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Main - ROM Hacking - My unnamed Mario 3 hack | New thread | New reply |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 275/467 EXP: 638270 Next: 21894 Since: 05-07-13 From: The dirty south Last post: 3473 days Last view: 3472 days |
Posted by shanemI've never had this problem when dealing with waterfalls!Posted by kunio1031 ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
kunio1031 |
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Red Goomba Level: 17 Posts: 31/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
That's because I never knew about how z order worked until now. Now I never have that problem.
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Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 276/467 EXP: 638270 Next: 21894 Since: 05-07-13 From: The dirty south Last post: 3473 days Last view: 3472 days |
I mean I've never heard of the z-order. Must've lucked out so far, I guess. Then again, maybe I have.
See, in that "error" level in the demo of my hack, I had some issue with the starry background - it wouldn't go past 0 in length. Since I was going to put a large land block in there anyway, I reduced the size and made a second one; problem solved! ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 87/285 EXP: 293216 Next: 14894 Since: 02-17-14 Last post: 3130 days Last view: 2646 days |
Posted by kunio1031 Glad I could help out. If you need anything else, PM me and I'll try to assist. Even if you need ASM help understanding how the 6502 works. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
kunio1031 |
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Red Goomba Level: 17 Posts: 32/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Posted by shanemPosted by kunio1031 Thanks man, and I just had an awesome thought occur to me just now. So I've been a bit frustrated with the map and all. But also I was having a problem with the airship levels, and I think it was because of the z order. Now I can go back and do the airship levels for Worlds 1 and 2. I'm really pumped, also I guess because I've been feeling great lately in general. R |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 277/467 EXP: 638270 Next: 21894 Since: 05-07-13 From: The dirty south Last post: 3473 days Last view: 3472 days |
Hope that great feeling keeps up. ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
kunio1031 |
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Red Goomba Level: 17 Posts: 33/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Posted by Chaobomr Hack is going pretty well so far, I've posted a few vids on my FB page also... Edit-Just tested my ship level again recently, and I'm once again frustrated. The scrolling is just annoying me too much. |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 92/285 EXP: 293216 Next: 14894 Since: 02-17-14 Last post: 3130 days Last view: 2646 days |
Posted by kunio1031Posted by Chaobomr I had that same issue while making Magical Note Blocks 2's bonus (GBA e-level). This is how I fixed it: The autoscrolls are activated by having the autoscroll object at a certain Y position, and this position can be as low as 0x80, but SMB3 Workshop doesn't let you move anything below 0x1A. EDIT: Oh yeah, I'm sure you knew this but for the level's header, make sure that "Ship autoscrolling" is selected when creating a new level if it did not previously have that. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
kunio1031 |
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Red Goomba Level: 17 Posts: 36/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
So I'm gonna have to go and edit the ship in a few days or so. I'm not having a problem with the scrolling anymore. But I might just focus on something else. Anyways I had a few questions still.
1-In the Giant World, I made my first level and tested it. But the problem I'm having is when I hit a giant question mark box, sometimes it does this weird little glitch? I don't know why it does this. 2-As far as the e levels from Mario Advance 4 and stuff like that, how do I get those into Mario 3? I might be interested in maybe adding those in my hack as well... 3-Can someone also explain to me very briefly how pipe pointers work? |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 282/467 EXP: 638270 Next: 21894 Since: 05-07-13 From: The dirty south Last post: 3473 days Last view: 3472 days |
Alright then:
1-Is the screen shaking? 'Cuz if it is, you got the wrong giant block 2-Shanem might be able to help with that 3-Has to do something with the pointer's position. You're better off using Workshop's dialog box to do the editing. The location tells the game where Mario spawns in the next area. ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 101/285 EXP: 293216 Next: 14894 Since: 02-17-14 Last post: 3130 days Last view: 2646 days |
Hey, I just popped in very briefly. I'm having some personal problems with life at the moment. I have answers to all 3 questions. Will answer when I have more time. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
kunio1031 |
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Red Goomba Level: 17 Posts: 37/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
So I've been doing some stuff in the Giant World. And I came upon something really cool. So normally you can either choose to have or not have not an action when you first start a stage. So what I found out is that you can have Mario come up out of a giant pipe at the start of the stage. I think this is really cool because you can't normally go down or up giant pipes. But with this you can come up a pipe at the start of any stage where you can have a giant pipe. And what's cool about it as that it doesn't look cheesy or off in any way. You guys should try it sometime, very cool stuff indeed.
