Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,442,853
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-20-24 04:04 PM
Guest: Register | Login

0 users currently in ROM Hacking | 2 guests

Main - ROM Hacking - Mega Man Upgrade Patch New thread | New reply

Pages: 1 2 3 4 5 6 7

RetroRain
Posted on 05-29-14 07:50 AM Link | Quote | ID: 156644


Fuzz Ball
Level: 66

Posts: 735/994
EXP: 2437023
Next: 24828

Since: 09-30-07

Last post: 1929 days
Last view: 951 days
I'm considering adding a picture on the right side of the screen. Any suggestions? The Japanese Rockman pose, the Megaman 4 helmet?



____________________
My YouTube Channel

Vanya
Posted on 05-29-14 04:45 PM Link | Quote | ID: 156646


Red Koopa
Level: 27

Posts: 52/139
EXP: 105014
Next: 11145

Since: 01-22-13

Last post: 3287 days
Last view: 3286 days
The rock man 1 pose.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Korxroa
Posted on 05-30-14 04:14 AM Link | Quote | ID: 156651


Red Koopa
Level: 25

Posts: 3/120
EXP: 79451
Next: 10169

Since: 04-20-14

Last post: 3257 days
Last view: 3114 days
Added Feature Switch Weapon in MMUP? (Like Rockman 1 Complete Works)
Replace Switch Weapon with Pause (press "select" button not "start" button)

____________________
i'm [Censored]
Sorry my bad english, can't speak english :-(

Mega Man & Shantae Fan Lovers!!

Zieldak
Posted on 05-30-14 08:55 AM Link | Quote | ID: 156653


Crow
Level: 42

Posts: 139/387
EXP: 512067
Next: 9295

Since: 12-01-11
From: Hungary

Last post: 1305 days
Last view: 1196 days
Korxroa, huh... A Weapon Switcher replaced with the Pausing? . .. ... Retro, you shall do it! It may be only cycling to right, but would be great, MM1 doesn't have many weapons anyway. Pause is useless anyway but cheap against that boss.
Kuja made this for his own patch, so if you don't know what to do, ask him.

RetroRain
Posted on 05-30-14 10:04 PM (rev. 10 of 06-13-14 11:30 PM) Link | Quote | ID: 156655


Fuzz Ball
Level: 66

Posts: 736/994
EXP: 2437023
Next: 24828

Since: 09-30-07

Last post: 1929 days
Last view: 951 days
The weapon toggling via select button... I'm considering it.

I'm telling ya, when I got done releasing the initial version back in January, I was glad to wash my hands of this project. But now I have a fresh new spark in it. I'm so excited in getting back into it. I already have more notes, and the the readme and notes documents will be udpdated as well when I'm done.

So here is what is on the plate so far, for version 1.5:

- The two titlescreen options, Continue and Erase Data. DONE!
- Tweaked Upgrade Patch logo. DONE!
- Adding an image to the right side of the titlescreen. DONE!
- Better boss preview screen similar to Mega Man II's. DONE!
- Possibly updating the Megaman Sprite Weapon Palettes. DONE!
- Remove the Pause feature and put in Weapon toggling.
- Fix any bugs and glitches.

And that should be it!

Now the thing is, I want to do more than what is listed above, such as modify some graphics, make Metools and Sniper Joes more common, extend the length of some stages, such as Guts Man Stage (which I feel is too short), add an intro stage, but I'd rather do these things with my own hack.

All this Upgrade Patch is, is making a better base for ROM hackers to have an easier time hacking Mega Man 1. I can't tell you how tempting it is to just go ahead and start modifying graphics and level structures. But that would defeat the purpose of this Upgrade Patch. The goal is to update Megaman 1, not heavily alter it from its original status.

So there has to be a line drawn there. When I get done with this Upgrade Patch, I actually want to make a ROM hack out of it. Some of it is from the stuff I mentioned above, and other things are from the long list I made last year, before I started this project.

I have a ton of things I want to do to Megaman 1, but they will be separate from the Upgrade Patch. The Upgrade Patch is to be used by ANYONE for their MM1 hacks. That was the original intent of it.

