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Main - ROM Hacking - Mega Man 2 - The Forgotten Bot <first hack!> - Released! | New thread | New reply |
Synthetekh |
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Ninji Level: 35 Posts: 133/239 EXP: 260615 Next: 19321 Since: 08-15-10 From: New Mexico, USA Last post: 66 days Last view: 4 days |
Precisely. I remember the first level ever I made (or one of the first anyway if not the very first), and it was short. It actually felt like a decent bit of work and I felt good about the results. It was kind of a joke level, but a joke pretty well made lol (SMW: super fast auto scroll so Mario was always running at full speed and you had to jump at just the right times or you'd die). I didn't release any of my edits until I had been at it for probably half a year or so (I didn't even know about this place until around then either), and even then it was still majorly a work in progress.
I remember when I was just trying to figure out how to use Lunar Magic, and even though I figured it out myself, it took me at least a year to get how the whole program worked and the game's way of structuring things. I didn't know what an 8x8 Tile was, or a 16x16 Tile, and the Overworld Editor... hah, that was challenging all by itself. I felt very intimidated by Programming for a few years, just couldn't seem to grasp it and didn't have the slightest clue where to start just to begin to understand any bit of it. Today though, I almost feel like a master at Programming, and highly skilled at many other things (even though I need more experience with some things, I can figure out how things work and what's seriously important, just by thinking about something long enough, usually anyway). I also feel like I'm just full of great and even brilliant ideas much the time; they just flow out with ease. It really is amazing how far you can go after some time, regardless of how newb-like you once were. Hehehe yeah DAVALLR was very much fun indeed. It was sad, he really just wanted help lol. I actually really wanted to help him out, but like you said, he just seemed to young or something to understand how even the forums worked (or were supposed to used rather... lol) let alone game modification. |
Model FZx |
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Red Koopa Level: 26 Posts: 12/132 EXP: 89738 Next: 12537 Since: 08-28-14 Last post: 3052 days Last view: 3072 days |
Ugh, just realized if ya take the wrong path in Flash Man, you can get trapped andhave to reload your state... or reset the game... or ragequit... ____________________ A well known Bio-Metal |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 58/62 EXP: 31392 Next: 4385 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3340 days Last view: 1918 days |
Posted by Model FZx If you fix the bugs in your hack and polish it, it would be great. I really appreciated it. DurfarC is right. Most people is somewhat terrible at the first try like me on my first MM5 hack. But then polished it, then tried to make something new, and realized there's something bad in it, then polished it, then tried to make something new, and realized there's something bad in it, then polished it, etc. until you realize that your hack is getting better and better. Take some advices for ya and ignore who just only bashing at ya. I'll glad to try if there's some updates from your hack. I'm sorry if I ever told about your hack with the words that you didn't like or something. I realized it somewhat rude... sorry then... Because I ever get a lot of demotivational comments even maybe until now but I still making Mega Man hacks. Keep the work! P.S. : Since I'm a fan of Quickman's Laser, I hope there're some Lasers challenge in your hack. If you wanna edit the lasers, I wrote this several years ago and even still creating a program so that people can edit the lasers easily. (The download link for the program still under construction). |
Model FZx |
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Red Koopa Level: 26 Posts: 13/132 EXP: 89738 Next: 12537 Since: 08-28-14 Last post: 3052 days Last view: 3072 days |
You will be dissappointed =D
And um, that program isn't for dos. Guess Ill have to hack it via hex editor... I've been thinking of attempting to do MMX levels in MM2 recently...but I can't change the way the levels scroll =( ____________________ A well known Bio-Metal |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 59/62 EXP: 31392 Next: 4385 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3340 days Last view: 1918 days |
Posted by Model FZx Why? Posted by Model FZxNo probs, I already provided the raw hex addresses beside the program link. Posted by Model FZx What level editor you were using? Rock5Easily's Rock Man 2 Editor -can- change that if you were using Windows. Not sure about Visine which only run in DOS mode (or using Dosbox if you're using Windows). But Visine can change some AI-es and enemy load graphics. |
Synthetekh |
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Ninji Level: 35 Posts: 134/239 EXP: 260615 Next: 19321 Since: 08-15-10 From: New Mexico, USA Last post: 66 days Last view: 4 days |
Posted by AnandastoonPosted by Model FZx I guess he's not that interested in making levels with Quickman Lasers? Maybe he wants to just remove them? |
Model FZx |
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Red Koopa Level: 26 Posts: 14/132 EXP: 89738 Next: 12537 Since: 08-28-14 Last post: 3052 days Last view: 3072 days |
No cuz quickmans level is just 6 screens of vertical dropping =p and Iam using visine. My "windows" crashed so now I'm back to the phone. XP is better ;D
Please mention all the bugs on here please. ____________________ A well known Bio-Metal |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 60/62 EXP: 31392 Next: 4385 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3340 days Last view: 1918 days |
Posted by Model FZx No matter if just only 6 screens... If you ever played Rockman 2 Peercast, Bubble Man is the good example that the lasers is just 4 screens (obviously 5, but I didn't count the rest). But that was still interesting. If you were using DOS, I understand the hassle for using Visine as level editor, make sure you back your project up beforehand, because I heard in most cases there're bugs when editing enemies. But if you wanna make good level edit I suggest to make entire screen blank first then you can start creating your own layout, in order to give a new taste of current scene. I believe most hackers which created a good hack was using the same technique. So, basically not using the original layout then you just changed apart (like just cutting the platform out like your 6 screens' Quickman Laser dropping section, sure that can produce some bugs or even rage quit ). Good luck! |
Model FZx |
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Red Koopa Level: 26 Posts: 15/132 EXP: 89738 Next: 12537 Since: 08-28-14 Last post: 3052 days Last view: 3072 days |
I do back it up. At first I didn't and I lost the Heat man level =D
I'm gonna attempt my crazy idea!! ____________________ A well known Bio-Metal |
RetroRain |
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Fuzz Ball Level: 66 Posts: 787/994 EXP: 2432570 Next: 29281 Since: 09-30-07 Last post: 1907 days Last view: 929 days |
Model FZx, here are some things that will help you with your NES hacking. I highly recommend them:
· nestech.txt · 6502.txt · NESprgmn.txt (not 100% accurate, but it definitely helped me understand the NES more) · Firebug's Mapper Document · The Art of ROM Hacking Document · The FCEUXD SP NES Emulator (a NES hacker's treasure) Most, if not all of these, can be found at Zophar's Domain. Good luck with your hack. ____________________ My YouTube Channel |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 381/467 EXP: 636569 Next: 23595 Since: 05-07-13 From: The dirty south Last post: 3452 days Last view: 3450 days |
Posted by RetroRain I'd like to add 6502 Reference, Easy 6502 by skilldrick, and a bunch of webpages that will teach you how to make your own NES game. ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
Model FZx |
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Red Koopa Level: 26 Posts: 16/132 EXP: 89738 Next: 12537 Since: 08-28-14 Last post: 3052 days Last view: 3072 days |
Thanks. Ill check 'em out. ____________________ A well known Bio-Metal |
Main - ROM Hacking - Mega Man 2 - The Forgotten Bot <first hack!> - Released! | New thread | New reply |
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