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Main - ROM Hacking - Making bosses tougher in SMB3 | New thread | New reply |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 97/467 EXP: 638682 Next: 21482 Since: 05-07-13 From: The dirty south Last post: 3478 days Last view: 3477 days |
Looks like there's a new one!
I don't intend on fixing it in any way, shape, or form. Sorry if I'm gloating ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
MiniCompute |
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Bubble Level: 66 Posts: 435/981 EXP: 2421185 Next: 40666 Since: 04-25-07 Last post: 488 days Last view: 696 days |
so really what you did is increase the number of hits for the boss to die.
Also you enabled it where the boss would constantly follow mario eh ? Not bad man he reminds me a little bit of that yellow shell koopa troopa. |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 98/467 EXP: 638682 Next: 21482 Since: 05-07-13 From: The dirty south Last post: 3478 days Last view: 3477 days |
What I meant was that when I increased the number of hits, the boss room would constantly shake during the next to last one. Boss constantly follows already. ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
Insectduel |
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Hammer Brother Level: 68 Posts: 823/1069 EXP: 2687446 Next: 41354 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
Hmmm based on my SMB3SMAS documents I've written and I have good knowledge of ASM gives me a challenge. I wonder if I can increase the number of stomps for each Koopa Kid, that means the fire hits must go with it. It should be easy like I created many other codes. |
Main - ROM Hacking - Making bosses tougher in SMB3 | New thread | New reply |
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