I will consider doing the boss portraits/mugshots only if someone will hook me up with them. I am no graphics artist. I would need one for Dr. Wily as well. What I would do, is make the bosses have their mughsots, and when you select them, it would change over to their sprite forms for the boss preview screen.

Proper credit would be given for the maker of the mugshots.

And thank you for your interest in this project. It really motivates me even more to continue working on it!

____________________
My YouTube Channel

Vanya
Posted on 05-31-14 07:41 PM Link | Quote | ID: 156660


Red Koopa
Level: 27

Posts: 53/139
EXP: 105014
Next: 11145

Since: 01-22-13

Last post: 3287 days
Last view: 3286 days
I can provide the mugs for the Robot Masters.
I already have a full set for all 6 robot masters.
I would suggest just sticking to the Wily logo for his mug to preserve consistency with the rest of the games in the series.

I agree about drawing a strict line about what you add to the game.
The things on your list are more than enough. They are very useful additions that will no doubt be used and appreciated by users.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

RetroRain
Posted on 06-01-14 06:53 AM Link | Quote | ID: 156671


Fuzz Ball
Level: 66

Posts: 737/994
EXP: 2437023
Next: 24828

Since: 09-30-07

Last post: 1929 days
Last view: 951 days
Thank you Vanya.

Just put the mugshots in a CHR file, upload it, and give me the link. If you want to send it to me via email, let me know and I'll PM you my email address. I'll credit you in the readme file. Thanks.

Here are the new title screen options in action. Next, I'm going to be adding the Japanese Rockman pose on the right side of the screen.



____________________
My YouTube Channel

Vanya
Posted on 06-01-14 09:34 PM (rev. 6 of 06-02-14 07:06 AM) Link | Quote | ID: 156676


Red Koopa
Level: 27

Posts: 54/139
EXP: 105014
Next: 11145

Since: 01-22-13

Last post: 3287 days
Last view: 3286 days
http://www.mediafire.com/download/o9x45g5evjlxq5g/MMPD_ALPHA_Mugs_Archive.chr

There it is. The graphics for the background tiles are first and the sprite tiles are immediately after.
It includes all 8 robot masters from Powered Up. They Should work just fine as is without the sprite tearing that was in my original project.

EDIT:
About the title screen text; is it always going to say continue or are you going to give it a conditional and have it only say continue when there is a save file?

Also...
I was inspired when I was looking at my old hack and decided to redesign the stage select screen for my Megaman project that will use your patch as a base:

I'm tempted to make a quick mock-up in game maker to see how it'll look.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

RetroRain
Posted on 06-02-14 10:36 PM (rev. 2 of 06-02-14 10:38 PM) Link | Quote | ID: 156678


Fuzz Ball
Level: 66

Posts: 738/994
EXP: 2437023
Next: 24828

Since: 09-30-07

Last post: 1929 days
Last view: 951 days
I'm just going to leave the title screen options as they are. I don't feel like going crazy over little things like that.

Your new stage select screen looks great. I wish you luck with it. However, I should let you know that making that the way you want it, in the ROM, could take A LOT of work. Having done this CHR-ROM conversion, I can tell you that you're going to have to modify some of my code.

The game works like this.

Each stage has a corresponding value.

00 - Cutman
01 - Iceman
02 - Bombman
03 - Fireman
04 - Elecman
05 - Gutsman
06 - Wily 1
07 - Wily 2
08 - Wily 3
09 - Wily 4
0A - Titlescreen/Game Over
0B - Credits

These values work on the stage select screen also. So, when the cursor is on Cutman, the value is 00. When it is on Iceman, it is 01, etc. The way I programmed the background graphics CHR is based on the stage number you are on, and I put the CHR in the ROM in numerical order (open up in a graphics editor to see).

To add 2 more stages, you're going to have simply start logging the stage select code, and then figure it out and add on to it. To add Oil Man and Time Man, you're going to have to add two stages that have the values 0C and 0D, and have the game check for those. You're also going to have to update my CHR tables, and in order to do that, you're going to have to push all of the other code blocks over, and update every JSR accordingly (it's a bitch, I had to do this a million times).

