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Main - ROM Hacking - Mega Man Upgrade Patch | New thread | New reply |
Vanya |
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Red Koopa Level: 27 Posts: 25/139 EXP: 105076 Next: 11083 Since: 01-22-13 Last post: 3292 days Last view: 3291 days |
It's totally understandable to look after your health first. That said know that at least for my part I'm very appreciative of your efforts and will be eternally grateful. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
dreamerman |
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Red Paragoomba Level: 18 Posts: 18/52 EXP: 27089 Next: 2808 Since: 01-10-10 From: Santiago Last post: 948 days Last view: 948 days |
It´s possible change
this: for this? |
kuja killer |
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Level: 55 Posts: 355/628 EXP: 1243783 Next: 70406 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 281 days Last view: 6 days |
unless there was some moderate to large amount of custom ASM work involved, the answer is no unfortantely |
infidelity |
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Fuzz Ball Level: 66 Posts: 459/968 EXP: 2367876 Next: 93975 Since: 05-24-07 Last post: 957 days Last view: 813 days |
Those mug shots do look pretty cool.
I would love to see an entire revamp of Megaman 1-6's mugshot designs. I've been out of the MM scene for a long time, but I really liked what I saw just now, not sure if this has been done already, the revamp of 1-6's mugshots. |
Vanya |
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Red Koopa Level: 27 Posts: 27/139 EXP: 105076 Next: 11083 Since: 01-22-13 Last post: 3292 days Last view: 3291 days |
Posted by dreamerman I did this in mm5, now that i will have access to an expanded mm1 rom i'll be recreating it and adding much more. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
infidelity |
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Fuzz Ball Level: 66 Posts: 460/968 EXP: 2367876 Next: 93975 Since: 05-24-07 Last post: 957 days Last view: 813 days |
Those look fantastic!! :-)
Lets hope 2-6 get revamped mug shots! |
Zieldak |
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Crow Level: 42 Posts: 128/387 EXP: 512342 Next: 9020 Since: 12-01-11 From: Hungary Last post: 1310 days Last view: 1201 days |
Actually. I've been working on something like a year ago:...
Revamping these mugshot is pretty hard. My mugshot's big problem, is the Metal Blade on his head. If I want to have the blue "shine" on it, I'll already exceed the palette limitations. :/ BTW, I think I made his head a bit funny. And the blade is also a bit small... :/ EDIT: |
infidelity |
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Fuzz Ball Level: 66 Posts: 461/968 EXP: 2367876 Next: 93975 Since: 05-24-07 Last post: 957 days Last view: 813 days |
Wow nice work there! I like the new perspective of viewing Metalman's face from the front, than the usual front/side profile.
Just saw your edit. Personaly I like the blue streaks within the blade, but its all about the designers choice! Still, very nice work! |
Zieldak |
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Crow Level: 42 Posts: 129/387 EXP: 512342 Next: 9020 Since: 12-01-11 From: Hungary Last post: 1310 days Last view: 1201 days |
Thanks. I like it more in blue too, but you know, 4 colours / 16×16. But if it's on the sprite layer, it's actually possible. And this is still not good, the upper-left 16×16 part of the mugshot, still exceeds NES limitations. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 681/994 EXP: 2438002 Next: 23849 Since: 09-30-07 Last post: 1934 days Last view: 956 days |
IT'S DONE!!!!!
The f*cking ROM is done!!!! I was going to go to the gym an hour ago, but I decided to just finish the final parts of the ROM. I am proud to say that the Upgrade Patch is done!!! I just have to type up some information, create the patch, and voila!! ____________________ My YouTube Channel |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 193/467 EXP: 638721 Next: 21443 Since: 05-07-13 From: The dirty south Last post: 3479 days Last view: 3477 days |
Can't wait to check it out! ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 683/994 EXP: 2438002 Next: 23849 Since: 09-30-07 Last post: 1934 days Last view: 956 days |
Go get it!
http://acmlm.kafuka.org/board/thread.php?id=7840 ____________________ My YouTube Channel |
s_ryo |
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Goomba Level: 14 Posts: 21/32 EXP: 12682 Next: 389 Since: 11-16-10 Last post: 2828 days Last view: 1466 days |
wow. It's a special new year present.
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RetroRain |
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Fuzz Ball Level: 66 Posts: 684/994 EXP: 2438002 Next: 23849 Since: 09-30-07 Last post: 1934 days Last view: 956 days |
There will be a V2 Patch, since I found only 2 bugs last night. But they are both very minor.
The first one, is that the In-Level Address reverts back pre-maturely, so Dr. Wily's crying pose is glitched for just a couple of seconds. And the second one isn't really a bug. I simply forgot to take the score out of the Game Over screen. Don't ask me how I forgot to do that. ____________________ My YouTube Channel |
infidelity |
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Fuzz Ball Level: 66 Posts: 464/968 EXP: 2367876 Next: 93975 Since: 05-24-07 Last post: 957 days Last view: 813 days |
If you had me beta test before the release, I wouldve found'em. Lol. :-p |
RetroRain |
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Fuzz Ball Level: 66 Posts: 685/994 EXP: 2438002 Next: 23849 Since: 09-30-07 Last post: 1934 days Last view: 956 days |
Posted by infidelityI know, but I just wanted to be done with this thing already. Can you really blame me? I released an updated patch, V2, which fixes those two bugs I found. You can grab it at the other thread. http://acmlm.kafuka.org/board/thread.php?id=7840 ____________________ My YouTube Channel |
Vanya |
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Red Koopa Level: 27 Posts: 29/139 EXP: 105076 Next: 11083 Since: 01-22-13 Last post: 3292 days Last view: 3291 days |
Posted by Zieldak Posted by Zieldak Actually that looks perfectly doable if you manage your palettes and sprites well. Remember you can overlap as many sprites as you like as long as you don't exceed the per scan line limit. Check out my Timeman mug. It's using like 4 palettes and a lot of sprites. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
infidelity |
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Fuzz Ball Level: 66 Posts: 467/968 EXP: 2367876 Next: 93975 Since: 05-24-07 Last post: 957 days Last view: 813 days |
@Vanya
Do you still keep the original 8 robot master layout, 3 top, 2 middle, 3 bottom? I ask cause im curious of your sprite layering, and if it interfears with the other mugshots that have sprite tiles. If this is not the case, im assuming it would be used in a way that my Ultra 2 uses, one mugshot at a time. |
Vanya |
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Red Koopa Level: 27 Posts: 30/139 EXP: 105076 Next: 11083 Since: 01-22-13 Last post: 3292 days Last view: 3291 days |
Standard Layout.
I don't recall if there were tile issues, but if there were I probably relied on turning off tile limits since I never intended for this to be played on real hardware. Edit: My emulator lied!! ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
infidelity |
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Fuzz Ball Level: 66 Posts: 469/968 EXP: 2367876 Next: 93975 Since: 05-24-07 Last post: 957 days Last view: 813 days |
Wow all within the 8 sprite limit! Im impressed! That is one of the sleekest boss select screens for Megaman ive seen. :-) |
Main - ROM Hacking - Mega Man Upgrade Patch | New thread | New reply |
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