Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,478,221
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-24-24 04:43 PM
Guest: Register | Login

0 users currently in ROM Hacking | 2 guests

Main - ROM Hacking - Proto Man - Revenge of Dr. Wily New thread | New reply


Divemissle
Posted on 04-07-14 04:07 AM (rev. 2 of 04-08-14 01:12 AM) Link | Quote | ID: 156290

Newcomer
Level: 7

Posts: 1/8
EXP: 1370
Next: 78

Since: 04-07-14

Last post: 3624 days
Last view: 3618 days
Right now I'm making a rom hack of Mega Man 2 called: Proto Man - Revenge of Dr. Wily.

I used the Rockman 2 editor made by Rock5easily, the Mega Man 2 SRAM hack by RetroRain, and the Proto Man patch made by Riffman81.

Here's the link: http://acmlm.kafuka.org/uploader/index.php?act=viewcat&id=12


Edit: Screenshots




amarcum81
Posted on 04-07-14 07:39 AM (rev. 2 of 04-07-14 07:41 AM) Link | Quote | ID: 156294


Rope
Level: 25

Posts: 102/110
EXP: 84517
Next: 5103

Since: 08-14-09
From: Cincinnati, OH

Last post: 3290 days
Last view: 2067 days
Interesting to see someone using my Proto Man patch! I never got around to doing all the things I originally wanted to do with it. Originally, I had wanted to make the Proto Shiled useful in game, like with Mega Man 9 and 10, having the shield deflect certain projectiles.

I also intended upon making Proto Man slightly weaker than Mega, this would tie in mostly for story purposes. Proto Man, being a "prototype" has a faulty core, thus making him more vulnerable to attacks from enemies. I do have a full hack of MM2 on my HDD though, all new levels and such... I just never released it do to the fact that I wasn't satisfied with not being able to code in the things I just mentioned above. I know the amount of damage Proto Man takes would be easy to tweak, it's just knowing the address in the ROM. I also wanted custom music but couldn't get very far with that either So instead I released the patch for both US and Japanese versions of the ROM thinking maybe someone would actually go further with it.

I'll be sure to checkout what you've done. Might want to post up a few screen shots here in your thread if you want folks to give it some attention. Good luck to you and hope to see it finished one day.

Divemissle
Posted on 04-08-14 01:17 AM (rev. 2 of 04-08-14 03:42 AM) Link | Quote | ID: 156303

Newcomer
Level: 7

Posts: 3/8
EXP: 1370
Next: 78

Since: 04-07-14

Last post: 3624 days
Last view: 3618 days
Thanks for the reply! So, last night I messed with the boss doors a bit and went to sleep. When I got back from school and went to take screenshots, I discovered I made the boss doors work! That was the only thing that stopped me from working on Air Man's stage, so I'll start working on that.

Edit: In Air Man's stage, when I delete the Air Tikis they still take up the same area.
So, Air Man's stage will have to wait.

NARFNra
Posted on 04-08-14 06:21 AM Link | Quote | ID: 156306


Koopa
Level: 25

Posts: 93/114
EXP: 87636
Next: 1984

Since: 02-13-10
From: Texas

Last post: 1805 days
Last view: 1804 days
Posted by Divemissle
Thanks for the reply! So, last night I messed with the boss doors a bit and went to sleep. When I got back from school and went to take screenshots, I discovered I made the boss doors work! That was the only thing that stopped me from working on Air Man's stage, so I'll start working on that.

Edit: In Air Man's stage, when I delete the Air Tikis they still take up the same area.
So, Air Man's stage will have to wait.


Isn't that because the tiles behind them are still Air Tiki shaped blue areas or something like that?

Divemissle
Posted on 04-10-14 05:21 AM Link | Quote | ID: 156322

Newcomer
Level: 7

Posts: 4/8
EXP: 1370
Next: 78

Since: 04-07-14

Last post: 3624 days
Last view: 3618 days
Posted by NARFNra
Posted by Divemissle
Thanks for the reply! So, last night I messed with the boss doors a bit and went to sleep. When I got back from school and went to take screenshots, I discovered I made the boss doors work! That was the only thing that stopped me from working on Air Man's stage, so I'll start working on that.

Edit: In Air Man's stage, when I delete the Air Tikis they still take up the same area.
So, Air Man's stage will have to wait.


Isn't that because the tiles behind them are still Air Tiki shaped blue areas or something like that?


Er, yes, that is correct. I've started working on Wood Man's stage, sadly working with the tree tiles is so tedious I may just leave them out. That sucks, because I spent so much time changing them.

Main - ROM Hacking - Proto Man - Revenge of Dr. Wily New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.020 seconds. (339KB of memory used)
MySQL - queries: 57, rows: 81/82, time: 0.016 seconds.