I definitely think that this can be done, but it's not going to be a walk in the park. I was thinking about doing this (Mega Man: Upgrade Patch - Expansion Edition), adding two blank stages to the title screen, so anyone could go ahead and add 2 new levels of their choosing, but I don't know. At the moment, I don't feel up to it, and my priority is to finish this Upgrade Patch.

____________________
My YouTube Channel

Vanya
Posted on 06-02-14 11:03 PM (rev. 2 of 06-02-14 11:06 PM) Link | Quote | ID: 156679


Red Koopa
Level: 27

Posts: 55/139
EXP: 105014
Next: 11145

Since: 01-22-13

Last post: 3287 days
Last view: 3286 days
Yeah, I was pretty much counting on having to do a lot of logging.
I did it when I hacked the MM5 stage select so I wasn't expecting this to be much different...
Well, except that I don't have to port over all the bosses and enemies like I would have my project was still based on MM5.

I appreciate the head's up about how the stages work. I'm actually planning to add a total of 4 stages to my project so if my limit is going up to 0F without having to rewrite the system then that'll work out just fine.

If you're cool with it, after the final version of the patch is out I'll go ahead and do the work to add the extra stages. It'll be my contribution since it would be nice for others to have it and I have to anyway.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

RetroRain
Posted on 06-03-14 03:05 AM Link | Quote | ID: 156681


Fuzz Ball
Level: 66

Posts: 739/994
EXP: 2437023
Next: 24828

Since: 09-30-07

Last post: 1929 days
Last view: 951 days
Of course I'm cool with it. Do as you please.

By the way, I'm almost done with the titlescreen.

____________________
My YouTube Channel

Vanya
Posted on 06-03-14 10:27 AM Link | Quote | ID: 156686


Red Koopa
Level: 27

Posts: 57/139
EXP: 105014
Next: 11145

Since: 01-22-13

Last post: 3287 days
Last view: 3286 days
Coolio. B)

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Trinitronity
Posted on 06-03-14 05:56 PM Link | Quote | ID: 156687


Porcupo
Level: 38

Posts: 62/311
EXP: 350880
Next: 19567

Since: 02-04-13

Last post: 1932 days
Last view: 574 days
Posted by RetroRain
The weapon toggling via select button... I'm considering it.
- Remove the Pause feature and put in Weapon toggling.


Wait, what do you mean with "Remove the Pause feature"?
Every good game has a Pause feature, and not having a Pause feature is a big video game flaw, since the Pause feature exists for a reason: To pause the game, so you can do other business like answering to the phone or going to the toilet.

Vanya
Posted on 06-03-14 08:42 PM (rev. 2 of 06-03-14 08:44 PM) Link | Quote | ID: 156689


Red Koopa
Level: 27

Posts: 58/139
EXP: 105014
Next: 11145

Since: 01-22-13

Last post: 3287 days
Last view: 3286 days
Posted by Trinitronity
Posted by RetroRain
The weapon toggling via select button... I'm considering it.
- Remove the Pause feature and put in Weapon toggling.


Wait, what do you mean with "Remove the Pause feature"?
Every good game has a Pause feature, and not having a Pause feature is a big video game flaw, since the Pause feature exists for a reason: To pause the game, so you can do other business like answering to the phone or going to the toilet.


MM1 has 2 pause buttons.
START pauses the game and brings up the weapon screen.
SELECT only pauses the screen and is the source of the glitch that allows the multi-hit trick.


@Retro: Do you see any possible issues with expanding the small pause menu into a full screen one?

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

RetroRain
Posted on 06-04-14 03:26 AM Link | Quote | ID: 156691


Fuzz Ball
Level: 66

Posts: 741/994
EXP: 2437023
Next: 24828

Since: 09-30-07

Last post: 1929 days
Last view: 951 days
I think it would be easier than the stage select screen, to be honest with you. You'd just have to log the code for it, and expand on it. The game automatically redraws the screen after you come back from the inventory screen, and obviously it acts as a pause screen. I don't see many problems with programming the inventory screen, except if you go and add new things, since everything is related to the CHR code I have in there.

