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Main - ROM Hacking - Looking for Dedicated Volunteers! New thread | New reply


Craftvania
Posted on 01-04-14 01:27 AM Link | Quote | ID: 155349

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Greetings everyone!

(To the moderators. If this is posted in the wrong area please move it to the proper section.)

After all these years I decided to finally register on here as I am seeking individuals that are willing to volunteer in lending their expertise in editing NES ROM's. If it would help anyone get a better idea, I'm currently searching for people that have an in-depth knowledge of ASM programming, along with how the NES 6502 Assembly operates along with hex editing, debugging and all that kind of technical stuff. I do understand that each NES game have their own coding which differ from one another that would take a person quite some time to reverse engineer if there is no info out there for them to look at. This is the kind of person, or people, I am looking for due to the 6502 Assembly and me not clicking together real well as I am mainly an editor for creating graphics from scratch if or when needed.

I have sought out this info but, again, just don't understand it entirely.


Also, if it is a big help to anyone I am more than happy to list the games that I currently focusing on starting with what I am working on along with a description on what I want to do without giving away too much info.


-Castlevania III: Dracula's Curse

Currently focusing on 2 titles, a possible 3rd but will see in time. Both titles I would like to not only do the character and enemy sprite editing along with the levels completely revamped but also a complete new library of music to throw into the mix. Also want to add the VRC6 to Dracula's Curse so new instruments/tunes can be added to the music track and game sound effects.

-Castlevania II: Simon's Quest

Hearing of how a person can 'add' onto a game and make it run off of a specific source like FCEUX specific ROM only, already brainstormed up a hell child in hopes that it can see the light of day without bringing it to a game creation program like Game Maker: Studio for example. Also want to add VRC6 with many other features added to the game itself. Will only share this info with people who are deeply interested and not pretending to be interested in this project.

-Castlevania

Want to give everything a fresh new look along with it's tunes in hopes to make it sound just like the music engine off of Dracula's Curse. Maybe add the VRC6 in.

-Metroid

Completely revamp the entire game into something completely different while still being within the boundaries of the Metroid Universe with tons of new features added...and yes, even if it's possible to add the VRC6 and Sunsoft's sound engines together that is something to be aimed for!




Again, just looking for individuals that are willing to volunteer their time into these projects of mine which will be turned around into ours in time. These can be causally worked on as real life gets in the way for us all.

Mike-Tech
Posted on 01-04-14 04:07 AM Link | Quote | ID: 155350

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Little bit curious, but do you have a screen or 2 to show a sample of your work ?
Doesn't have to reveal too much about your projects just something to wet the appetites of old and new rom hackers on here.


Craftvania
Posted on 01-04-14 05:24 PM (rev. 2 of 01-04-14 05:25 PM) Link | Quote | ID: 155351

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Oh? How does one post those pictures on here? Do I need to do a photobucket or somehow copy them onto here directly from my PC?

DurfarC
Posted on 01-04-14 06:01 PM Link | Quote | ID: 155352


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Posted by Craftvania
Oh? How does one post those pictures on here? Do I need to do a photobucket or somehow copy them onto here directly from my PC?
You need to upload your pictures to a host like Photobucket, Imageshack or any other you might prefer. Then, when you want to post it here, you can simply do it like this:

[ IMG ]url of the image[ /IMG ] (without the spaces)

You can also use normal HTML tags. When you upload images to the upload host, you usually get a set of different tags you can use.

Alternatively, you can also use the board's own file uploader.

Craftvania
Posted on 01-04-14 07:54 PM Link | Quote | ID: 155353

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Posted by DurfarC
Posted by Craftvania
Oh? How does one post those pictures on here? Do I need to do a photobucket or somehow copy them onto here directly from my PC?
You need to upload your pictures to a host like Photobucket, Imageshack or any other you might prefer. Then, when you want to post it here, you can simply do it like this:

[ IMG ]url of the image[ /IMG ] (without the spaces)

You can also use normal HTML tags. When you upload images to the upload host, you usually get a set of different tags you can use.

Alternatively, you can also use the board's own file uploader.


Oh I see! I thank you for that!


Project OBIII: Screenshot 1 photo Akumajou-Densetsu-OBIII-1_zpsb9813784.jpg> Project OBIII: Screenshot 2 photo Akumajou-Densetsu-OBIII-2_zps37687bfb.jpg>

The current screenshots are based on an Akumajou Densetsu, some English translation hack I found couple of years ago. I would like to expand Dracula's Curse title screen space to accommodate more room in order to transfer Densetsu's on over with no problems though that is on hold due to my first post within this thread lol.

