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Main - ROM Hacking - Mega Man Crimson - a Mega Man 3 hack with Improvement 2.1! New thread | New reply

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Zieldak
Posted on 08-09-15 12:57 PM (rev. 2 of 08-09-15 02:13 PM) Link | Quote | ID: 160604


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Oooh, yeah. I accidentaly made this patch with a glitchy 2.1 conversion ROM. Why? I don't know. So this is an early access for some of you then. 10 users downloaded it, so that's enough. This was supposed to be uploaded.

Zynk
Posted on 08-11-15 02:43 PM Link | Quote | ID: 160626


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This is from version POC3: Tops's stage is fixed but this part still has this (note: new image):





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Zieldak
Posted on 08-11-15 04:53 PM Link | Quote | ID: 160627


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I know, I did not reimport the TSA data for this stage in either version... This stage for both the POC and Glitchy 2.1 was reimported from an older version of the game, however, I did not reimport the TSA type data, because it was almost identical. That's why yes, some of the blocks are wrong. For example the water section in Glitchy 2.1 was totally wrong because Top Man's stage is a whole new stage in the 'final' so the TSA data doesn't match. You don't have to post these kind of bugs because they will be fixed anyway.

MiniCompute
Posted on 08-11-15 06:46 PM Link | Quote | ID: 160628


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Posted by Zieldak
I know, I did not reimport the TSA data for this stage in either version... This stage for both the POC and Glitchy 2.1 was reimported from an older version of the game, however, I did not reimport the TSA type data, because it was almost identical. That's why yes, some of the blocks are wrong. For example the water section in Glitchy 2.1 was totally wrong because Top Man's stage is a whole new stage in the 'final' so the TSA data doesn't match. You don't have to post these kind of bugs because they will be fixed anyway.



I don't know whats up with your current demo's but check your hack in all emulators.
Please confirm if your intro images work or not and which version.
Also for hard mans stage the little chompers near the lava, don't have too many.
Especially near the ladder where you begin to climb up and advance through the stage.
Lastly for shadow man, if you have him walking on the wires make sure he cannot come down by accident.
I tried to defeat him with rock buster and he seem's to be still ruthless.
He even jump down near the left ledge and came after me and jumped too high onto the ropes.

The rest of hack looks very good, I wish you would go ahead and start completing the rest of the stages.
Just having a direct approach to the boss door, takes away thrill of exploring things and restocking on energy and maybe a helmet.

Zieldak
Posted on 08-11-15 11:15 PM Link | Quote | ID: 160629


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About that... FCEUX is the recommended emulator.
I know, the introduction. As I said before, I magically deleted all the intro graphics from the ROM. And Glitchy 2.1 had the last screen full of Z. The method I used to upgrade the improvement version from 2.0 to 2.1 has corrupted the ROM a bit. The same thing happened when I upgraded 1.3 to 2.0.

Shadow is meant to jump down occasionally, and as I know he either throws blades or slide for a splitsecond (1 pixel) and jump back. His 'bottom' SB is meant to stop the player from safespotting, and he's actually pretty easy. Okay, not easy, but he can be defeated with the 'lemons'. It was just a test to see how the environment affects a boss fight, wth a slightly modded AI...

MiniCompute
Posted on 08-12-15 01:50 AM Link | Quote | ID: 160630


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Posted by Zieldak
About that... FCEUX is the recommended emulator.
I know, the introduction. As I said before, I magically deleted all the intro graphics from the ROM. And Glitchy 2.1 had the last screen full of Z. The method I used to upgrade the improvement version from 2.0 to 2.1 has corrupted the ROM a bit. The same thing happened when I upgraded 1.3 to 2.0.

Shadow is meant to jump down occasionally, and as I know he either throws blades or slide for a splitsecond (1 pixel) and jump back. His 'bottom' SB is meant to stop the player from safespotting, and he's actually pretty easy. Okay, not easy, but he can be defeated with the 'lemons'. It was just a test to see how the environment affects a boss fight, wth a slightly modded AI...




Ok then keep a stable hack on backup, nothing feels worse when things get corrupted and you put in a good amount of months and years into the game.

Zynk
Posted on 08-12-15 02:13 AM Link | Quote | ID: 160631


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Oh, I forgot to mention that using Top Spin against Shadowman still has that energy draining glitch that the MM3 Improvement patch had fixed.

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Zieldak
Posted on 08-12-15 05:07 AM Link | Quote | ID: 160634


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Okay, seriously, stop it.
I will NOT fix any bugs in the game. Ba-dum-tss. Everything is already fixed in a ROM, that does not exist yet. I'm a f-----' sorcerer. XD

I will redo the game from SCRATCH once it's 'complete'. Sounds weird, huh? It is...
Tile, TSA, Enemy... Stage data will be ported to a clean ROM (a hour to port over all stages completely using a HEX editor), graphics can be easily ported as well and I can easily change everything I touched in the coding. 1-3 days depending on my free time.

I don't really care about any bugs right now, cause there are too many in the game caused by upgrading two times, it's not worth the time and the trouble fixing them. Okay, stage-related bugs will still exist. But stage bugs are a fast fix.

MiniCompute
Posted on 08-12-15 06:12 AM Link | Quote | ID: 160635


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Posted by Zieldak
Okay, seriously, stop it.
I will NOT fix any bugs in the game. Ba-dum-tss. Everything is already fixed in a ROM, that does not exist yet. I'm a f-----' sorcerer. XD

I will redo the game from SCRATCH once it's 'complete'. Sounds weird, huh? It is...
Tile, TSA, Enemy... Stage data will be ported to a clean ROM (a hour to port over all stages completely using a HEX editor), graphics can be easily ported as.


