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Main - ROM Hacking - Mega Man 6 | New thread | New reply |
Model FZx |
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Red Koopa Level: 26 Posts: 18/132 EXP: 89725 Next: 12550 Since: 08-28-14 Last post: 3051 days Last view: 3071 days |
Hey, um... so I want to create a Mega Man 6 Level Editor, written entirely in QBasic or Visual Basic1 for DOS (I may do VBDS.) My question is this: Is there a way to find out the mega map 6 mapping format? Like tiles, screen scrolling, collision, when a stage starts, etc. Is there a dos NES emulator that tells me this stuff? I know its possible, MegaFLE wouldn't be here otherwise lol.
Thanks in advance. ____________________ A well known Bio-Metal |
Korxroa |
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Red Koopa Level: 25 Posts: 29/120 EXP: 79200 Next: 10420 Since: 04-20-14 Last post: 3233 days Last view: 3091 days |
Try Rock5easily's Rockman 6 Editor or Matrixz's MegaFLE X (not DOS version of MegaFLE)
DOS NES Emulator?, NESticle DOS version back in 1997 using Dosbox for Windows ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Model FZx |
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Red Koopa Level: 26 Posts: 20/132 EXP: 89725 Next: 12550 Since: 08-28-14 Last post: 3051 days Last view: 3071 days |
Um, I cant do Windows. ____________________ A well known Bio-Metal |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 61/62 EXP: 31388 Next: 4389 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3339 days Last view: 1917 days |
Try to read this.
Although it said just for Mega Man 3-5, There's a little bit codes for Mega Man 6. And there's version of MegaFLE X that can run in DOS mode, or this. |
Model FZx |
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Red Koopa Level: 26 Posts: 21/132 EXP: 89725 Next: 12550 Since: 08-28-14 Last post: 3051 days Last view: 3071 days |
Thanks, but I want to create a level editor for a game (NES, SNES, GBA [for MegaMan Zero])
Which is easier? ____________________ A well known Bio-Metal |
caesur4 |
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Red Goomba Level: 16 Posts: 36/47 EXP: 19332 Next: 924 Since: 05-20-14 From: Iowa Last post: 1730 days Last view: 634 days |
Posted by Model FZx I think whatever you'd have the most patience focusing on would be easiest (and naturally NES would probably be the easiest to map because you wouldn't have to deal with data compression, and the roms are generally smaller). But seriously, if you don't plan on using your editor yourself, what're the chances you'll make it as good as it could be? So I think what would make the most sense, is to pick a game you want to work on. |
Model FZx |
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Red Koopa Level: 26 Posts: 22/132 EXP: 89725 Next: 12550 Since: 08-28-14 Last post: 3051 days Last view: 3071 days |
Of course I'll use my editor! ____________________ A well known Bio-Metal |
Main - ROM Hacking - Mega Man 6 | New thread | New reply |
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