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Main - ROM Hacking - Super Mario Bros Hacking Question | New thread | New reply |
32x1000 |
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Koopa Level: 24 Posts: 55/116 EXP: 76683 Next: 1442 Since: 12-27-13 From: Florida Last post: 2032 days Last view: 1478 days |
How would I make it where In the original super mario bros, mario is constantly moving to the right? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 131/285 EXP: 293239 Next: 14871 Since: 02-17-14 Last post: 3131 days Last view: 2647 days |
Posted by 32x1000 Are you asking how it would be made like the snowy stages on SMB Remix or the stages that have you running when the level starts? ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
32x1000 |
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Koopa Level: 24 Posts: 56/116 EXP: 76683 Next: 1442 Since: 12-27-13 From: Florida Last post: 2032 days Last view: 1478 days |
Yes
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ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 132/285 EXP: 293239 Next: 14871 Since: 02-17-14 Last post: 3131 days Last view: 2647 days |
Posted by 32x1000 Um..."yes"? To which choice, specifically. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
Superjustinbros |
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Koopa Level: 24 Posts: 87/105 EXP: 74928 Next: 3197 Since: 01-09-11 From: United States Last post: 3192 days Last view: 2440 days |
If you want a hack that disables traction/momentum altogether, I suppose you could copy or pull the code from Super Zabil Bros. But if you're looking for an endless-runner-type gameplay, no such thing exists. |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 384/467 EXP: 638316 Next: 21848 Since: 05-07-13 From: The dirty south Last post: 3474 days Last view: 3472 days |
Posted by SuperjustinbrosI've seen some instances in Game Genie+emulator where Mario's constantly moving. The game won't register button presses, though. ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 134/285 EXP: 293239 Next: 14871 Since: 02-17-14 Last post: 3131 days Last view: 2647 days |
Posted by Superjustinbros Which is exactly why I asked him what he wanted. I was going to hack it for him. But I still need a response from 32 if he wants me to attempt it. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
32x1000 |
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Koopa Level: 24 Posts: 57/116 EXP: 76683 Next: 1442 Since: 12-27-13 From: Florida Last post: 2032 days Last view: 1478 days |
I want an endless runner or something similar to it |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 136/285 EXP: 293239 Next: 14871 Since: 02-17-14 Last post: 3131 days Last view: 2647 days |
Posted by 32x1000 Alright. I'll give it a try for you. It should be easy. See, the code for when a stage is finished already makes the players go forward. All I'd need to do is replace the joypad bits reading with a similar code and increment the data values (to make it go faster). I'll give this a try for you next week. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
caesur4 |
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Red Goomba Level: 16 Posts: 30/47 EXP: 19393 Next: 863 Since: 05-20-14 From: Iowa Last post: 1753 days Last view: 657 days |
Shouldn't it just be as easy as having a specific hex value in the RAM be constantly written to or loaded with the "dpad right" input value?
edit: nope! nevermind, my thought process was a bit too simplistic. But maybe if you AND the input value with the "dpad right" input (looked like it was #$01) before loading it where it needs to go each time? Looked like 0x06FC and 0x074A all had something to do with controller inputs, just from looking at the RAM map on datacrystal. |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 137/285 EXP: 293239 Next: 14871 Since: 02-17-14 Last post: 3131 days Last view: 2647 days |
Posted by caesur4 I have doppleganger's disassembly from RHDN. All I have to do is change the code within the ASM file (when I locate the correct routine) and make.bat then paste the binary output file over 0x10-0x8010 in the ROM then make an .ips for OP. Simple as that. I very rarely hex edit because assembling is easier. That's what I usually do with all of my hacks. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
32x1000 |
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Koopa Level: 24 Posts: 58/116 EXP: 76683 Next: 1442 Since: 12-27-13 From: Florida Last post: 2032 days Last view: 1478 days |
Could you make it where if you press down, Mario stops ? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 140/285 EXP: 293239 Next: 14871 Since: 02-17-14 Last post: 3131 days Last view: 2647 days |
Posted by 32x1000 I'll attempt this for you the week of the 29th, one day when I have off from work. I can do the forward accelerating thing, but we'll see about the stop thing. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
32x1000 |
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Koopa Level: 24 Posts: 59/116 EXP: 76683 Next: 1442 Since: 12-27-13 From: Florida Last post: 2032 days Last view: 1478 days |
Ok kool |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 176/285 EXP: 293239 Next: 14871 Since: 02-17-14 Last post: 3131 days Last view: 2647 days |
You're lucky I like SMB1/SMB2J so much. OP request fulfilled. Thanks for your patience. I've been working harsh shifts at my job so that's why it took so long.
This is VERY sophisticated ASM coding. It is far from perfect but this was hard to do. I made it so the player can only move forward. I've added autoscrolling like SMB3 because the player would get stuck if I didn't. For now, here is the beta. I'll do the final for you sometime. Please credit me if used; patch it to a clean SMB1 ROM. http://www.mediafire.com/download/4keipv5rnd66de8/RUN.ips ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
32x1000 |
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Koopa Level: 24 Posts: 73/116 EXP: 76683 Next: 1442 Since: 12-27-13 From: Florida Last post: 2032 days Last view: 1478 days |
THANK YOU THANK YOU !!! This is so nice of you ! Thanks again |
Main - ROM Hacking - Super Mario Bros Hacking Question | New thread | New reply |
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