The character is going to get scrapped to be made way for another as this was just a thing I was fiddling around with just out of humor's sake from a sprite sheet that I found online.

Vanya
Posted on 01-05-14 08:24 AM Link | Quote | ID: 155358


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Porting over the sound engine is probably more work than adding other features, so I suggest working off the the Akumajou Densetsu ROM instead of the US one since it already has VRC6.

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Craftvania
Posted on 01-05-14 05:32 PM Link | Quote | ID: 155361

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Posted by Vanya
Porting over the sound engine is probably more work than adding other features, so I suggest working off the the Akumajou Densetsu ROM instead of the US one since it already has VRC6.


That's the thing I fear on whoever is willing to help out in these projects is to take the easy way out by using the Japanese ROM just for this fact alone. I know it's not an overnight task to do any of this, just don't want to take shortcuts as I'd like to also document stuff along the way since there's hardly any info of how to hack what on Dracula's Curse.

I have asked multiple people on the info to edit the music within Dracula's Curse but all I get in return is either the cold shoulder or some line that they bring up to dodge the fact of giving out the info. I know, to each their own.


I'm still hoping to find anyone that's willing to partake in any of these projects with me though sadly I feel that I might just be splashing water in the end to only just do the graphic editing and that's about it...

Mike-Tech
Posted on 01-05-14 09:36 PM Link | Quote | ID: 155363

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Posted by Craftvania
Posted by Vanya
Porting over the sound engine is probably more work than adding other features, so I suggest working off the the Akumajou Densetsu ROM instead of the US one since it already has VRC6.


That's the thing I fear on whoever is willing to help out in these projects is to take the easy way out by using the Japanese ROM just for this fact alone. I know it's not an overnight task to do any of this, just don't want to take shortcuts as I'd like to also document stuff along the way since there's hardly any info of how to hack what on Dracula's Curse.

I have asked multiple people on the info to edit the music within Dracula's Curse but all I get in return is either the cold shoulder or some line that they bring up to dodge the fact of giving out the info. I know, to each their own.


I'm still hoping to find anyone that's willing to partake in any of these projects with me though sadly I feel that I might just be splashing water in the end to only just do the graphic editing and that's about it...



You may want to speak to him and see if he might be able to point you in the right direction for importing the sound engine.
[url]http://acmlm.kafuka.org/board/profile.php?id=491[/ur]

I gotta admit though, what you're doing right now, you may little chance of this working.
Anyone else you asked about the info about the sound engine, ask them again and tell them where the music starts off.

I would help you, but I am not a nes hacker, good luck with your project.

Craftvania
Posted on 01-06-14 12:29 AM Link | Quote | ID: 155364

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I don't want to sound like a hounding dog that's scratching at their door again. I've asked and asked...and asked for the info here and there for the past couple of years but still got nothing in return for the info on the music. I have asked others but a lot of that technical bargain shoots over my head.

I know it seems that I'm looking for an 'easy' way to do all of this but frankly it's not as I know it does take time to fulfill this sort of stuff.


I'm dreading the fact that certain projects might just have to be made on freakin Game Maker: Studio or something else which is something I do NOT want to do as it was never intended to go that route...

Mike-Tech
Posted on 01-07-14 04:24 AM Link | Quote | ID: 155381

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Posted by Craftvania
I don't want to sound like a hounding dog that's scratching at their door again. I've asked and asked...and asked for the info here and there for the past couple of years but still got nothing in return for the info on the music. I have asked others but a lot of that technical bargain shoots over my head.

I know it seems that I'm looking for an 'easy' way to do all of this but frankly it's not as I know it does take time to fulfill this sort of stuff.


I'm dreading the fact that certain projects might just have to be made on freakin Game Maker: Studio or something else which is something I do NOT want to do as it was never intended to go that route...


Let me ask you something before we even continue with this chat.
Do you lack the knowledge of hacking the nes dissaembly ?
Here you go this is a good start:
http://www.youtube.com/watch?v=YzRBj8b7nKk
I recommend, you get in contact with this user and see if he might throw you a bit of information.
You would be bette off hacking the famicom version of CV3.
I recommend you get familiar with learning japanese and using a translation tool.
If anything more I say, start out with a graphic hack, save a back up, then you worry about your music insertion.

