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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - ROM Hacking - Making bosses tougher in SMB3 New thread | New reply

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Chaobomr
Posted on 08-27-13 04:31 AM Link | Quote | ID: 154669


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Looks like there's a new one!



I don't intend on fixing it in any way, shape, or form. Sorry if I'm gloating

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MiniCompute
Posted on 08-27-13 05:42 AM Link | Quote | ID: 154670


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so really what you did is increase the number of hits for the boss to die.
Also you enabled it where the boss would constantly follow mario eh ?
Not bad man he reminds me a little bit of that yellow shell koopa troopa.

Chaobomr
Posted on 08-27-13 02:03 PM Link | Quote | ID: 154673


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What I meant was that when I increased the number of hits, the boss room would constantly shake during the next to last one. Boss constantly follows already.

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Insectduel
Posted on 08-27-13 10:22 PM Link | Quote | ID: 154676


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Hmmm based on my SMB3SMAS documents I've written and I have good knowledge of ASM gives me a challenge. I wonder if I can increase the number of stomps for each Koopa Kid, that means the fire hits must go with it. It should be easy like I created many other codes.
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Main - ROM Hacking - Making bosses tougher in SMB3 New thread | New reply

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