Just let the users here tell you what they may find, never hurts to know of an issue that your not aware of it yet.
I've been thinking about using a password on your hack to see what else you've done but I'll wait till you make more progress.

Also don't rush your hack just iron what you mentioned and apply it to a new rom.
If kuja killer or retro rain is willing I suggest you let them beta test your hack completely once you feel its ready for a final demo or full release.
That way they can tell you what needs to be fixed up or tinkered out.


Thanatos-Zero
Posted on 08-13-15 08:41 AM Link | Quote | ID: 160642


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I can already tell you that your levels needs to be fixed, to make it newbie friendly.

If you introduce a new concept, make sure it doesn't kill you in the first time.
My pal Mick Galbani and as well Megaman Omega know what we shouldn't do, when we design obstacles.

Allow me to introduce to you Mick Galbani
https://www.youtube.com/watch?v=rfZhPJfWnJg

Here he reviews the levels he plays.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Zieldak
Posted on 08-13-15 06:19 PM (rev. 2 of 08-13-15 06:20 PM) Link | Quote | ID: 160643


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I know. They are not. But I'm working on it, Gemini Man's first section is reworked, Top Man's stage is now complete (however, the 'new' tileset is not ready), introduces enemies and concepts, there is a surprise enemy (actually 2 of them) that are not introduced, however on purpose (IT'S A TRAP!). Hard Man's first section is much easier has less enemies. The junk section will be remade too. I always knew it was out-of-blue, hard, unfair.
Many removed elements will be used in the Doc stages.

Don't worry, this game is only in... Really Early Alpha stage. And will be for some time as I don't have enough time to work on it. Of course there will be Beta-testing and stuff. I already know at least TEN people who will get to test the game fully, some also got the Glitchy 2.1 too (at least 10 users, more if it was shared). But I don't know when. XD

I need opinions. Bug reports are welcome too, but major bugs only. For example, scrolling bugs.

MiniCompute
Posted on 08-13-15 07:15 PM Link | Quote | ID: 160644


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Posted by Zieldak
I know. They are not. But I'm working on it, Gemini Man's first section is reworked, Top Man's stage is now complete (however, the 'new' tileset is not ready), introduces enemies and concepts, there is a surprise enemy (actually 2 of them) that are not introduced, however on purpose (IT'S A TRAP!).Hard Man's first section is much easierhas less enemies. The junk section will be remade too. I always knew it was out-of-blue, hard, unfair.
Many removed elements will be used in the Doc stages.



~Your FIRED!!~

Reason being unable to beat MM3 without much sweat

Hard Man stage was never difficult, even the boss itself was simple if you manage to dodge his hard knuckle.


Zieldak
Posted on 08-13-15 09:16 PM (rev. 5 of 08-13-15 09:51 PM) Link | Quote | ID: 160645


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Much easier... is actually an enemy removed (first one), to make sure stuff are 'introduced' properly. No one ever said it was difficult. And a needle was removed from the Needle section, to properly introduce the new enemy, because the first one was turned into an E-tank. The Junk section is really unfair in the WIP one actually... Now that you can't see the enemies that well. (because everything is grey)

Zieldak
Posted on 08-18-15 10:58 AM Link | Quote | ID: 160694


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Well. I remade the rom, no more bugs cuz of the buggy conversion.


Model FZx
Posted on 08-30-15 11:03 PM (rev. 2 of 08-30-15 11:05 PM) Link | Quote | ID: 160970


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So, I played the Gemini Man demo. Pretty good work! There's just this one glitch when you die during the boss fight - going to the boss room after respawning acts like the Heatman door glitch, but instead of being hurt, the wall to the right acts as a door. This wouldn't be a problem for me as much... if I had a lot more than 2 bars of health left :-) I'm impressed by this work and hope you don't stop! Also, I'm sure you already know, but that thing where Break Man stands on and explodes so that rock could go down lower to the rest ofb the stage in the original is still there. Otherwise, I like what I see! Keep it up!

Oh! Also, is Gemini Man's stage the only playable one at the moment! All the other stages seem to be locked.

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Zieldak
Posted on 08-31-15 02:26 AM Link | Quote | ID: 160971


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Well, thanks. Gemini Man Demo is really outdated, you should try Mega Man Crimson Proof-of-Concept 1 or 2 instead.
Those bugs no longer exist (I'm not sure in POC, but the DEV version has no stage-related bugs right now, the credits scroll is messed up a bit however (text)... and no boss door animations, protoman explodes and stuff), and the level is totally different graphically and stuff. The "Breakman/Protoman Blocker" was intended to be opened in Gemini RE, but it will now be used somewhere else.
I don't have too much time to work on it, but I keep working on the hack. Now two hacks actually, I will reuse levels that I scrapped... And release them in an extra hack.

Model FZx
Posted on 08-31-15 04:20 AM Link | Quote | ID: 160972


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Ah I thought the top link was the recent. OK, I'll patch that now and re-review it then. Thanks!

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Model FZx
Posted on 09-01-15 04:45 PM Link | Quote | ID: 160985


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I finished fighting off all the 8 Robot Masters. I like what you did to the hack so far. Everything is well done, but I hope you can finish those one-room stages. Also hope you get the Doc Robot stages done as well!

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Zieldak
Posted on 09-20-15 01:50 PM Link | Quote | ID: 161173


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I'm trying, FZx. I'm trying.


Model FZx
Posted on 09-20-15 03:06 PM Link | Quote | ID: 161174


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Hey that's not half bad, actually! I like that!

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Main - ROM Hacking - Mega Man Crimson - a Mega Man 3 hack with Improvement 2.1! New thread | New reply

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