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Main - ROM Hacking - Super Mario Galaxy 2 EX New thread | New reply

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Trinitronity
Posted on 08-16-13 01:08 PM Link | Quote | ID: 154571


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Hello again,
after reading the article of Super Mario Galaxy 2 in The Cutting Room Floor, I came to the idea of making a hack of Super Mario Galaxy 2, which does the following:
-it adds back Ice Mario and Flying Mario
-it adds back all the unused SMG leftover enemies and objects
->the only exceptions being Cataquacks, since they crash SMG2 even if you add back their models
-it adds some of the unused SMG galaxies and zones
->including the infamous Starman Fort and Home Planet
-it adds some new galaxies as well
->mostly recreations of already exisiting courses from other Mario games
->also adds a few Banjo-Kazooie courses, which can be SMG2-fied with just little effort
With all that said, I want to do this hack, but I have questions:
What SMG/SMG2 editor would you suggest me (I have a noteboock with Windows 7)?
How do I play Wii hacks without the use of Homebrew Channel?
How do I port models from SMG into SMG2 (in order to make most of the unused SMG leftover work like described at TCRF)?
How do I make new galaxies, if I already have the models needed for a galaxy's zone?
How do I add new music tracks?
I would be very glad, if someone could help me there. Thanks in advance!

Polari
Posted on 08-16-13 01:11 PM Link | Quote | ID: 154572

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Umm, I thought Super Mario Galaxy 2.5 already existed?

Trinitronity
Posted on 08-16-13 01:14 PM Link | Quote | ID: 154573


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Oh right, almost forgot about that one.
However, as far as I remember, it doesn't do these things what I planned to do.
So...how should the hack be called then?

Polari
Posted on 08-16-13 01:17 PM Link | Quote | ID: 154574

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Posted by Trinitronity
Oh right, almost forgot about that one.
However, as far as I remember, it doesn't do these things what I planned to do.
So...how should the hack be called then?


It has almost everything you mentioned, except Starman's Fort and HomePlanet.

There are only 2 SMG2 editors, Anarchy in the Galaxy and Whitehole. Whitehole is much easier for newbies to use

Also, from the sound of it, you have never editted the game yourself, so I doubt a project to this scale will get finished.

Trinitronity
Posted on 08-16-13 01:29 PM Link | Quote | ID: 154575


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Actually, no.
-I didn't saw Flying Mario or Ice Mario anywhere
-I didn't saw any of the unused SMG leftovers (Ice Swoopers, Tweesters, Galactic Tornadoes, Torpedo Teds, Blue Star Chips, etc.)
-no recreations of the unused galaxies/zones of SMG
It does have a remake of Bomb-Omb Battlefield and new music tracks, though.
Also, I will very probably go with Anarchy in the Galaxy, since I'm going to hack SMG2 and not SMG1.

Chaobomr
Posted on 08-16-13 06:38 PM Link | Quote | ID: 154576


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Get both.



You could probably use a Wii emulator to play it, but I'm not so confident that a notebook will be able to handle it

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Trinitronity
Posted on 08-18-13 12:26 PM Link | Quote | ID: 154585


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Okay, first question: How do I turn the WBFS file of the NTSC Super Mario Galaxy 2 into a ARC file or a RARC file or any other file which Anarchy can read?

MiniCompute
Posted on 08-19-13 12:20 PM Link | Quote | ID: 154593


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Posted by Trinitronity
Hello again,
after reading the article of Super Mario Galaxy 2 in The Cutting Room Floor, I came to the idea of making a hack of Super Mario Galaxy 2, which does the following:
-it adds back Ice Mario and Flying Mario
-it adds back all the unused SMG leftover enemies and objects
->the only exceptions being Cataquacks, since they crash SMG2 even if you add back their models
-it adds some of the unused SMG galaxies and zones
->including the infamous Starman Fort and Home Planet
-it adds some new galaxies as well
->mostly recreations of already exisiting courses from other Mario games
->also adds a few Banjo-Kazooie courses, which can be SMG2-fied with just little effort
With all that said, I want to do this hack, but I have questions:
What SMG/SMG2 editor would you suggest me (I have a noteboock with Windows 7)?
How do I play Wii hacks without the use of Homebrew Channel?
How do I port models from SMG into SMG2 (in order to make most of the unused SMG leftover work like described at TCRF)?
How do I make new galaxies, if I already have the models needed for a galaxy's zone?
How do I add new music tracks?
I would be very glad, if someone could help me there. Thanks in advance!


