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Main - ROM Hacking - Editing Magical Doropie? | New thread | New reply |
Korxroa |
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Red Koopa Level: 25 Posts: 41/120 EXP: 79507 Next: 10113 Since: 04-20-14 Last post: 3262 days Last view: 3119 days |
Magical Doropie for NES on Hacking
Create Bass Sprite from Mega Man 10 (not RM7FC) for Original Magical Doropie NOT Modified MD Hack called "Magical Rockman" New MD Hack Project called Magical Bass similar to Magical Rockman since 2008 Edit Level Data/Code via Hex Editor? Round 1~5 and Stage 1~3 or Final Stage 4 for Boss Room (Final Round 5-1 in Three Boss Only) Map 16x16 or TSA 32x32?? Modified Level in Round 1-1?? (Like Modified Level Room in Wily's Stage 1 on US version of MM3) This Image from Shazam's Blog Site replaced Enemy (similar to Sniper Joe from MM) with Item 1UP?? (Like Hack ver. of MM, Add/Replaced ID and X/Y Position for all enemy & item in MegaFLE X's Enemy Editor for MM3~6) Original Level Edit Sprite Bank Doropie Sprite? Matrixz's CSA doesn't support Magical Doropie (Non-Capcom Game) modified X/Y Position for Doropie's Sprite Like Magical Rockman Mega Man 2~5 and Darkwing Duck Unused Two Playable Kagemaru and Aiko (Name Not Alt Doropie) with Wrong X/Y Position for Sprite Tiles in Magical Rockman (MD Hack) why not replaced Kagemaru with Proto Man from MM3/MM9/MM10 and Aiko with Roll from MM not Mobile version of RM1 since 2007 X/Y Position for Original Kagemaru's Sprite (Not Proto Man) in Magical Rockman?? X/Y Position for Original Aiko's Sprite (Not Roll) with FceUX's PPU Viewer Normal X/Y Position for Original Kagemaru and Aiko in Magical Doropie NO Hack Play Select Playable (Wrong X/Y Position in Sprite Tiles) in Magical Rockman Use Konami Code on Controller 2 (Title Screen only) Edit: Hold Select on Controller 1 hold select and press start for Aiko or hold select and press A for Kagemaru Edit Title Screen and Sprite Two White Eyes Animation for Doropie? (doesn't TSA like Mega Man 2~5 and Text Only NO TSA like Mega Man 1 & 6) But no TSA like Text Only, Move Position for Flash Text Start & Continue or Sprite Shot Cursor, modified Title Screen Like Magical Rockman Edit Palette Editor via Hex Editor? Change Background Level or Title Screen works on FceUX's Hex Editor with View "ROM File" not "NES Memory" Change Color Doropie's Sprite Weapon like searching hex 0F 21 35 for example freeze not work FceUX's Hex Editor "ROM File" like Error Message "String Not Found" Document for Magical Doropie Hacking? Like Kuja Killer's Mega Man 3 Document and Matrixz's Mega Man 4 Document, download document on Board2 Uploader or RHDN Utilities/Tools/Level Editor for Magical Doropie? does not exist Utilities List on RHDN Create Developer VB6 or C++, Delphi and new App called name "Doropieditor" or "MagicalFLE" Only for Windows-based not Mac or Linux New GUI like Tab and View Screen, Enemy Icon, View Hex Value etc 1. Level Editor including Enemy Editor and Map 16x16 or TSA Blocks 32x32, TSA Table (like Wall or Background, Spike, Water in Round 3 Only) 2. Palette Editor including Doropie's Weapon, similar to MegaFLE X's Palette Editor 3. Sprite Editor with Doropie's Sprite Only including Tile/CHR Editor and Add/Remove Tile, similar to Matrixz's CSA 4. Graphics Editor with Level Design Only NOT Supported Sprite Doropie and Enemy (You can TLP or YY-CHR) 5. Patches including Disable all Cutscenes (MD JP only), Disable Intro Cutscenes (TKC NA Only), unlike Magical Rockman was removed Cutscenes similar to MegaFLE X's Patches 6. No Text Editor (You can FceUX's Hex Editor or WindHex) 7. No Title Screen Editor (Isn't TSA like MegaFLE X's Scene Editor for Mega Man 3~5) 8. Works on Magical Doropie Japanese version ROM, compatible with The Krion Conquest America version ROM Similar to Software Editor for NES version of Mega Man/Rockman, available on RHDN Dan's Rock and Roll (Delphi) for Mega Man 1 Matrixz's MegaFLE X (VB6) for Mega Man 3~6 rock5easily's Rockman Editor (What Developer?) for Rockman 2~6 Like Googie's Thread here back in 2008 (Bump Old Thread with New Reply not allowed!) my MM4/RM4 Project called "Doropie 4" (Available v0.9a in RM4 JP Only) and "Mega Francesca" (The Final version in US Coming soon) current project title Magical Bass not Magical Forte (Known Japanese name "Forte") Hello Matrixz Create App Name "MagicalFLE" (not KrionFLE) like Name MegaFLE X Start Developer for VB6? Thanks for helps Sorry for grammar, ~Korxtendo ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Insectduel |
