Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,483,037
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-25-24 07:32 PM
Guest: Register | Login

0 users currently in ROM Hacking | 4 guests | 1 bot

Main - ROM Hacking - Editing Magical Doropie? New thread | New reply


Korxroa
Posted on 10-01-14 10:45 PM (rev. 3 of 10-01-14 10:54 PM) Link | Quote | ID: 158608


Red Koopa
Level: 25

Posts: 41/120
EXP: 79507
Next: 10113

Since: 04-20-14

Last post: 3262 days
Last view: 3119 days
Magical Doropie for NES on Hacking

Create Bass Sprite from Mega Man 10 (not RM7FC) for Original Magical Doropie NOT Modified MD Hack called "Magical Rockman"
New MD Hack Project called Magical Bass similar to Magical Rockman since 2008

Edit Level Data/Code via Hex Editor?
Round 1~5 and Stage 1~3 or Final Stage 4 for Boss Room (Final Round 5-1 in Three Boss Only)
Map 16x16 or TSA 32x32??

Modified Level in Round 1-1?? (Like Modified Level Room in Wily's Stage 1 on US version of MM3)
This Image from Shazam's Blog Site
replaced Enemy (similar to Sniper Joe from MM) with Item 1UP?? (Like Hack ver. of MM, Add/Replaced ID and X/Y Position for all enemy & item in MegaFLE X's Enemy Editor for MM3~6)

Original Level


Edit Sprite Bank Doropie Sprite?
Matrixz's CSA doesn't support Magical Doropie (Non-Capcom Game)
modified X/Y Position for Doropie's Sprite Like Magical Rockman
Mega Man 2~5 and Darkwing Duck

Unused Two Playable Kagemaru and Aiko (Name Not Alt Doropie) with Wrong X/Y Position for Sprite Tiles in Magical Rockman (MD Hack)
why not replaced Kagemaru with Proto Man from MM3/MM9/MM10 and Aiko with Roll from MM not Mobile version of RM1 since 2007
X/Y Position for Original Kagemaru's Sprite (Not Proto Man) in Magical Rockman??

X/Y Position for Original Aiko's Sprite (Not Roll) with FceUX's PPU Viewer

Normal X/Y Position for Original Kagemaru and Aiko in Magical Doropie NO Hack

Play Select Playable (Wrong X/Y Position in Sprite Tiles) in Magical Rockman Use Konami Code on Controller 2 (Title Screen only)
Edit: Hold Select on Controller 1
hold select and press start for Aiko
or hold select and press A for Kagemaru

Edit Title Screen and Sprite Two White Eyes Animation for Doropie? (doesn't TSA like Mega Man 2~5 and Text Only NO TSA like Mega Man 1 & 6)
But no TSA like Text Only, Move Position for Flash Text Start & Continue or Sprite Shot Cursor, modified Title Screen Like Magical Rockman

Edit Palette Editor via Hex Editor?
Change Background Level or Title Screen works on FceUX's Hex Editor with View "ROM File" not "NES Memory"
Change Color Doropie's Sprite Weapon like searching hex 0F 21 35 for example freeze not work FceUX's Hex Editor "ROM File" like Error Message "String Not Found"

Document for Magical Doropie Hacking?
Like Kuja Killer's Mega Man 3 Document and Matrixz's Mega Man 4 Document, download document on Board2 Uploader or RHDN

Utilities/Tools/Level Editor for Magical Doropie?
does not exist Utilities List on RHDN
Create Developer VB6 or C++, Delphi and new App called name "Doropieditor" or "MagicalFLE"
Only for Windows-based not Mac or Linux

New GUI like Tab and View Screen, Enemy Icon, View Hex Value etc
1. Level Editor including Enemy Editor and Map 16x16 or TSA Blocks 32x32, TSA Table (like Wall or Background, Spike, Water in Round 3 Only)
2. Palette Editor including Doropie's Weapon, similar to MegaFLE X's Palette Editor
3. Sprite Editor with Doropie's Sprite Only including Tile/CHR Editor and Add/Remove Tile, similar to Matrixz's CSA
4. Graphics Editor with Level Design Only NOT Supported Sprite Doropie and Enemy (You can TLP or YY-CHR)
5. Patches including Disable all Cutscenes (MD JP only), Disable Intro Cutscenes (TKC NA Only), unlike Magical Rockman was removed Cutscenes similar to MegaFLE X's Patches
6. No Text Editor (You can FceUX's Hex Editor or WindHex)
7. No Title Screen Editor (Isn't TSA like MegaFLE X's Scene Editor for Mega Man 3~5)
8. Works on Magical Doropie Japanese version ROM, compatible with The Krion Conquest America version ROM