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kunio1031 |
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Red Goomba Level: 17 Posts: 38/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
This is so idiotic, I'm just trying to edit the first dungeon in the water world. And it's being all screwy, like when I try to bounce back and forth because I wanna make it a sort of cool psuedo maze. Well whenever I'd load one of the sides it loads it all screwed up, I don't know why this is happening.... |
EggplantPimp |
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Buzzy Beetle Level: 44 Posts: 118/378 EXP: 578666 Next: 32619 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1245 days Last view: 1245 days |
Are you adding more objects & enemies in another stage? When you do that in SMB3 the data spills into other levels, making those other levels look all crazy.
Either use the exact number of objects & enemies or use less objects and enemies... Or, try hacking that one level on an unhacked SMB3 ROM and see if you still get that same problem... ____________________ - Nikki |
kunio1031 |
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Red Goomba Level: 17 Posts: 39/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Posted by Stufid If by that you mean adding more enemies then yes I am, but on my end I'm simply deleting a 4 byte or 3 byte object and then putting in an enemy in it's place. So are you saying if it's something like a bonus level or something connected to a level. In this case the first water world dungeon. So I keep say the regular amount of enemies on the dry room side, and then on the water room side I delete a 3 or 4 byte object but add an enemy in it's place. And that's what's screwing it up? That seems to be the case here if that's what you mean... |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 285/467 EXP: 638270 Next: 21894 Since: 05-07-13 From: The dirty south Last post: 3473 days Last view: 3472 days |
Posted by kunio1031Ummm... you can't do that. See, both the enemy and object locations are at two different points. You can't delete an object and get an enemy in return. You're probably better off using custom pointers. ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
kunio1031 |
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Red Goomba Level: 17 Posts: 40/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
I might just have to take a week or more hiatus on this whole Mario 3 hacking thing, this stupid freaking map editor program for Mario 3 is really annoying the crap out of me. I'm setting my levels properly to the pointers where I want them to be, and it's still not loading it properly when I go to my first level. I save my changes after each change I make, and it's still being idiotic...I don't know what to do here, I'm getting really burned out on this. I was almost thinking about just giving up my hack entirely, but then I realized I don't wanna do that because I'm almost half way done with this hack and that I've also done some pretty cool levels as well. |
EggplantPimp |
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Buzzy Beetle Level: 44 Posts: 119/378 EXP: 578666 Next: 32619 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1245 days Last view: 1245 days |
There are other versions of the Map Editor out there, do you have this one? That's the last build...
Try taking a pic of your desktop theme with the editor open, so we can see what's going on... ____________________ - Nikki |
kunio1031 |
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Red Goomba Level: 17 Posts: 41/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Posted by Stufid Ok, so I think I see what you mean about the whole adding more enemies and it spills over type of thing. But let's just say it's a level like World 1-6 where there's no pipes or bonus areas to go to. And you decided to add more enemies then there normally are...Would you have a problem in the game with it recognizing more enemies than normal? Also, the map program I'm using/have been using is the one that you left the link up for...Yep, I'm having problems with it. |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 287/467 EXP: 638270 Next: 21894 Since: 05-07-13 From: The dirty south Last post: 3473 days Last view: 3472 days |
Posted by kunio1031It's more like just spilled over data. The overloaded hex values will then spill into the next pointer location and you end up with some random enemy in the wrong place. It's even worse with objects 'cuz it may make the game crash (depending on the hex value). It's better if you either restrict yourself or use custom pointers. The creator of Mario Dreamscape has done that and it works out well. You just have to then keep manual tabs on your custom pointers, something I'd rather not do. ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
Main - ROM Hacking - My unnamed Mario 3 hack | New thread | New reply |
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