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Hammer Brother Level: 68 Posts: 908/1069 EXP: 2687622 Next: 41178 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
You can't ask authors to design a level editor or sprite editor or whatever. Besides, you can edit these with just any hex editor and a FCEU X Debugger , PPU Viewer and Code Data Logger. All sprite formats are the same as the Mega Man games but some are different than the other depending on the mappers. |
Korxroa |
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Red Koopa Level: 25 Posts: 42/120 EXP: 79507 Next: 10113 Since: 04-20-14 Last post: 3262 days Last view: 3119 days |
No Debugger or Code logger
Edit Level Data with ROM Offset via Hex Editor Test Level in Round 1-1 (Edited Level via Hex Editor) -> Game Crashes (Can't Intro Cutscenes is black screen) using FceUX Emulator 1UP + removed 3 Walls 32x32 and 1 Wall 16x32 = Edited Level from Shazam?? Enemy + 3 Walls and 1 Wall 16x32 = Original Level both MD and TKC ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Insectduel |
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Hammer Brother Level: 68 Posts: 909/1069 EXP: 2687622 Next: 41178 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
I should tell you, there is a reason why ShaneM is this boards Global Moderator. I often chat through him on Facebook.
He actually read through assembly process and decided to create SMB and SMB2J on a 2 sided FDS ROM. I can't believe he actually did that but after all the disassemble code from SMB2J in the first place and my ISD SMB Util editor. ShaneM not just use a hex editor he completely use a different tool that is superior than hex editors. Most ROM files comes with a complete disassembly file and there's a batch program where you can make it all possible without any overwritten hex values. Instead of editing hex values, you edit the ASM code like LDA, STA, BEQ, RTS, etc. Also, if anyone consider building a Magical Doropie sprite editor, then making a program requires NES 6502 ASM with the exception of C+ Programing knowledge, Visual Basic or whatever works for them. If you want to build a sprite editor, read through Shane M's thread. There's no reason why you should make a thread requesting the author to make the editor for you and even if is Private Message, it wouldn't matter. Some are not freelancers and requires money to build a game editor through physical labor and time. SMB3 Workshop is a PERFECT example of Hukka requesting donations to continue with SMB3 Workshop. |
Korxroa |
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Red Koopa Level: 25 Posts: 43/120 EXP: 79507 Next: 10113 Since: 04-20-14 Last post: 3262 days Last view: 3119 days |
No, a request PM on RHDN Forum
Can't Edit X/Y Position for Doropie's Sprite with FceUX's Hex Editor "ROM File" and changed hex 0F 16 35 to 0F 10 35 with ROM Offset, Can't Change Color Bass Test 0:15 = Font Get Ready like Mega Man GG Style 0:18 = Original Doropie Tiles and Bass from MM10 0:20 = Wrong Eye/Face/Tile Position for Bass Sprite?? 0:39 = Why no eye/face for Bass Sprite in Weapon Menu like Magical Rockman 0:59 = Bass died Bass Sprite from ACE_Spark's Sprite-inc(dot)co(dot)uk site Software Editor for Magical Doropie? Doropieditor including Level/Enemy Editor, Palette Editor, Sprite Editor (Doropie Only NOT Enemy or Item), Graphics Editor, Backup ROM MagicalFLE (based on Matrixz's MegaFLE X) including Screen Editor, Enemy Editor, Palette Editor, Patches (.IPS Only NOT .TXT), Graphics Editor, Emu Command line, Tile/TSA/Structure Table Features with Y (Yes) or N (Not Support) (624 bytes collapsed: Add/Remove Tile and X/Y Position for Vic Tokai with Sprite Editor? VTSA (Vic Tokai Sprite Assembler) for NES Only (NOT SUPPORT SNES or Genesis) similar to Matrixz's CSA (NES games like DWD, DT, MM2~5, MFF) NES version of Vic Tokai games like Kid Kool, Magical Doropie/Krion Conquest, Clash at Demonhead VTSA based on Matrixz's CSA back in 2009 Create Tools Editor for Magical Doropie 1. Other Users via Thread or PM on RHDN Forum 2. Create C++ and Code like VB6 or Visual Studio 2010/2013, Must Two versions of ROM both Magical Doropie and Krion Conquest 3. Upload Utilities App "Doropieditor" OR "MagicalFLE" 4. Submit Utilities on RHDN 5. Download the app (Portable NOT Installation) ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Korxroa |
