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Main - ROM Hacking - Rockman 2 Everlast and other project update. | New thread | New reply |
32x1000 |
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Koopa Level: 24 Posts: 31/116 EXP: 76679 Next: 1446 Since: 12-27-13 From: Florida Last post: 2032 days Last view: 1477 days |
For a while now I have been very busy working on Rockman 2 Everlast and it's near completion but while I was working I thought it would be cool to release 2 projects at the same time, the other project being a hack of SMB2 that I finished a long time ago but never released. So with that said I will go back and look over my hack of SMB2 and make sure it functions properly and then I'll also finish up Rockman 2 Everlast. I can't give an exact date but I can say it will be done within a few weeks (maybe 2-3)
So I'll go ahead and show some new screenshots for both of the projects: Rockman 2 Everlast: This is the title screen (Final) Airman's stage: This one still needs a bit of work in the enemy department but other than that it is finished. Flashman's stage: This one is the most "unfinished" Woodman's stage: I finally got the enemies done including Woodman's attack pattern. Quickman's stage: This one is complete Level design and enemy wise Except for the quick beams PLEASE if anybody knows how to edit their placement let me know. This was supposed to be the rest of the levels here but I decided to keep them a secret.... I don't want to spoil everything Lastly I'll go ahead and sum up the plot for the game: Basically shortly after Wily's defeat in Megaman 10 he Re-discovered his old robot masters, gave them new enhancements, and sent them after Rock... I know it's not shakespeare but it gets the job done well enough. I was gonna put some screenies of the hack of SMB2 here but just in case I don't release it I'll put them up just a little later...sorry. Please I WANT YOUR CRITICISM! It would be much appreciated Thanks |
MiniCompute |
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Bubble Level: 66 Posts: 531/981 EXP: 2420209 Next: 41642 Since: 04-25-07 Last post: 483 days Last view: 691 days |
PM your demo then I will give you my criticism when I'm done. |
NARFNra |
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Koopa Level: 25 Posts: 89/114 EXP: 87596 Next: 2024 Since: 02-13-10 From: Texas Last post: 1800 days Last view: 1800 days |
I also can't offer much in the way of criticism without playing.
However, your screens look pretty nice. Maybe there's a bit too similar color schemes for Air and Flash man? Quick Man's looks really nice but Wood Man's seems like you might want to change some shading. All in all the screens look pretty decent! |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 56/62 EXP: 31473 Next: 4304 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3362 days Last view: 1939 days |
Posted by 32x1000 I wrote this several years ago if you would like to check that out. The graphics look really nice you can see NARFNra post about that, I would like to play it whenever I have time. Also for title screen, I don't know if that is a mistake or not, seems your username have more zero than you had one in the forum. |
32x1000 |
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Koopa Level: 24 Posts: 32/116 EXP: 76679 Next: 1446 Since: 12-27-13 From: Florida Last post: 2032 days Last view: 1477 days |
Posted by AnandastoonPosted by 32x1000 Oh crud I just noticed the extra zero on the title screen I'll be sure to fix that. |
MiniCompute |
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Bubble Level: 66 Posts: 532/981 EXP: 2420209 Next: 41642 Since: 04-25-07 Last post: 483 days Last view: 691 days |
You could do better than this.
The first screen quick mans stage I like how you designed it. Copper and blue tile metal doesn't look right could you make the blue white tile palette a different color ? The next screen, the wood palette is too bright, please it down a bit/ http://i1290.photobucket.com/albums/b530/32x1000/Rockman2Everlast-10_zps60ee017f.png?t=1396125045 http://i1290.photobucket.com/albums/b530/32x1000/Rockman2Everlast-5_zpscf70b7b3.png?t=1396125040 |
32x1000 |
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Koopa Level: 24 Posts: 33/116 EXP: 76679 Next: 1446 Since: 12-27-13 From: Florida Last post: 2032 days Last view: 1477 days |
Ok i'll be sure to update the colors Thanks for the feedback
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amarcum81 |
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Rope Level: 25 Posts: 101/110 EXP: 84480 Next: 5140 Since: 08-14-09 From: Cincinnati, OH Last post: 3285 days Last view: 2062 days |
Really like the tiles for the Flash Man stage! Nice work! |
Trinitronity |
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Porcupo Level: 38 Posts: 49/311 EXP: 350852 Next: 19595 Since: 02-04-13 Last post: 1932 days Last view: 574 days |
Posted by 32x1000 If I remember correctly, then the quick beam placement works the same way like the enemy placement. I could be wrong, though. |
32x1000 |
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Koopa Level: 24 Posts: 34/116 EXP: 76679 Next: 1446 Since: 12-27-13 From: Florida Last post: 2032 days Last view: 1477 days |
It does I already fixed them |
Divemissle |
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Newcomer Level: 7 Posts: 2/8 EXP: 1370 Next: 78 Since: 04-07-14 Last post: 3620 days Last view: 3613 days |
The screenshots look really good, but the thing about the Quick Beams worries me, since usually when rom hacks have quick beams they're really annoying. |
amarcum81 |
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Rope Level: 25 Posts: 103/110 EXP: 84480 Next: 5140 Since: 08-14-09 From: Cincinnati, OH Last post: 3285 days Last view: 2062 days |
Posted by 32x1000 Awesome! Another thing you can check off! Any luck with the music aspect? |
32x1000 |
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Koopa Level: 24 Posts: 35/116 EXP: 76679 Next: 1446 Since: 12-27-13 From: Florida Last post: 2032 days Last view: 1477 days |
I haven't gotten the chance to contact infidelity when it comes to the music but I can say all the stages are completed but I still need to place enemies and alter bosses. |
seifstarboy |
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Newcomer Level: 3 Posts: 1/1 EXP: 53 Next: 75 Since: 07-09-16 Last post: 2841 days Last view: 2841 days |
Posted by 32x1000 |
Main - ROM Hacking - Rockman 2 Everlast and other project update. | New thread | New reply |
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