz Ball Level: 66 Posts: 704/968 EXP: 2360746 Next: 101105 Since: 05-24-07 Last post: 920 days Last view: 776 days |
Excellent work! :-D Converting is a lot of fun, especially when the end result works, lol! |
RetroRain |
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Fuzz Ball Level: 66 Posts: 818/994 EXP: 2430504 Next: 31347 Since: 09-30-07 Last post: 1897 days Last view: 919 days |
Thanks infidelity!
I wanted to do a mapper 5 conversion a while ago, but I was turned off by how many registers there were. There were so many mapper registers to setup and write to, but then I realized that you don't have to set up every register, and you just have to have a little bit of patience and go slowly. It wasn't as hard as I thought it would be. If you didn't release your SMB3 conversion, I probably wouldn't have done this. It's really cool when other people inspire you. I used the article at wiki.nesdev.com to do the conversion. I recommend it to anyone wanting to do MMC5 conversions. And now that I've done my first MMC5 conversion, I don't see any reason to go back to older mappers. Again, it's good to see you around and that you're still working on stuff. ____________________ My YouTube Channel |
Main - ROM Hacking - Mega Man has been successfully converted to Mapper 5: MMC5 | New thread | New reply |
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