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Main - ROM Hacking - Mega Man Crimson - a Mega Man 3 hack with Improvement 2.1! New thread | New reply

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Thanatos-Zero
Posted on 12-19-14 12:36 AM Link | Quote | ID: 159137


Nipper Plant
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Posted by za909
This is looking really great, but don't tell me you're not good at doing graphics, everything I've seen from you so far whether it's NES or Gameboy, was absolute eye-candy.
Like I said a long time ago, I'm always available if there's some help needed with the music. (Though if I'm told to compose my own tracks, it's to be expected that they won't sound too Megaman-like)

I've learned how to program the NES, but hacking can sometimes prove to be of much greater difficulty, as you have to insert your own pieces of code into a working system.
(I believe there's a pointer table for all the enemy and boss AI, don't know where it is though)
There's a ton of junk data in the MM3 ROM, so it's not nearly as tedious to add stuff. If it's not like adding an entirely new game mechanic, you can probably get away with it without having to expand the PRG ROM to the 512kB limit of the MMC3.

You can listen to my hack music alpha .nsf (made with Famitracker)
Some of these are already in my hack.


This is some kickass work. We have been longing for a able composer for Odyssey a very long time.
We asked many for help, but ended up later having no time for the project at all.

I really hope we can get a composer like you.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Zieldak
Posted on 12-22-14 10:29 PM (rev. 7 of 05-11-15 07:33 PM) Link | Quote | ID: 159162


Crow
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Since: 12-01-11
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Well, I'm trying to do my best with the graphics. I think I did a good job with this one. But it still needs more elements.
This was inspired by MM3 Wily 4 stage, Rokko Chan Hockey Man stage, took platform tiles from MM9 Wily 2 and redrawn those. This is also a MMX themed design.
This is an animated image. [29 kb]

http://acmlm.kafuka.org/uploader/get.php?id=4784
*EDIT - Image Urlified*

I see spoilers are not working properly. Or it is used to hide stuff from unregistered guests?

Thanatos-Zero
Posted on 12-23-14 02:14 AM (rev. 2 of 12-23-14 02:15 AM) Link | Quote | ID: 159163


Nipper Plant
Level: 45

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Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1083 days
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They do not work.

Try these (without the stars)
[*spoiler][*/spoiler]
[*espoiler][*/espoiler]

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

EggplantPimp
Posted on 12-24-14 10:34 PM Link | Quote | ID: 159182


Buzzy Beetle
Level: 44

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Since: 04-30-07
From: Boo York, Home Of The Big Pumpkin

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I've been waiting for this hack for a long time, can't wait to play it when it's done.

____________________
- Nikki

Zieldak
Posted on 02-06-15 03:49 AM (rev. 2 of 02-06-15 03:49 AM) Link | Quote | ID: 159444


Crow
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It's been a while since I posted anything here... I'm still having trouble with the graphics. So I'm asking for help.

Which levels' graphics do you like from MM1-10, MMX1-3, MMGB1-5, MMWW, MMU or other fan games with unique tilesets? I will use these stages' tilesets as a base, to make my own.

About progress:
Levels and graphics: I'm remaking all of the levels I made before. I kinda hate them after playing other's hacks, fan-games. This is the reason why I'm remaking graphics too. This is like throwing everything in the recycle bin, but I think it will worth it.

Enemies, Bosses, etc.: I'm still having trouble with ASM. Yeah. I just don't know how to code.

Music: I have not even touched a bit or byte... MM2->MM1 is a totally different story.

Overall: I don't have too much time to work on the game... And because of the lack of knownledge (ASM...) I'm pretty limited in creative hacking. Also, the graphics I can make is too simple and MM9-10 like. I will be making this hack for a really long time...

NARFNra
Posted on 02-06-15 08:24 PM (rev. 2 of 02-06-15 08:31 PM) Link | Quote | ID: 159445


Koopa
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It's alright if it takes a while. I have the same issue with not knowing any real ASM.