I know you are over joyed to hack the game but it will need time and patience.
If people see your future wip hack later this year, they might jump on the boat to help out here and there.
I recommend you read infildelts music hacking document he hosted up awhile ago.

I read about you online and I see why some people don't want to help.
Either A. they don't know how to hack it or want hack the game.
B.They look at you as a noob rom hacker and want no part of it until you show them some work you pulled off or info.

Good luck with what you do this year man.


Craftvania
Posted on 01-08-14 01:33 AM Link | Quote | ID: 155395

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Posted by MikeTechno
Posted by Craftvania
I don't want to sound like a hounding dog that's scratching at their door again. I've asked and asked...and asked for the info here and there for the past couple of years but still got nothing in return for the info on the music. I have asked others but a lot of that technical bargain shoots over my head.

I know it seems that I'm looking for an 'easy' way to do all of this but frankly it's not as I know it does take time to fulfill this sort of stuff.


I'm dreading the fact that certain projects might just have to be made on freakin Game Maker: Studio or something else which is something I do NOT want to do as it was never intended to go that route...


Let me ask you something before we even continue with this chat.
Do you lack the knowledge of hacking the nes dissaembly ?
Here you go this is a good start:
http://www.youtube.com/watch?v=YzRBj8b7nKk
I recommend, you get in contact with this user and see if he might throw you a bit of information.
You would be bette off hacking the famicom version of CV3.
I recommend you get familiar with learning japanese and using a translation tool.
If anything more I say, start out with a graphic hack, save a back up, then you worry about your music insertion.

I know you are over joyed to hack the game but it will need time and patience.
If people see your future wip hack later this year, they might jump on the boat to help out here and there.
I recommend you read infildelts music hacking document he hosted up awhile ago.

I read about you online and I see why some people don't want to help.
Either A. they don't know how to hack it or want hack the game.
B.They look at you as a noob rom hacker and want no part of it until you show them some work you pulled off or info.

Good luck with what you do this year man.




I have wee little knowledge. Just tidbits of certain color palettes of how to change this or that and, for the second time due to my old PC going down, to reverse engineer the info for the text via hex coding to rewrite it without some sort of text editor. Other than the info there, that's all I know...

I've tried quite a few times to learn all of it by reading but it just doesn't go well with me since I mainly need to watch stuff of how it is traversed out while also having the book with me...sadly that's the only way I can learn and understand of how all of this goes down. Sounds odd I know and it's hard to explain to people but that's how I can only learn with programming as reading doesn't help out that much. Even those small 'tidbit' videos on YouTube of 'simple' explanation doesn't help me much either, need in-depth explaining. Yeah, I'm an odd one lol.

I do plan on releasing versions of this and that over time though thought that one specific project I am currently focusing on could come out with customized music but don't think that's gonna happen the first time around lol! Currently am working on the characters via Photoshop by copying and pasting their YYCHR sheets to make sure everything fits accordingly and animates fluidly.

Quite a few other projects I'd like to carry out as well but those are on the back burner for a bit. Thought about sharing the info with someone who would be interested but no one really seems to hack the specific game I have in mind lol!

Though yeah, I shall look up this info and hopefully in time people will join me in my future projects!

Chaobomr
Posted on 01-08-14 02:04 AM (rev. 3 of 01-08-14 02:07 AM) Link | Quote | ID: 155396


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I think what you have to do is apply these tricks immediately after you read about it/watch it on YouTube. That's how it works for me, anyways. If you do it, you're more likely to retain the information. I also don't think there's an "easy" way to hack music. There probably isn't some tool that does it all for you, either. With what you're hacking, all I can say is that you might wanna start by looking through datacrystal and see if there's anything that could help with the specific game(s) you're hacking. You might even wanna check out romhacking.net's forums as well. If you post a question there, you may get an answer. I'm afraid there's not much I can tell you, otherwise; and for that, I apologize. It is my earnest hope you do find what you're looking for.

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Craftvania
Posted on 01-10-14 12:54 AM Link | Quote | ID: 155415

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Posted by Chaobomr
I think what you have to do is apply these tricks immediately after you read about it/watch it on YouTube. That's how it works for me, anyways. If you do it, you're more likely to retain the information. I also don't think there's an "easy" way to hack music. There probably isn't some tool that does it all for you, either. With what you're hacking, all I can say is that you might wanna start by looking through datacrystal and see if there's anything that could help with the specific game(s) you're hacking. You might even wanna check out romhacking.net's forums as well. If you post a question there, you may get an answer. I'm afraid there's not much I can tell you, otherwise; and for that, I apologize. It is my earnest hope you do find what you're looking for.