Similar to Software Editor for NES version of Mega Man/Rockman, available on RHDN
Dan's Rock and Roll (Delphi) for Mega Man 1
Matrixz's MegaFLE X (VB6) for Mega Man 3~6
rock5easily's Rockman Editor (What Developer?) for Rockman 2~6

Like Googie's Thread here back in 2008 (Bump Old Thread with New Reply not allowed!)

my MM4/RM4 Project called "Doropie 4" (Available v0.9a in RM4 JP Only) and "Mega Francesca" (The Final version in US Coming soon)
current project title Magical Bass not Magical Forte (Known Japanese name "Forte")

Hello Matrixz
Create App Name "MagicalFLE" (not KrionFLE) like Name MegaFLE X
Start Developer for VB6?

Thanks for helps
Sorry for grammar, ~Korxtendo

____________________
i'm [Censored]
Sorry my bad english, can't speak english :-(

Mega Man & Shantae Fan Lovers!!

Insectduel
Posted on 10-02-14 07:15 PM Link | Quote | ID: 158617


Hammer Brother
Level: 68

Posts: 908/1069
EXP: 2687622
Next: 41178

Since: 02-16-08
From: Insectduel's office

Last post: 1256 days
Last view: 1255 days
You can't ask authors to design a level editor or sprite editor or whatever. Besides, you can edit these with just any hex editor and a FCEU X Debugger , PPU Viewer and Code Data Logger. All sprite formats are the same as the Mega Man games but some are different than the other depending on the mappers.

Korxroa
Posted on 10-03-14 04:23 AM (rev. 3 of 10-03-14 04:32 AM) Link | Quote | ID: 158623


Red Koopa
Level: 25

Posts: 42/120
EXP: 79507
Next: 10113

Since: 04-20-14

Last post: 3262 days
Last view: 3119 days
No Debugger or Code logger
Edit Level Data with ROM Offset via Hex Editor

Test Level in Round 1-1 (Edited Level via Hex Editor) -> Game Crashes (Can't Intro Cutscenes is black screen) using FceUX Emulator

1UP + removed 3 Walls 32x32 and 1 Wall 16x32 = Edited Level from Shazam??
Enemy + 3 Walls and 1 Wall 16x32 = Original Level both MD and TKC

____________________
i'm [Censored]
Sorry my bad english, can't speak english :-(

Mega Man & Shantae Fan Lovers!!

Insectduel
Posted on 10-03-14 06:30 AM (rev. 2 of 10-03-14 06:30 AM) Link | Quote | ID: 158624


Hammer Brother
Level: 68

Posts: 909/1069
EXP: 2687622
Next: 41178

Since: 02-16-08
From: Insectduel's office

Last post: 1256 days
Last view: 1255 days
I should tell you, there is a reason why ShaneM is this boards Global Moderator. I often chat through him on Facebook.

He actually read through assembly process and decided to create SMB and SMB2J on a 2 sided FDS ROM. I can't believe he actually did that but after all the disassemble code from SMB2J in the first place and my ISD SMB Util editor.

ShaneM not just use a hex editor he completely use a different tool that is superior than hex editors. Most ROM files comes with a complete disassembly file and there's a batch program where you can make it all possible without any overwritten hex values. Instead of editing hex values, you edit the ASM code like LDA, STA, BEQ, RTS, etc.

Also, if anyone consider building a Magical Doropie sprite editor, then making a program requires NES 6502 ASM with the exception of C+ Programing knowledge, Visual Basic or whatever works for them.

If you want to build a sprite editor, read through Shane M's thread. There's no reason why you should make a thread requesting the author to make the editor for you and even if is Private Message, it wouldn't matter. Some are not freelancers and requires money to build a game editor through physical labor and time. SMB3 Workshop is a PERFECT example of Hukka requesting donations to continue with SMB3 Workshop.

