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Main - ROM Hacking - SMB1 & SMB2J (2-in-1) | New thread | Thread closed |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 9/285 EXP: 293456 Next: 14654 Since: 02-17-14 Last post: 3136 days Last view: 2652 days |
The purpose of my hack is to add Lost Level features. This hack is PURELY ASM. So, do NOT ask what tools I used!
One player, of course, with changed player physics and gfx. (Compare my palettes to the original. It is even better than the original and Wii palettes! See below for original.) Me showing off my Red Piranhas. Starting at 6-1: I've added negative Warpzones, too. (I have improved z-order on the coin that I underlined to match Lost Levels): Aggressive Hammer Bros. start at World 7, too: I've added most beta features. Like unused enemies and an unused timer. I've even added flying Bloopers! (From the Lost Levels): On side B, I've added The Lost Levels! (I've made use of every single beta tile, as well as fixed EVERY single glitch!): THIS IS TWO GAMES ON 1 FAMICOM DISK. I WILL EXPLAIN HOW TO SWITCH DISK SIDES, TOO. SMB1 Changes: -Player starts with 5 lives -Fixed the infinite lives glitch -Poison Mushrooms have been added -Green Super Springboards added -All graphics taken from SMB2J. -The game is now 1 Player, where Mario/Luigi have their 2J jump physics. -The SMB2J Flagpole routine was used here -The Player now gets points awarded after beating a Castle Stage, just like 2J. -Skid sound added, from 2J. -Fixed a bug at the end of all water areas/stages. -Palettes have been optimized for various sprites. -The Minus World has now been fixed. -I have added the SNES SMAS (Super Mario Allstars) water tile from it's SMB1/TLL. -I have optimized levels, as well as add beta enemies, such as the left-fast Firebar. -I have added 2J enemies, such as but not limited to Flying Bloopers. -Red Piranhas -Aggressive Hammer Bros have been added to worlds 7-8 -Negative Warp Zones -NUMEROUS and I mean numerous bug fixes. Over 27 fixes compared to the original SMB1 SMB2J (Side B): -Player Starts with 5 lives -I have added the SNES SMAS (Super Mario Allstars) water tile from it's SMB1/TLL. -Palettes have been optimized for various sprites. -The skid while wind blowing sound glitch has been fixed. -The pause glitch at the end of 8-4 and D-4 have both been fixed. -The message in World 9-4 has been translated into English. -World A-1 level design has been optimized to match the SNES remake, where a glitch is fixed. -The infinite lives game over fix has been made if you get more than 128 lives -I have made use of ALL beta tiles. (See photos) -Bowser throws hammers in Worlds A-D -Aggressive Hammer Bros code has been added to Worlds A-D -NUMEROUS and I mean numerous bug fixes. Over 27 fixes compared to the original SMB2J Getting the FDS bios to work: ================== To install the BIOS to Nestopia, first open Nestopia. Then go to Machine on the upper left (next to File). Once there, go to External, Disk System, then Options. Once there, click on browse and upload the BIOS file from whichever directory you have it in. Then, click on Ok. HOW TO SWITCH DISK SIDES (Nestopia): ========================= To switch disk sides, go to Machine, External, Disk System, Insert, then select Disk 1 Side B. Now, what you want to do is go to Machine, Reset, Hard. That's it; have fun! DO NOT FORGET TO DO A HARD RESET, AS MENTIONED. How to use the included .pal file to enhance GFX on this and ALL NES games: =============================================== To install the .pal file, go to Options, then choose Video. Now, on the bottom left you'll see "Palette". Choose Custom and then click on browse and choose the file called "Custom.pal" in whatever directory you have it stored in. Enjoy. Using a Joypad on Nestopia: ================= To get a game controller working, go to Options, Input and under select Set All. The rest there should be self-explanatory. Here is the IPS patch. Patch it to a clean, unheadered SMB1 FDS ROM: See below Here is my custom PAL file: http://www.mediafire.com/download/6x9jodl8k434eg8/Custom.pal ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
Drakon |
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Red Paragoomba Compromised account. Please contact staff for a password reset. Level: 18 Posts: 27/62 EXP: 29866 Next: 31 Since: 01-26-14 From: Toronto Canada Last post: 3703 days Last view: 3386 days |
I like the changes except for mario's skin colour. No need for the sauna look, really just a preference thing. Hopefully we can see a video of it in action someday, pictures don't do enough justice.