____________________
My YouTube Channel

Trinitronity
Posted on 06-04-14 11:48 AM Link | Quote | ID: 156694


Porcupo
Level: 38

Posts: 64/311
EXP: 350880
Next: 19567

Since: 02-04-13

Last post: 1932 days
Last view: 574 days
Posted by Vanya

MM1 has 2 pause buttons.
START pauses the game and brings up the weapon screen.
SELECT only pauses the screen and is the source of the glitch that allows the multi-hit trick.


Wait, 2 pause buttons?
This game...has 2 pause buttons?
...WHAT WERE THEY THINKING?!
I mean, WHY would someone add two pause buttons, which both pause the game, but only one of them brings up the weapon menu? That just doesn't make any sense.

Chaobomr
Posted on 06-04-14 08:27 PM Link | Quote | ID: 156698


Buster Beetle
Banned: Spammer takeover?
Level: 45

Posts: 331/467
EXP: 638333
Next: 21831

Since: 05-07-13
From: The dirty south

Last post: 3474 days
Last view: 3473 days
Posted by Trinitronity

Wait, 2 pause buttons?
This game...has 2 pause buttons?
...WHAT WERE THEY THINKING?!
I mean, WHY would someone add two pause buttons, which both pause the game, but only one of them brings up the weapon menu? That just doesn't make any sense.
The Legend of Zelda comes to mind.

____________________
Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

Vanya
Posted on 06-04-14 11:02 PM (rev. 2 of 06-04-14 11:03 PM) Link | Quote | ID: 156700


Red Koopa
Level: 27

Posts: 59/139
EXP: 105014
Next: 11145

Since: 01-22-13

Last post: 3287 days
Last view: 3286 days
Posted by RetroRain
I think it would be easier than the stage select screen, to be honest with you. You'd just have to log the code for it, and expand on it. The game automatically redraws the screen after you come back from the inventory screen, and obviously it acts as a pause screen. I don't see many problems with programming the inventory screen, except if you go and add new things, since everything is related to the CHR code I have in there.


Cool. I figured as much.
I'll definitely be adding two additional weapons for Oilman and Timeman.
I think having to intimately learn your CHR code is a given at this point.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Korxroa
Posted on 06-05-14 04:37 AM Link | Quote | ID: 156703


Red Koopa
Level: 25

Posts: 5/120
EXP: 79451
Next: 10169

Since: 04-20-14

Last post: 3257 days
Last view: 3114 days
@Vanya: not full screen like Weapons Energy from Mega Man 4

New Features in v1.5 or skip v1.6
1. Added Border Weapon Menu (Mega Man 3) via start button
2. Flashing Text "READY" Like The Wily Wars version of Mega Man 1 or Mega Man 2-6
3. Appear Text You Got Feature (Six Robot Masters) like Mega Man 3-6 not Mega Man 2

replace text Clear Points wtih You Got

YOU GOT XXX for weapon name example: ROLLING CUTTER, THUNDER BEAM, SUPER ARM etc

No Appear You Got in Fortress Bosses example: Yellow Devil, Copy Mega Man, CWU-01P, Wily Machine etc

____________________
i'm [Censored]
Sorry my bad english, can't speak english :-(

Mega Man & Shantae Fan Lovers!!

RetroRain
Posted on 06-07-14 03:06 AM (rev. 2 of 06-07-14 03:24 AM) Link | Quote | ID: 156710


Fuzz Ball
Level: 66

Posts: 744/994
EXP: 2437023
Next: 24828

Since: 09-30-07

Last post: 1929 days
Last view: 951 days
Final Titlescreen



Next Up: Boss Preview Screen

By the way, does anyone know if there are still problems/glitches running the latest version on the Everdrive N8?

____________________
My YouTube Channel
Pages: 1 2 3 4 5 6 7


Main - ROM Hacking - Mega Man Upgrade Patch New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.030 seconds. (340KB of memory used)
MySQL - queries: 132, rows: 171/172, time: 0.020 seconds.