Screenshots or none of this ever happen.
If ypu are indeed making this please provide one screenshot or 2 about it or this thread maybe closed

Trinitronity
Posted on 08-19-13 04:56 PM Link | Quote | ID: 154594


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But how, if I can't even open SMG2 with Anarchy in the Galaxy?
And I can't post it into the Hack Ideas Thread as well, because that would be a necro bump otherwise...

Polari
Posted on 08-19-13 06:00 PM (rev. 2 of 08-19-13 06:02 PM) Link | Quote | ID: 154595

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So let me get this straight... You started a project that is going to have those SMG1 unused enemies in SMG2, have the Red Star and Ice Mario, imports of Bob-Omb Battlefield and other retro stages, and new galaxies, yet you haven't even opened the editor yet?

Also, Dolphin can extract the iso, and Whitehole edits both SMG1 and SMG2.

Google is your friend

Trinitronity
Posted on 08-19-13 06:33 PM Link | Quote | ID: 154596


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Posted by Polari
So let me get this straight... You started a project that is going to have those SMG1 unused enemies in SMG2, have the Red Star and Ice Mario, imports of Bob-Omb Battlefield and other retro stages, and new galaxies, yet you haven't even opened the editor yet?

Also, Dolphin can extract the iso, and Whitehole edits both SMG1 and SMG2.

Google is your friend

Odd, all the websites said that Whitehole is SMG1 exclusive. Will download Whitehole then.
Also, while I will add retro stages, I will definitely NOT add Bomb-Omb Battlefield.
Not that I don't like this stage, I actually do like this stage a lot. It's just that there are so many fan-created version of this course, that I lost motivation to do that particular course. However, I did had planned to do a fusion of Cool Cool Mountain and Snowman's Land (called "Snowman's Mountain Galaxy").
Also, while I will say that I will import the unused SMG1 stuff to SMG2, then it really isn't so spectacular like you think. I just add these unused stuff, which is coded already (like the Koopa Kameks and the Land Mines, and every unused SMG1 leftover from SMG2).

Polari
Posted on 08-19-13 06:35 PM Link | Quote | ID: 154597

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Have fun importing those Beta Bowser Landmines into SMG2. Not even SMG2.5 team has managed to do that yet

Trinitronity
Posted on 08-19-13 06:38 PM Link | Quote | ID: 154598


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Well, I could always try.
However, Whitehole doesn't read WBFS files as well. What should I do?

Polari
Posted on 08-19-13 06:39 PM Link | Quote | ID: 154599

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Posted by Trinitronity
Well, I could always try.
However, Whitehole doesn't read WBFS files as well. What should I do?


You are suppose to extract the files first...

Trinitronity
Posted on 08-19-13 06:44 PM Link | Quote | ID: 154600


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How do I do that?

MiniCompute
Posted on 08-19-13 11:00 PM Link | Quote | ID: 154602


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Posted by Trinitronity
But how, if I can't even open SMG2 with Anarchy in the Galaxy?
And I can't post it into the Hack Ideas Thread as well, because that would be a necro bump otherwise...


Simple, show your project editor window and show what things you have changed.
Hit the print screen button, open windows paint click paste as new image and save as png.

You may use photobucket imageshack.us or any other legit photosharing site host your image urls.


Trinitronity
Posted on 08-19-13 11:05 PM (rev. 2 of 08-20-13 11:55 AM) Link | Quote | ID: 154604


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Okay, I will as soon as I have found out, how to extract WBFS files into a format, which WhiteHole can read.
Can some help me there, please?
EDIT: Okay, I could convert the WBFS file into an ISO file. However, I now have problem extracting the files from the ISO, but I don't know, how I should do that...

Polari
Posted on 08-20-13 12:17 PM Link | Quote | ID: 154605

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Open Dolphin. Right click SMG2, then press Properties. From that, go to filesystem. Right click 'Disk' then select 'Extract All Files'

Trinitronity
Posted on 08-20-13 03:30 PM Link | Quote | ID: 154606


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Posted by Polari
Open Dolphin. Right click SMG2, then press Properties. From that, go to filesystem. Right click 'Disk' then select 'Extract All Files'

Thanks, it worked:

Now I have a new question: How do I zoom in and out?
Thanks in advance!

Chaobomr
Posted on 08-20-13 06:38 PM Link | Quote | ID: 154608


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+ and - keys, maybe?

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Main - ROM Hacking - Super Mario Galaxy 2 EX New thread | New reply

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