---

I think the following areas have pretty good tilesets, I would look for more but I'm a little busy:

MMV Crystal Man
MMV Napalm Man
MMV's Fortresses

MMVI Blizzard Man
MMVI Napalm Man
MMVI's Fortresses

MMI GB's Wily Stage 1
MMIV GB's Wily Stages
Most of MMVGB

Zieldak
Posted on 02-07-15 04:45 AM (rev. 7 of 03-11-15 09:46 PM) Link | Quote | ID: 159449


Crow
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Well... At least Gemini Man's stage is getting finished.



Oh, some people mentioned YT removed the old video code... Well, you can C+P older one and replace the video code in it, hopefully.

Zieldak
Posted on 04-19-15 11:45 PM (rev. 4 of 04-20-15 12:49 AM) Link | Quote | ID: 159943


Crow
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Making progress... really-really slowly. I wasted like a month figuring out how the Stage Select screen stuff works and doing other stuff.

4 levels are finished (Gemini, Snake, Hard, Wily 5(lol)), one needs complete tileset replacement (Shadow), 4 are parially complete without a tileset. Doc Robot stages are completely untouched, will share the graphics with previous levels... mixed up.
Wily 1 is under construction. Only one specific reason. Wily levels are short.



There might be a name change happening soon. The word "Crimson" is sooo overused in Star Force media, it will be impossible to find anything about this game, even with the word "hack" (okay, actually has some results) or "NES" once it comes out (with this speed? never).
Hmm... Any ideas for a name? I've already renamed it actually, but it's name is really similar to an RM2 hack.

Music. Still NO with my skillz.

But hey, I might be giving out a demo soon. Gemini's stage is totally different from the one in the last 'demo'. Or another 3 year old hack of mine... with a totally unnoticable plot twist. Because why not?

That's all for now, at least the hack is not dead/cancelled or something.

MiniCompute
Posted on 04-20-15 02:31 AM Link | Quote | ID: 159946


Bubble
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If you can't hack the music thats alright for now, just leave the original in.
It maybe a long shot but have you asked infidelt to explain nes music hacking to you ?
If you need someone to test your demo I'll be more than happy to.

NARFNra
Posted on 04-20-15 06:12 PM Link | Quote | ID: 159959


Koopa
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I'm still willing to help with music!

Zieldak
Posted on 05-01-15 01:53 PM (rev. 3 of 05-01-15 11:52 PM) Link | Quote | ID: 160031


Crow
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That feel when your keyboard is not working and you don't have a spare at home, also all the shops are closed and you have to work with a single mouse and a gamepad.

But W1 is finished, W levels all have tilesets ready, map layout is complete for all levels except for W6.

So, here's a screeny of W2. The tileset is a mix between MM2 W2-3 and MM9 W4.



It's kinda funny I finish the Wily levels before the RM stages.

RetroRain
Posted on 05-01-15 08:42 PM Link | Quote | ID: 160034


Fuzz Ball
Level: 66

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I love how that screenshot looks. Like it was scanned from a magazine. The fact that it is grainy makes it look official, like something Capcom would put in Nintendo Power. It looks good!

____________________
My YouTube Channel

Zieldak
Posted on 05-01-15 11:34 PM (rev. 2 of 05-02-15 12:07 AM) Link | Quote | ID: 160035


Crow
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Thanks RetroRain! (Can I call you RR, huh?) I actually wanted the screenshot to be somewhat theft protected, but it indeed looks like a magazine scan.

Update!

W1, W2, W3, W4 and W5 (W5 now uses W4's databank) are now all finished (W4 and 5 lacks it's tileset, but it's ready too to be imported), all of the levels are now much longer (At least 20-22 screens now) with the exception of W4 and W5. W6 will not be touched until I finish RM stages. Because of the new length, W2 and W3 share some rooms/sections, but with different enemies. Unlike the MM Reloaded Wily levels (which are crap, I should do something with that...), MMC Wily will not be heavily repetative, it will be MM1 Cut Man-ish. All the Wily levels' length add up to 100+. It's long isn't it? With Wily 6, it will be 120+ long, using a ROM that is still pretty limited.



That now makes 8/18 complete (Gemini, Hard, Snake). Shadow needs tileset change. Some levels are to be shortened (Magnet, Top) and other levels are totally nulled (Needle, Spark). Doc Robot stages are 9001% garbage. I have most of the tilesets ready for the stages. Break Man fight needs to be relocated, it is still happening in Hard Man's boss room. Oh, but don't except this hack to be as awesome as RM2nC, DEM or other famous ROM hacks. It's an average Level redesign hack. Well, mostly with original graphics and longer levels. It will not be about challenges, only average MM experience... but will be the first hack using Kuja's MM3IP.

