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Main - ROM Hacking - Super Mario Bros Hacking Question New thread | New reply


32x1000
Posted on 09-10-14 04:15 AM Link | Quote | ID: 158251


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How would I make it where In the original super mario bros, mario is constantly moving to the right?

ShaneM
Posted on 09-10-14 05:19 AM Link | Quote | ID: 158252


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Posted by 32x1000
How would I make it where In the original super mario bros, mario is constantly moving to the right?


Are you asking how it would be made like the snowy stages on SMB Remix or the stages that have you running when the level starts?

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32x1000
Posted on 09-10-14 07:26 PM Link | Quote | ID: 158264


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Yes

ShaneM
Posted on 09-10-14 07:33 PM Link | Quote | ID: 158265


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Posted by 32x1000
Yes



Um..."yes"?

To which choice, specifically.

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Superjustinbros
Posted on 09-10-14 10:48 PM Link | Quote | ID: 158268


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If you want a hack that disables traction/momentum altogether, I suppose you could copy or pull the code from Super Zabil Bros. But if you're looking for an endless-runner-type gameplay, no such thing exists.

Chaobomr
Posted on 09-11-14 08:48 PM Link | Quote | ID: 158284


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Posted by Superjustinbros
If you're looking for an endless-runner-type gameplay, no such thing exists.
I've seen some instances in Game Genie+emulator where Mario's constantly moving. The game won't register button presses, though.

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ShaneM
Posted on 09-11-14 09:12 PM Link | Quote | ID: 158287


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Posted by Superjustinbros
But if you're looking for an endless-runner-type gameplay, no such thing exists.


Which is exactly why I asked him what he wanted. I was going to hack it for him. But I still need a response from 32 if he wants me to attempt it.

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32x1000
Posted on 09-12-14 04:25 AM Link | Quote | ID: 158305


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I want an endless runner or something similar to it

ShaneM
Posted on 09-12-14 04:49 AM Link | Quote | ID: 158308


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Posted by 32x1000
I want an endless runner or something similar to it


Alright. I'll give it a try for you. It should be easy. See, the code for when a stage is finished already makes the players go forward. All I'd need to do is replace the joypad bits reading with a similar code and increment the data values (to make it go faster). I'll give this a try for you next week. --ShaneM

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caesur4
Posted on 09-12-14 05:16 AM (rev. 2 of 09-12-14 05:53 AM) Link | Quote | ID: 158311


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Shouldn't it just be as easy as having a specific hex value in the RAM be constantly written to or loaded with the "dpad right" input value?

edit: nope! nevermind, my thought process was a bit too simplistic. But maybe if you AND the input value with the "dpad right" input (looked like it was #$01) before loading it where it needs to go each time?

Looked like 0x06FC and 0x074A all had something to do with controller inputs, just from looking at the RAM map on datacrystal.

ShaneM
Posted on 09-12-14 07:09 AM (rev. 4 of 09-12-14 07:17 AM) Link | Quote | ID: 158313


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Posted by caesur4
Shouldn't it just be as easy as having a specific hex value in the RAM be constantly written to or loaded with the "dpad right" input value?

edit: nope! nevermind, my thought process was a bit too simplistic. But maybe if you AND the input value with the "dpad right" input (looked like it was #$01) before loading it where it needs to go each time?

Looked like 0x06FC and 0x074A all had something to do with controller inputs, just from looking at the RAM map on datacrystal.


I have doppleganger's disassembly from RHDN. All I have to do is change the code within the ASM file (when I locate the correct routine) and make.bat then paste the binary output file over 0x10-0x8010 in the ROM then make an .ips for OP. Simple as that. I very rarely hex edit because assembling is easier. That's what I usually do with all of my hacks.

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32x1000
Posted on 09-13-14 04:42 PM Link | Quote | ID: 158361


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Could you make it where if you press down, Mario stops ?

ShaneM
Posted on 09-13-14 11:05 PM Link | Quote | ID: 158371


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Posted by 32x1000
Could you make it where if you press down, Mario stops ?


I'll attempt this for you the week of the 29th, one day when I have off from work. I can do the forward accelerating thing, but we'll see about the stop thing. --ShaneM

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32x1000
Posted on 09-14-14 03:11 AM Link | Quote | ID: 158380


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Ok kool

ShaneM
Posted on 10-10-14 06:42 AM (rev. 2 of 10-10-14 06:48 AM) Link | Quote | ID: 158721


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You're lucky I like SMB1/SMB2J so much. OP request fulfilled. Thanks for your patience. I've been working harsh shifts at my job so that's why it took so long.

This is VERY sophisticated ASM coding. It is far from perfect but this was hard to do. I made it so the player can only move forward. I've added autoscrolling like SMB3 because the player would get stuck if I didn't. For now, here is the beta. I'll do the final for you sometime.

Please credit me if used; patch it to a clean SMB1 ROM.

http://www.mediafire.com/download/4keipv5rnd66de8/RUN.ips

ShaneM

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32x1000
Posted on 10-10-14 07:39 PM Link | Quote | ID: 158727


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THANK YOU THANK YOU !!! This is so nice of you ! Thanks again

Main - ROM Hacking - Super Mario Bros Hacking Question New thread | New reply

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