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Red Koopa Level: 25 Posts: 44/120 EXP: 79507 Next: 10113 Since: 04-20-14 Last post: 3262 days Last view: 3119 days |
Sorry for Double Post
----- New ROM Map for Magical Doropie Disable Charge Shot at ROM Offset x01C13B (For Krion Conquest America ver. only, not Magical Doropie Japan ver.) Change Hex Value 89 to 01 Enemy cannot Charge Freeze Weapon (01 is disabled the Charge Shot) ----- NOA removed/missing "Continue" this Title Screen in America ver. back in 1991 Hidden Feature "Continue" in Krion Conquest America ver., Like Feature JP ver. of Magical Doropie Download Continue IPS for Krion Conquest America ver. Hack, Tomorrow ----- Magical Doropie Hack Project "Magical Bass" is canceled Bad Tiles and X/Y Position for Bass Sprite (replaced Doropie with Bass) Edit Bass Tiles in Doropie's Sprite required Doropieditor or VTSA (need to create a app like C++) (What 6502 NES Code IS not FceUX's Debugger) ----- add page Magical Doropie/Krion Conquest to Data Crystal Wiki? ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Korxroa |
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Red Koopa Level: 25 Posts: 45/120 EXP: 79507 Next: 10113 Since: 04-20-14 Last post: 3262 days Last view: 3119 days |
Patch Continue Hack for Krion Conquest US version by Korxtendo
Francesca died After GAME OVER, return to title screen now appear select "CONTINUE" Continue with Any Stage NOT Enable SRAM download from RHDN http://www.romhacking.net/hacks/2179 approved on October 7th and submitted on October 11st ----- Create Sprite Mario from SMB3 NES and Twilight Sparkle from MLP: FiM (based on RetiredBrony's MLP: DDC of MM3 Hack) for Magical Doropie Current Project Hack Bass called "Magical Bass" (Canceled, Isn't edit sprite bank Doropie's like Magical Rockman) Mario called "The Krion Mario" (Working In Progress), US ver. of Krion Conquest Twilight Sparkle called "Magical Twilight", JP ver. of Magical Doropie ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Insectduel |
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Hammer Brother Level: 68 Posts: 915/1069 EXP: 2687622 Next: 41178 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
What, you kidding me? Now that's what I am talking about! Something that fits the thread topic. Good work!
By the way, the game still sucks comparing with the Japanese (Magical Doropie) version which has cutscenes. TKC didn't have that. |
Korxroa |
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Red Koopa Level: 25 Posts: 53/120 EXP: 79507 Next: 10113 Since: 04-20-14 Last post: 3262 days Last view: 3119 days |
Modified Edit Level??? like Level Data Code or Debugger/Hex Editor in FCUEXD (thanks to igorsson from Youtube Channel)
skip at 0:26 TSA Structure Table in Magical Doropie. That no 32x32, it's 16x16 like Mega Man Wily Wars or Mega Man GB. 32x32 -> Mega Man 1~6 and Darkwing Duck 16x16 -> Mega Man WW and Mega Man GB Prototype version of The Krion Conquest called "Francesca's Wand" (not Original Level in the Japanese ver. of Magical Doropie FINAL) Dump ROM Francesca's Wand (Proto).nes this Internet Leaked? Like Public Prototype ROM is leaked. Mega Man 3 US Proto NES, Rockman World Proto GB (Leaked on Sept 30th 2014), Darkwing Duck Beta NES etc. Private Prototype ROM no download like Rockman 4 Proto, Rockman 3 JP Proto, Mega Man 6 US Sample etc. Francesca's Wand (U) (Prototype).nes not include Krion Conquest, The.7z with GoodNES 3.14 (do not exist ROM or Missing ROM) Final version of TKC (Original Level based on Japanese ver. of MD, not Modified Level with 1UP Item like Prototype ver. of TKC US) released on Jan 1991. can't find google search "Frnacesca's Wand ROM" why no download rom. Download Link Francesca's Wand (TKC Proto) ROM to PM (Private Message), read rules legal rom link this forum posting not allowed. ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Korxroa |
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Red Koopa Level: 25 Posts: 59/120 EXP: 79507 Next: 10113 Since: 04-20-14 Last post: 3262 days Last view: 3119 days |
Mario in Krion Conquest Hack called "Super Mario Krion"