Korxroa
Posted on 10-05-14 08:50 PM Link | Quote | ID: 158658


Red Koopa
Level: 25

Posts: 43/120
EXP: 79507
Next: 10113

Since: 04-20-14

Last post: 3262 days
Last view: 3119 days
No, a request PM on RHDN Forum

Can't Edit X/Y Position for Doropie's Sprite with FceUX's Hex Editor "ROM File"
and changed hex 0F 16 35 to 0F 10 35 with ROM Offset, Can't Change Color

Bass Test

0:15 = Font Get Ready like Mega Man GG Style
0:18 = Original Doropie Tiles and Bass from MM10
0:20 = Wrong Eye/Face/Tile Position for Bass Sprite??
0:39 = Why no eye/face for Bass Sprite in Weapon Menu like Magical Rockman
0:59 = Bass died

Bass Sprite from ACE_Spark's Sprite-inc(dot)co(dot)uk site

Software Editor for Magical Doropie?
Doropieditor including Level/Enemy Editor, Palette Editor, Sprite Editor (Doropie Only NOT Enemy or Item), Graphics Editor, Backup ROM
MagicalFLE (based on Matrixz's MegaFLE X) including Screen Editor, Enemy Editor, Palette Editor, Patches (.IPS Only NOT .TXT), Graphics Editor, Emu Command line, Tile/TSA/Structure Table

Features with Y (Yes) or N (Not Support)
(624 bytes collapsed: )

Add/Remove Tile and X/Y Position for Vic Tokai with Sprite Editor?
VTSA (Vic Tokai Sprite Assembler) for NES Only (NOT SUPPORT SNES or Genesis) similar to Matrixz's CSA (NES games like DWD, DT, MM2~5, MFF)
NES version of Vic Tokai games like Kid Kool, Magical Doropie/Krion Conquest, Clash at Demonhead

VTSA based on Matrixz's CSA back in 2009

Create Tools Editor for Magical Doropie
1. Other Users via Thread or PM on RHDN Forum
2. Create C++ and Code like VB6 or Visual Studio 2010/2013, Must Two versions of ROM both Magical Doropie and Krion Conquest
3. Upload Utilities App "Doropieditor" OR "MagicalFLE"
4. Submit Utilities on RHDN
5. Download the app (Portable NOT Installation)

____________________
i'm [Censored]
Sorry my bad english, can't speak english :-(

Mega Man & Shantae Fan Lovers!!

Korxroa
Posted on 10-07-14 06:52 PM Link | Quote | ID: 158671


Red Koopa
Level: 25

Posts: 44/120
EXP: 79507
Next: 10113

Since: 04-20-14

Last post: 3262 days
Last view: 3119 days
Sorry for Double Post

-----
New ROM Map for Magical Doropie
Disable Charge Shot at ROM Offset x01C13B (For Krion Conquest America ver. only, not Magical Doropie Japan ver.)
Change Hex Value 89 to 01

Enemy cannot Charge Freeze Weapon (01 is disabled the Charge Shot)
-----
NOA removed/missing "Continue" this Title Screen in America ver. back in 1991

Hidden Feature "Continue" in Krion Conquest America ver., Like Feature JP ver. of Magical Doropie
Download Continue IPS for Krion Conquest America ver. Hack, Tomorrow
-----
Magical Doropie Hack Project "Magical Bass" is canceled
Bad Tiles and X/Y Position for Bass Sprite (replaced Doropie with Bass)
Edit Bass Tiles in Doropie's Sprite required Doropieditor or VTSA (need to create a app like C++) (What 6502 NES Code IS not FceUX's Debugger)
-----
add page Magical Doropie/Krion Conquest to Data Crystal Wiki?

____________________
i'm [Censored]
Sorry my bad english, can't speak english :-(

Mega Man & Shantae Fan Lovers!!

Korxroa
Posted on 10-11-14 06:11 AM (rev. 2 of 10-11-14 06:12 AM) Link | Quote | ID: 158739


Red Koopa
Level: 25

Posts: 45/120
EXP: 79507
Next: 10113

Since: 04-20-14

Last post: 3262 days
Last view: 3119 days
Patch Continue Hack for Krion Conquest US version by Korxtendo
Francesca died After GAME OVER, return to title screen now appear select "CONTINUE"

Continue with Any Stage NOT Enable SRAM
download from RHDN http://www.romhacking.net/hacks/2179

approved on October 7th and submitted on October 11st

-----
Create Sprite Mario from SMB3 NES and Twilight Sparkle from MLP: FiM (based on RetiredBrony's MLP: DDC of MM3 Hack) for Magical Doropie

Current Project Hack
Bass called "Magical Bass" (Canceled, Isn't edit sprite bank Doropie's like Magical Rockman)
Mario called "The Krion Mario" (Working In Progress), US ver. of Krion Conquest
Twilight Sparkle called "Magical Twilight", JP ver. of Magical Doropie

____________________
i'm [Censored]
Sorry my bad english, can't speak english :-(

Mega Man & Shantae Fan Lovers!!