Hold on...the rom palette hasn't been edited? Palette changes are done by using an emulator palette replacement file? That's no good for playing on the real thing unfortunately. That's technically not romhacking, just emulator options changing. ____________________ http://16bitgamer.forumotion.ca/ |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 10/285 EXP: 293456 Next: 14654 Since: 02-17-14 Last post: 3136 days Last view: 2652 days |
Posted by Drakon I modified it for use on my .pal file. I didn't like the original color. I'm kind of like you and hack for my pleasure. Second, you can make a video anytime you'd like. I don't mind. I did everything from add Poison Mushrooms to Green springs. Oh yeah, this is "hardware friendly" except for the fact that true FDS images are 65, 536 bytes and that all dumps are missing the dummy bytes. Though, my PRG would be stable if somebody were to port it to a "true" disk image. My SMB1 was mapperless and I used residual code that I wrote over to add stuff. Fixing World -1 (36) gave me some free space, too. I feel I need to stress this one more time to everyone in general, since at my last forum I posted this I had to say the same thing 3 times...sigh. SMB2J is on SIDE B of the game. Sorry to all the diligent readers, but I'm sure someone along the way might have missed that point. (I just wish the non-diligent readers whoever they are would take the time to read the first post, as I took over 1 hour typing it.) ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
XTTX |
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Flurry Level: 36 Posts: 174/251 EXP: 304301 Next: 3809 Since: 04-14-08 From: DTOWN Last post: 2390 days Last view: 66 days |
Thanks for the hack man! Unfortunately i cant get this to run on nestopia. It cpu jams everytime. :/ Im pretty sure i did everything right... |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 14/285 EXP: 293456 Next: 14654 Since: 02-17-14 Last post: 3136 days Last view: 2652 days |
Did you patch it to an UNHEADERED FDS ROM? ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
XTTX |
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Flurry Level: 36 Posts: 175/251 EXP: 304301 Next: 3809 Since: 04-14-08 From: DTOWN Last post: 2390 days Last view: 66 days |
Hey, Yes, Thanks for that! I actually figured out what i was doing wrong and now it works perfectly. My current version of nestopia somehow became corrupted or something like that.
I downloaded a new version of nestopia 1.40 ad reinstalled and have no issues whatsoever. Thanks for sharing with us and ill take the time to post my feedback after playing through it some. |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 15/285 EXP: 293456 Next: 14654 Since: 02-17-14 Last post: 3136 days Last view: 2652 days |
Here is the new and final build. It fixes some of the original glitches, like the one in 4-3 with the Koopa etc. This is a complete project unless a bug is found. Enjoy and remember that SMB2J is on SIDE B (See my first post on how to swap disk sides on an emulator like Nestopia.) It has bugfixes too.
Build 2.0 SEE BELOW ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 240/467 EXP: 638753 Next: 21411 Since: 05-07-13 From: The dirty south Last post: 3479 days Last view: 3478 days |
Hey, just as a hint, you can use < a href="...">< /a> and I think [ url="..."][ /url] (without the beginning spaces) to make a hyperlink to your file so we don't have to copy/paste the address to your patch in the address. ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 16/285 EXP: 293456 Next: 14654 Since: 02-17-14 Last post: 3136 days Last view: 2652 days |
@Chaobomr
Thank you. I have made the changes accordingly. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
XTTX |
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Flurry Level: 36 Posts: 178/251 EXP: 304301 Next: 3809 Since: 04-14-08 From: DTOWN Last post: 2390 days Last view: 66 days |
Thanks again for posting this up. Ill be sure to get this newest ips patch and start from here. Looks awesome man! |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 20/285 EXP: 293456 Next: 14654 Since: 02-17-14 Last post: 3136 days Last view: 2652 days |
Why thank you.