That's all for now.

Waitamin... Any favourite NES music or games with awesome soundtrack? I dunno, I may also accept some songs that are made by users, and credit those who made them. I thought about making my own, but I'm not a musician, huh.

NARFNra
Posted on 05-02-15 06:17 PM Link | Quote | ID: 160040


Koopa
Level: 25

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It's awesome you could expand the stages! That seems to be a lot of people's problem with MM3, so I bet that'll please a lot of people. I wish there was a way to make them less samey-looking but there's only so much you can do without serious rom work.

Here are some songs I think might be pretty cool.
Abadox - Blue Forest ~ Note that it would not be possible to keep the drum samples.
Batman - Laboratory Ruins ~ This song might be a little tricky to get a good imitation of, again partially because of sample usage.
Choujin Sentai Jetman - I've always found this one's ost a bit generically good, but it might have some stuff you'll like.
Kick Master - Aboard the Ship of Strife
Life Force - Life Force's ost is pretty simple and should be relatively easy to port over.

Anyway, If you want more examples, I can PM you! The thing to know is that in general, importing NES and Game Boy music is pretty easy, since they use similar restrictions and can easily have their soundtracks imported into Famitracker. You can do something kinda similar with SNES and some GBA and DS games, as well as Sega Genesis games, but it's a bit more work..

Zieldak
Posted on 05-08-15 10:13 PM (rev. 5 of 05-08-15 10:41 PM) Link | Quote | ID: 160069


Crow
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I was busy this week, so I didn't even touch the levels. Still 8/18 complete, which is bad news. But before I can mod the levels, I have to do something else first... I'm currently trying to create a new Stage Select layout (which I did before, but unfortunately, I deleted that ROM which had it, so I have to do it all again) and make Snake Man and Hard Man to be the Doc Robot stages. I am also trying to "hack" the Password system, so the Doc Robot images will be used by the correct RM's. I tried to do the same thing like 3-5 weeks ago, but I gave up because I didn't know how to do it. I think I do now.

Off-topic: I've found something I was working on 2 years ago. Robot Master Level data of Mega Man GB! O.o
I think I will finish that document and upload it once it's complete, maybe someone wants to hack MMGB. Unfortunately, the currect version of the document is based on my cancelled hack's level data, so I will have to rewrite it completely, with the exception of Cut's data.

za909
Posted on 05-10-15 12:08 PM Link | Quote | ID: 160075


Cheep-cheep
Level: 32

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It's amazing to see these fresh and new graphics, are they completely made from scratch?
I'm still willing to help with the music, you just need to ask. If you haven't touched the junk data at the end, it's even possible to get a few DPCM drums in there, best choice imo would be the ones you can hear in the Bucky o' Hare soundtrack (and Lagrange Point) because those fit the available size perfectly.
Or ultimately, if I know which parts of the RAM are dedicated to the sound engine I can throw it all away and put my own in there, which does a lot of things you never hear in Capcom games (Duty modulation, arpeggio chords, DPCM samples)
I would post an example of what it does here but it's a ROM file and I'm not sure if it's fine to post those even if I made everything in them.

Zieldak
Posted on 05-10-15 12:48 PM (rev. 4 of 05-10-15 11:58 PM) Link | Quote | ID: 160076


Crow
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Since: 12-01-11
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Posted by za909
It's amazing to see these fresh and new graphics, are they completely made from scratch?

Well, some of the graphics are made from scratch (but they're simple) and some are redesigns of existing ones. The scan-like screenshot I posted had a mixture of MM2 W2-3 and MM9 W4. And some are made by expanding 16-24x32-bit graphics to 32x32, somewhat resembling what it looked like. W5 for example, will have this kind of graphics. So, it's varied. I can't really make MM like graphics from scratch.