Insectduel
Posted on 10-11-14 04:41 PM Link | Quote | ID: 158742


Hammer Brother
Level: 68

Posts: 915/1069
EXP: 2687622
Next: 41178

Since: 02-16-08
From: Insectduel's office

Last post: 1256 days
Last view: 1255 days
What, you kidding me? Now that's what I am talking about! Something that fits the thread topic. Good work!

By the way, the game still sucks comparing with the Japanese (Magical Doropie) version which has cutscenes. TKC didn't have that.

Korxroa
Posted on 10-21-14 06:22 AM Link | Quote | ID: 158841


Red Koopa
Level: 25

Posts: 53/120
EXP: 79507
Next: 10113

Since: 04-20-14

Last post: 3262 days
Last view: 3119 days
Modified Edit Level??? like Level Data Code or Debugger/Hex Editor in FCUEXD (thanks to igorsson from Youtube Channel)
skip at 0:26


TSA Structure Table in Magical Doropie. That no 32x32, it's 16x16 like Mega Man Wily Wars or Mega Man GB.
32x32 -> Mega Man 1~6 and Darkwing Duck
16x16 -> Mega Man WW and Mega Man GB

Prototype version of The Krion Conquest called "Francesca's Wand" (not Original Level in the Japanese ver. of Magical Doropie FINAL)
Dump ROM Francesca's Wand (Proto).nes this Internet Leaked?

Like Public Prototype ROM is leaked. Mega Man 3 US Proto NES, Rockman World Proto GB (Leaked on Sept 30th 2014), Darkwing Duck Beta NES etc.
Private Prototype ROM no download like Rockman 4 Proto, Rockman 3 JP Proto, Mega Man 6 US Sample etc.

Francesca's Wand (U) (Prototype).nes not include Krion Conquest, The.7z with GoodNES 3.14 (do not exist ROM or Missing ROM)
Final version of TKC (Original Level based on Japanese ver. of MD, not Modified Level with 1UP Item like Prototype ver. of TKC US) released on Jan 1991.

can't find google search "Frnacesca's Wand ROM" why no download rom.
Download Link Francesca's Wand (TKC Proto) ROM to PM (Private Message), read rules legal rom link this forum posting not allowed.

____________________
i'm [Censored]
Sorry my bad english, can't speak english :-(

Mega Man & Shantae Fan Lovers!!

Korxroa
Posted on 10-31-14 07:06 AM Link | Quote | ID: 158907


Red Koopa
Level: 25

Posts: 59/120
EXP: 79507
Next: 10113

Since: 04-20-14

Last post: 3262 days
Last view: 3119 days
Mario in Krion Conquest Hack called "Super Mario Krion"
replaced Francesca/Doropie with Mario

Demo Video

Mario Sprite from SMB3.

Super Mario Krion version 0.5 ALPHA released on Today October 31st (UTC+ not UTC- with Time Zone)
Download from Board2 Uploader
Apply Patch IPS, Use (U) version of Krion Conquest. NOT (J) version of Magical Doropie.

Wait FINAL version released November 4th this year, it's Official Board 2 and RHDN.

new featuring FINAL version (11/4/2014) in future.
- new graphics level like SMB1 and SMB3 not SMB2USA aka Doki Doki Panic or SMB2J aka The Lost Levels.
- replaced enemy sprite like Goomba, Koopa, Hammer Bros. etc with all old enemy from TKC/MD.
- third final boss replaced Bowser 8 bit (from Super Mario World Pirated NES not SNES) with Empress Elysia in 5th FINALE ROUND.
- replaced Toad from SMB3 with Kagemaru in Intro Cutscenes.
- Title Screen replaced SMB1 Style with The Krion Conquest Logo.

