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Main - ROM Hacking - NES vs VC Differences | New thread | Thread closed |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 215/285 EXP: 293356 Next: 14754 Since: 02-17-14 Last post: 3134 days Last view: 2650 days |
So...I got bored. Then I decided to dissect and disassemble my VC ROMS and find differences between them and their NES counterparts! They were amazing (and time-consuming). Note that all my games are USA-based, so I cannot list differences between regional versions.
So far, I've done a few games. I'll add the rest when I get around to doing them. 1) SMB1 - Identical to the commercial NTSC release. 2) Zelda II - Seems the Game Over data was changed to avoid eyestrain?
3) SMB3 - VC also mutes the flashes in palettes for the princess room; based on the PRG1 revision.
4) Zelda I - Pretty much identical to the PRG1 version. Only differences are text pointers and the titlescreen adding -2003. Other changes done are spelling corrections to the intro to fix the Engrish, names being fixed such as the G-man and the battery backup text being removed from the Game Over screen. I can provide offsets for anyone wanting them. I will add more games when I disassemble the differences. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
kuja killer |
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Level: 55 Posts: 412/628 EXP: 1243571 Next: 70618 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 279 days Last view: 4 days |
i'd be highly interested to know the changes between NES megaman 3, and Wii's "virtual console" megaman 3.
i've been working with mm3 for many years, so i know everything there is to know about the rom...but im very curious what sort of changes may possibly exist in this virtual console version. |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 216/285 EXP: 293356 Next: 14754 Since: 02-17-14 Last post: 3134 days Last view: 2650 days |
I don't own an VC Megamans, but I'll see what I can do.
I've disassembled SMB2 USA for the VC (the original Wii 2008 edition; I'm under the assumption that the Wii U version is the same as this one, but I'm not paying another $5 USD to find out). The Wii one is based offof the NTSC PRG1 version. This VC one had some very bizarre changes. They are as follows:
More to come. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
drunkenjesus |
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Newcomer Level: 6 Posts: 2/5 EXP: 656 Next: 251 Since: 11-11-14 Last post: 3439 days Last view: 3436 days |
Haven't noticed any significant differences with the games I have on VC but because of the license running out NES Play Action Football has the title screen edited to remove nflpa's copyright and all the original players names are changed, everything else is the same. |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 221/285 EXP: 293356 Next: 14754 Since: 02-17-14 Last post: 3134 days Last view: 2650 days |
@drunkenjesus
Thanks for the info. I will look into that game soon. I disassembled SMB2J a.k.a SMB The Lost Levels for VC, these are my findings: Note some things: 1) Rumor has it that the VC version is based off of a unreleased cart version. That is FALSE. This is actually the FDS version being emulated on the VC. 2) I took away the CRC dummy bytes and GAP data when disassembling this to compare it to and match offsets to the standard dumped FDS version, which was faithful to the original. The VC does change some code, though. 3) Labels for these routines borrowed from doppleganger's SMB2J disassembly project.
These three changes are the only ones present in SMB2J. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
Main - ROM Hacking - NES vs VC Differences | New thread | Thread closed |
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