I strive for absolute perfection in my work and take great pride in it. I guarantee that the coding and quality is superior to Nintendo's version. If you find a glitch or any other issue, please inform me. Thank you. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
Vanya |
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Red Koopa Level: 27 Posts: 46/139 EXP: 105081 Next: 11078 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
This is pretty damn cool.
Good job! ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 21/285 EXP: 293456 Next: 14654 Since: 02-17-14 Last post: 3136 days Last view: 2652 days |
Posted by Vanya Thanks. I have more great hacks on the way. Stay tuned. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
NARFNra |
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Koopa Level: 25 Posts: 74/114 EXP: 87646 Next: 1974 Since: 02-13-10 From: Texas Last post: 1806 days Last view: 1806 days |
Man, that's a lot you've done there. Very impressive. Is hacking for the FDS hard? |
XTTX |
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Flurry Level: 36 Posts: 181/251 EXP: 304301 Next: 3809 Since: 04-14-08 From: DTOWN Last post: 2390 days Last view: 66 days |
Posted by shanem No problem, will do! It shows just in your screenshots that you do. Looks like some quality stuff man and some serious skills at that. I very much prefer these kind of hacks over other mario hacks where his penis shows when he jumps...LOL. If i was good at romhacking this is the kind of stuff i would strive to achieve. |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 23/285 EXP: 293456 Next: 14654 Since: 02-17-14 Last post: 3136 days Last view: 2652 days |
Posted by NARFNra Well, it depends on the game. For SMB1 yes. FDS uses the 6502 form of ASM, just like the NES, trainers are not allowed and expanding FDS ROMs are not applicable. Basically yes, it is hard. Especially limited to only two banks of $3FFF for PRG. It would have been 100 times easier hacking the NES version over the FDS. So then, why did I use the FDS version? Two reasons: 1) So I could put SMB2J on Side B with fixes, too. 2) To take advantage of the extra sound channel like SMB2J does. Also, I forgot to add this pic in the original, I'll just add it, now. I should've taken some of the Green Springs, too in World 8. The evil Poison Mushroom ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 41/285 EXP: 293456 Next: 14654 Since: 02-17-14 Last post: 3136 days Last view: 2652 days |
I'm in a generous mood so I'll release some of my code...Not all, just a portion at a time.
____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 55/285 EXP: 293456 Next: 14654 Since: 02-17-14 Last post: 3136 days Last view: 2652 days |
I have a new patch. There was an oversight where I forgot to assign Koopa Paratroopas higher bounce rate to match SMB2J. This has been fixed. SMB2J on Side B is already fixed so nothing on that side changed.
Patch: SEE BELOW ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 60/285 EXP: 293456 Next: 14654 Since: 02-17-14 Last post: 3136 days Last view: 2652 days |
Here is the new and final IPS patch. It corrects 1-1 to make it closer to the original and the 6-1 flagpole. I declare this a finished project and will not be posting on this thread furthermore unless I decide to share some code or answer any posts on here. Enjoy it as it is 100% stable and 100% quality guaranteed.
SEE BELOW POST FOR LATEST PATCH (03/13/14) ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
XTTX |
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Flurry Level: 36 Posts: 189/251 EXP: 304301 Next: 3809 Since: 04-14-08 From: DTOWN Last post: 2390 days Last view: 66 days |
Hey shanem, thanks for posting and sharing here. I hope you stick around man, i think you are an awesome hacker with serious skills as well as an all around great guy to even share your work and your code with the community.
Keep the hits coming, stay a while, hell, stay forever, LMAO. |
Main - ROM Hacking - SMB1 & SMB2J (2-in-1) | New thread | Thread closed |
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