Posted by za909
I'm still willing to help with the music, you just need to ask. If you haven't touched the junk data at the end, it's even possible to get a few DPCM drums in there, best choice imo would be the ones you can hear in the Bucky o' Hare soundtrack (and Lagrange Point) because those fit the available size perfectly.
Or ultimately, if I know which parts of the RAM are dedicated to the sound engine I can throw it all away and put my own in there, which does a lot of things you never hear in Capcom games (Duty modulation, arpeggio chords, DPCM samples)

Well, I think I'm gonna finish the levels first. I dunno why.
I haven't touched any free space yet, but... Once I feel I'm ready for the music, I'll contact you.

Posted by za909
I would post an example of what it does here but it's a ROM file and I'm not sure if it's fine to post those even if I made everything in them.

Well, you can upload it. That isn't in the illegal category. It isn't affected by copyrights or other legalsomething stuff.

__UPDATE__



Well, I once did this before. But it didn't work properly, because 2 of the Doc Robot images were always missing when beating a stage or loading a password. Now I'm trying to do the same thing, because I actually figured out how can I fix it... In order to fix the Doc image thingy, I will have to "hack" the Password System itself!... I think.
RM images already cleared correctly, after beating the 8 main RMs, the Doc Robot images appear correctly in order, but... "loading the 8 RMs defeated password" isn't working as it should yet.
Oh, and yeah I know, I haven't renamed the bosses yet.

Why this change is being made?
- Because the level graphics and design needs to use Hard Man and Snake Man as the Doc Robot stages. It's that simple. And hey, MMC's Stage Select will be somewhat different from MM3, right?

Does that mean the passwords will work differently?
- Well, yes, some passwords will give different results.

But this is only a minor thing, this is all I can do on my own with my "knowledge".
I know, the RM names are incorrect. I forgot to change them.

Zieldak
Posted on 05-11-15 11:54 PM Link | Quote | ID: 160077


Crow
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__UPDATE__

Well. Once I find all the weapon get values for Hard, Spark, Snake, Shadow, the Alt.SS will be finished, with Snake and Hard as the Doc Robot masters.

As I wrote before, some passwords will give different results;
Hard dot's will become Spark's and vice versa.
Snake dot's will become Shadow's and vice versa.

And according to MegaFLE X's Current Level selector;
Hard's stage will now give Spark's weapon and vice versa.
Snake's stage will give Shadow's weapon and vice versa.

But these are only technical details, it will have no impact on gameplay or on the game itself at all.

Well, that's all for now. Still 8/18 levels however.

Zieldak
Posted on 05-14-15 05:47 PM (rev. 2 of 05-14-15 07:33 PM) Link | Quote | ID: 160098


Crow
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Moving around some bosses isn't as easy as it sounds... It certainly isn't. I spent like 10 days just to give Hard and Snake the Doc Robot levels...
I already swapped Needle's and Shadow's level data with Hard's and Snake's, but Spark's Doc Robot image is still not showing up. And here is why... I have to swap Needle's and Spark's data too in order to make it show up as Needle's.
The worst part in this I even have to change which boss' black square (the one being drawn when a boss is defeated) to the right place, I have to change which stage has which boss' intro, which boss uses which CHR, animation data, and many other things... At least now I know where to change these.
I think I was wrong when I wanted to swap Hard and Needle. I should've swapped Hard and Spark instead. I think this is what "learning from your mistakes" means.

But I actually did it. With a wrong palette set.



And now about Mega Man 3 Improvement. Kuja Killer has released 2.0 yesterday, which means, MMC will soon be converted from 1.3 to 2.0. He gave me some data of 2.0 (without intro data) before the release in case I wanted to expand my ROM and do the other stuff that is included in the notes.txt file, but I didn't really want to do it before it's actually released.

Well, that's all for now. At least I keep you guys updated.

Zieldak
Posted on 05-18-15 07:43 PM Link | Quote | ID: 160118


Crow
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Since: 12-01-11
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Mega Man Crimson now uses Kuja Killer's newly released Mega Man/Rockman 3 Improvement 2.0 patch as the base of the ROM instead of 1.3!
It was a bit tricky to do the upgrade from 1.3 (because it isn't really compatible with some of 2.0's changes), but at least I know how to use the Lunar IPS patcher for my advantage.
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Main - ROM Hacking - Mega Man Crimson - a Mega Man 3 hack with Improvement 2.1! New thread | New reply

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