(development -> 25% work in progress)

------
Proto Man from Mega Man 10 in Krion Conquest (thanks to gornway from Youtube Channel, sources)
old video back in 2009


download link patch proto man ips for krion conquest? (Pre-Patcher ROM .nes not allowed, illegal copyright. not like pacnsacdave's weebly site doesn't rom hack title.nes in view zip)

Magical Rockman aka The Wily Conquest (new asm sprite and removed cutscenes) (JP ver. not US ver.) by author unknown back in 2008
Proto Man aka Magical Blues (no new asm sprite and modified cutscenes like Proto Man and Roll) (US ver. not JP ver.) by author gornway? back in 2009
Magical Bass (Wrong Tiles, Canceled Project) by author Korxroa (required sprite editor with tools)

New Utility Sprite Editor called "Doropite" for Magical Doropie and Krion Conquest.
ASM Code Sprite Bank based on FceUX's Debugger and Matrixz's CSA Editor.

Create C++ App New Title "Doropite" in Visual Studio 2010/2013 not older version of VB6.

The Sprite Bank Francesca/Doropie in TKC/MD doesn't Hex Editor.
Change Hex in Sprite Bank with Weapon Menu Mega Man and Rush like Mega Man 4.

Doropieditor including Level Editor and Sprite Editor, released next year (like Level Editor for Darkwing Duck via spiiin's CadEditor released on this year)
Doropite ("ite" is Sprite) including Sprite Editor Only, probably released month December this year or next year.
* Utility in developer by Author What/Unknown with RHDN Forum People not Author Name Korxtendo/Korxroa

ASM Code with Add Tile Sprite. Wasn't Free Space is limit size 256kb (Upgrade Size 384kb like MM3/SMB3 or 512kb like MM4~6)

____________________
i'm [Censored]
Sorry my bad english, can't speak english :-(

Mega Man & Shantae Fan Lovers!!

Korxroa
Posted on 11-20-14 12:54 AM Link | Quote | ID: 159026


Red Koopa
Level: 25

Posts: 71/120
EXP: 79507
Next: 10113

Since: 04-20-14

Last post: 3262 days
Last view: 3119 days
Yes!!!! This Set Palette Color in Francesca's Sprite.

X/Y Position for Francesca/Doropie and Kagemaru or Anko (Japan Only)


Edit Sprite Bank via FceUX's Hex Editor.
Francesca/Doropie Sprite Data.
Standing, Shot and Upward, Damage, Walking etc.

ROM Offset at x00D1F1-00D4C0 for Right or x00D4C1-00D78D for All Flip H with Left, both US and JP version.
(Y) (Tile ID, Tile $00-FF with Right via FceUX's PPU Viewer) (Palette Color Type 00-03 or 40-43 for Flip H) (X) -> 4 bytes.
Open KC or MD ROM via FceUX Emulator and Debug -> Click Hex Editor... -> View -> ROM File and Ctrl+A for Goto Address with Offset-> Change Hex -> File -> Save Rom.
or
Search Hex 36 00, Find Next button on FceUX Hex Editor.

Show Francesca/Doropie Sprite After Kagemaru's Magic Wand in Intro Cutscenes not Edit Sprite Bank Data x00D1F1.

No Animation Sprite, Coordinate and Paired for Krion Conquest and Magical Doropie ROM Offset, similar to Mega Man 4 with Matrixz's CSA.

Add Tile Sprite (Hex 4 bytes) with Free Space?, similar to Magical Rockman (MD Hack), Like Mega Man 4 or Darkwing Duck.
NES ROM MMC3 Size 256 kb?, in JP version.
Never Add Tile with No Free Space, like Mega Man 2, 3, 5, DuckTales 1.

Create Utility Sprite Editor app called "Doropite" or "VTSA" using Visual Studio 2010 or 2013, not VB6 it's discontinued.
Ask Author and Submit Utility on RDHN.

Edit Tile via Hex Editor works on Krion Conquest US and Mega Man 1 US.
Edit -> Find -> Search Hex 32 (Tile ID) 00 (Palette Color)

Super Mario Krion Final version (KC Hack) on November 4th?, DELAYED TO Holiday/Winter 2014 or New Year 2015.

-----
New ROM Offset Found. not Document .txt.
(688 bytes collapsed: )

create new thread title called "General Magical Doropie/Krion Conquest Hacking thread", without Sticky Topic (Mod or Admin).
Official Magical Doropie Hacking on Board 2?, not Started by Korxroa.

____________________
i'm [Censored]
Sorry my bad english, can't speak english :-(

Mega Man & Shantae Fan Lovers!!

Main - ROM Hacking - Editing Magical Doropie? New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.025 seconds. (349KB of memory used)
MySQL - queries: 87, rows: 118/118, time: 0.017 seconds.