Points of Required Attention™
Friendly reminder: Please don't respond to spammers! Their posts inevitably get memory-holed when staff get around to, leaving behind an inexplicable tableau of you shouting at nothing and (if they otherwise would have been alone in a thread) dangling posts and wrong postcounts.
Views: 47,410,175
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-21-18 02:46 PM
Guest: Register | Login

0 users currently in Secret of Mana Hacking | 1 guest

Main - Secret of Mana Hacking - Gameplay changes New thread | New reply

Posted on 07-06-14 12:34 PM Link | Quote | ID: 157273

Level: 9

Posts: 9/18
EXP: 2990
Next: 172

Since: 03-09-14

Last post: 534 days
Last view: 691 days

I was wondering what you would like to change regarding the gameplay of SoM?

IMO it would be nice to make the battlesystem a bit more complex. Maybe with a manual block system. It would also be good to have a cooldown on normal attacks (not being able to attack until 100%).

What are your thoughts?

Posted on 12-21-14 01:01 PM (rev. 3 of 12-25-14 03:26 AM) Link | Quote | ID: 159153

Level: 9

Posts: 7/17
EXP: 3016
Next: 146

Since: 04-25-13
From: Germany

Last post: 1183 days
Last view: 1183 days
I would
+ Extend the maps
+ Ring menu could not pause the game
+ Recolor clothes and hairs of character
+ make a fourth character playable
+ Extend the MP (Magic Points)
+ Extend the Story
+ Make the Turtle Island able to visit
+ Make the Mana Spell on the sword available earlier in the game
+ Have all Characters available earlier in the game
+ Add new spell
+ Add an attack spell for the boy
+ add an healing item that heals over time

+ add orcestrial music

Looking forward to the next release of SOMEDITOR

Posted on 12-22-14 08:29 PM (rev. 4 of 12-22-14 08:52 PM) Link | Quote | ID: 159161

Red Koopa
Level: 24

Posts: 126/139
EXP: 72278
Next: 5847

Since: 01-22-13

Last post: 1126 days
Last view: 1125 days
The only things I'd do is:
-Expand HP and MP by 1 digit each.
(Easy for HP since it must already use 2 bytes, harder for MP since it probably only uses 1.)
-Add more equipment and some new items to offset the larger amounts of HP & MP.
-Add weapons shops with 3 new weapons for each weapon level and each type of weapon.
(E.G- there would be 3 level 1 swords besides the Rusty Sword, 3 level 4 whips, etc.)
(This would also Allow multiple characters to use the same weapon type at once.)
-Weapon orbs are now used to create a unique weapon for each level and type of weapon.
(E.G- to get the Dragon Lance you need one spear weapon orb and 1 each of the generic level 8 spears.)
-Expanded areas to fit together and match the overworld better,
-Add new areas as bonus content in overworld areas that are "barren".
-And, of course, restore as much beta content as possible.

Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Posted on 09-07-17 01:28 PM Link | Quote | ID: 165902

Level: 6

Posts: 5/6
EXP: 629
Next: 278

Since: 05-10-13

Last post: 227 days
Last view: 191 days

Old thread, but i'm very intressted by "Ring menu could not pause the game" improvment.

Did you work on it ?

Main - Secret of Mana Hacking - Gameplay changes New thread | New reply

Acmlmboard 2.1+3δ (2016-01-08)
© 2005-2016 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.081 seconds. (322KB of memory used)
MySQL - queries: 51, rows: 64/0, time: 0.059 seconds.