I understand that hacking a ROM's music data is a tedious and very patient oriented process as it's gotta be changed on the ROM itself once one can find where all the music data is located/stored at.

I've asked on ROMnation. net (which they all are very wonderful people) and a lot of the info they gave me didn't help as it shot over my head. Some told me to edit the NSF(?) file from some website and go from there. I didn't feel that it was helpful to me as I asked on what to look for in locating the music data on a ROM. There are so many times one can ask...

I have asked one individual a couple of times to see if I can obtain the info from them on where all the music data is located at via hex editing, along with it's tempo stuff and all that, so I can do what needs to be done but never got nothing back but some type of excuse. I was told to go to them in the first place as they had documents on it along with hand-written stuff as they would have helped me by sharing this info but, again, got an excuse in return when asking them. I'm almost tempted to ask them again but doubt I'll get an answer back lol.

For almost the past 3 and a half years I've been searching and asking around on where to locate the music data within the ROM but nothing comes up. I've been very hesitant to not fully touch my projects until I found something but sadly I'm gonna have to get something done and posted up as I don't have any hacks posted up anywhere to show individuals that I do mean good intentions to what I say instead of being looked at like some kind of retard begging for a bone to have.


So yeah. Right now I'm highly frustrated as all I want is where to find the actual music data within the ROM, or someone teach me how to locate music data within game ROM's, so I can do what needs to be done for a few projects.

Chaobomr
Posted on 01-10-14 01:51 AM Link | Quote | ID: 155416


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I have found some documentation regarding NSF ripping, but even that... There's also a program called famitracker that can be used to edit pieces of NSF files, which I actually have. To acually rip tracks out of an NSF, I suggest a program called NSF Import. Make good use of tools such as FCEUx's Code/Data Logger to find the addresses regarding music. And the most important thing I can tell you is to backup, backup, BACKUP.
I did receive some info regarding music hacking via this forum somewhere. Another hacker called infidelity may know a thing or two or could point you in the right direction.

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Craftvania
Posted on 01-12-14 09:22 PM Link | Quote | ID: 155434

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Posted by Chaobomr
I have found some documentation regarding NSF ripping, but even that... There's also a program called famitracker that can be used to edit pieces of NSF files, which I actually have. To acually rip tracks out of an NSF, I suggest a program called NSF Import. Make good use of tools such as FCEUx's Code/Data Logger to find the addresses regarding music. And the most important thing I can tell you is to backup, backup, BACKUP.
I did receive some info regarding music hacking via this forum somewhere. Another hacker called infidelity may know a thing or two or could point you in the right direction.


I've known about FamiTracker for about a year and a half, found it by accident lol. Did post a rather long request on there which was frowned upon but that's a story for another time.

I was never aware that FamiTracker can edit NSF files. I'll have to study FamiTracker and the NSF Import tool that you talk about. Is it simple this way to 'extract' the music from the game via the NSF, edit that then put it back into the ROM or is there value editing involved in order to make that happen?

Hmm...one question I have just thought of. Is it possible to add extra music tracks to the NSF file and put it into the game or does that need to be programmed into the ROM itself? Why I ask is that quite a few areas within Castlevania III do use the same music tracks for a reason due to the different pathways but always felt that there could be new stuff added. Again, I know that they're shared for a reason in different areas but always thought it would be nice to see a change in pace for tunes.

Chaobomr
Posted on 01-13-14 04:57 AM Link | Quote | ID: 155439


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Posted by Craftvania
I've known about FamiTracker for about a year and a half, found it by accident lol.
I think that happened to me as well.
Posted by Craftvania
I was never aware that FamiTracker can edit NSF files.
I think you can only edit the .ftm files with FamiTracker, but you can shove 'em all into one NSF.
Posted by Craftvania
Is it possible to add extra music tracks to the NSF file and put it into the game or does that need to be programmed into the ROM itself?
You can probably add more songs into the NSF, but you may need to throw in pointers and maybe a JMP or two for the new music selection.

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Craftvania
Posted on 01-13-14 06:27 PM Link | Quote | ID: 155444

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Ah I see! I'll have to look up pointers and such once I get that far though right now I'm just focusing on graphic and text editing. The rest I'll worry about later lol!

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