replaced Francesca/Doropie with Mario Demo Video Mario Sprite from SMB3. Super Mario Krion version 0.5 ALPHA released on Today October 31st (UTC+ not UTC- with Time Zone) Download from Board2 Uploader Apply Patch IPS, Use (U) version of Krion Conquest. NOT (J) version of Magical Doropie. Wait FINAL version released November 4th this year, it's Official Board 2 and RHDN. new featuring FINAL version (11/4/2014) in future. - new graphics level like SMB1 and SMB3 not SMB2USA aka Doki Doki Panic or SMB2J aka The Lost Levels. - replaced enemy sprite like Goomba, Koopa, Hammer Bros. etc with all old enemy from TKC/MD. - third final boss replaced Bowser 8 bit (from Super Mario World Pirated NES not SNES) with Empress Elysia in 5th FINALE ROUND. - replaced Toad from SMB3 with Kagemaru in Intro Cutscenes. - Title Screen replaced SMB1 Style with The Krion Conquest Logo. (development -> 25% work in progress) ------ Proto Man from Mega Man 10 in Krion Conquest (thanks to gornway from Youtube Channel, sources) old video back in 2009 download link patch proto man ips for krion conquest? (Pre-Patcher ROM .nes not allowed, illegal copyright. not like pacnsacdave's weebly site doesn't rom hack title.nes in view zip) Magical Rockman aka The Wily Conquest (new asm sprite and removed cutscenes) (JP ver. not US ver.) by author unknown back in 2008 Proto Man aka Magical Blues (no new asm sprite and modified cutscenes like Proto Man and Roll) (US ver. not JP ver.) by author gornway? back in 2009 Magical Bass (Wrong Tiles, Canceled Project) by author Korxroa (required sprite editor with tools) New Utility Sprite Editor called "Doropite" for Magical Doropie and Krion Conquest. ASM Code Sprite Bank based on FceUX's Debugger and Matrixz's CSA Editor. Create C++ App New Title "Doropite" in Visual Studio 2010/2013 not older version of VB6. The Sprite Bank Francesca/Doropie in TKC/MD doesn't Hex Editor. Change Hex in Sprite Bank with Weapon Menu Mega Man and Rush like Mega Man 4. Doropieditor including Level Editor and Sprite Editor, released next year (like Level Editor for Darkwing Duck via spiiin's CadEditor released on this year) Doropite ("ite" is Sprite) including Sprite Editor Only, probably released month December this year or next year. * Utility in developer by Author What/Unknown with RHDN Forum People not Author Name Korxtendo/Korxroa ASM Code with Add Tile Sprite. Wasn't Free Space is limit size 256kb (Upgrade Size 384kb like MM3/SMB3 or 512kb like MM4~6) ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Korxroa |
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Red Koopa Level: 25 Posts: 71/120 EXP: 79507 Next: 10113 Since: 04-20-14 Last post: 3262 days Last view: 3119 days |
Yes!!!! This Set Palette Color in Francesca's Sprite.
X/Y Position for Francesca/Doropie and Kagemaru or Anko (Japan Only) Edit Sprite Bank via FceUX's Hex Editor. Francesca/Doropie Sprite Data. Standing, Shot and Upward, Damage, Walking etc. ROM Offset at x00D1F1-00D4C0 for Right or x00D4C1-00D78D for All Flip H with Left, both US and JP version. (Y) (Tile ID, Tile $00-FF with Right via FceUX's PPU Viewer) (Palette Color Type 00-03 or 40-43 for Flip H) (X) -> 4 bytes. Open KC or MD ROM via FceUX Emulator and Debug -> Click Hex Editor... -> View -> ROM File and Ctrl+A for Goto Address with Offset-> Change Hex -> File -> Save Rom. or Search Hex 36 00, Find Next button on FceUX Hex Editor. Show Francesca/Doropie Sprite After Kagemaru's Magic Wand in Intro Cutscenes not Edit Sprite Bank Data x00D1F1. No Animation Sprite, Coordinate and Paired for Krion Conquest and Magical Doropie ROM Offset, similar to Mega Man 4 with Matrixz's CSA. Add Tile Sprite (Hex 4 bytes) with Free Space?, similar to Magical Rockman (MD Hack), Like Mega Man 4 or Darkwing Duck. NES ROM MMC3 Size 256 kb?, in JP version. Never Add Tile with No Free Space, like Mega Man 2, 3, 5, DuckTales 1. Create Utility Sprite Editor app called "Doropite" or "VTSA" using Visual Studio 2010 or 2013, not VB6 it's discontinued. Ask Author and Submit Utility on RDHN. Edit Tile via Hex Editor works on Krion Conquest US and Mega Man 1 US. Edit -> Find -> Search Hex 32 (Tile ID) 00 (Palette Color) Super Mario Krion Final version (KC Hack) on November 4th?, DELAYED TO Holiday/Winter 2014 or New Year 2015. ----- New ROM Offset Found. not Document .txt. (688 bytes collapsed: create new thread title called "General Magical Doropie/Krion Conquest Hacking thread", without Sticky Topic (Mod or Admin). Official Magical Doropie Hacking on Board 2?, not Started by Korxroa. ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Main - ROM Hacking - Editing Magical Doropie? | New thread | New reply |
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