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Main - ROM Hacking - zelda hack New thread | New reply


Asher
Posted on 06-27-13 12:12 AM (rev. 3 of 07-01-13 07:41 PM) Link | Quote | ID: 154184


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Greetings fellow rom hackers, I'm Asher an amateur rom hacker who found this forum mostly from the success of Parallel worlds.

I've browsed a bit for the past few days and decided I'd sign up and propose the idea I had for a rom hack. The reason I'm really proposing anything is because I'm looking for people who may be willing to help me make this idea a reality. I've messed around with a lot of rom hacking tools especially Zelda and my main problems are the rom corrupting from my own mistakes and not being able to do certain things on my own like graphics, music, etc

I figured if anyone liked my idea enough they'd be willing to help out, or at least give me advice or ideas as to what I should do to make my hack the best I can.

So here is my idea for the rom hack I'm calling Meadow of Shadows ( subject to change )

A bit of backstory to my idea: Long before Hyrule existed the land was shrouded in what is known as the Meadow of Shadows, a beautiful land full of treasure and wonders. However all these amazing things came at the price of darkness. The land was filled with all sorts of monsters and negative emotions. The people were greedy and could not enjoy their treasures. Eventually it became too much to handle and they began hiding their treasure away where no one even themselves could not get it back again. As they did this the shadows slowly began to disperse as time passed on.

Years into the future the tales of these treasures are passed on into present day Hyrule. Many thieves have tried unlocking the secrets and treasures but all fail. You play as Link who one day while preforming an errand for your uncle who is a knight of the royal family you hear that one of the chambers was discovered and the treasure was stolen, releasing the shadows back onto parts of the land. A famous explorer known as Ketsu approaches Link and requests that he help him try to discover who did this and take them down.

There are still a lot of ideas I'm thinking about and how I'll do this but I really would like to see if there is anyone interested in helping me with ideas, development, and what not. If you have anything you'd like to say about the game or want to join me on working on it please do!


amarcum81
Posted on 06-27-13 07:02 AM Link | Quote | ID: 154185


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Exactly what Zelda game are you wanting to hack? I'm going to assume Zelda: A Link to the Past, correct? As of now, all you have is an idea and no in-game material to present to the community. From personal experience, I'd come back with some work already done, this will get more folks around here interested in your project if they could see some of your idea's. Not trying to be rude in any way, just a simple suggestion. Good luck with your project.


Asher
Posted on 06-27-13 09:42 AM Link | Quote | ID: 154186


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Yeah it's Zelda LttP, sorry about that I made this thread rather hastily. Though even if i were to make something it wouldn't be much for eye candy which is usually what attracts people to this stuff but I'll try to make up some stuff from what I can do.

MiniCompute
Posted on 06-27-13 08:27 PM Link | Quote | ID: 154188


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Posted by CrispyPotato
Yeah it's Zelda LttP, sorry about that I made this thread rather hastily. Though even if i were to make something it wouldn't be much for eye candy which is usually what attracts people to this stuff but I'll try to make up some stuff from what I can do.


If you really feel that strongly about doing a hack like that I recommend you do some reasearch while building up your hack.


Taken from:
http://zelda.wikia.com/wiki/Timeline
Creation of Hyrule until Ocarina of Time
The world is created by the Golden Goddesses, along with the Triforce. The events of Skyward Sword occur. Afterward, during an "era of chaos" the Sacred Realm is sealed. The kingdom of Hyrule is then established during the "era of prosperity", ruled by the Royal Family of Hyrule. The events of The Minish Cap then occur, followed by the events of Four Swords. During these two games, the origin of Vaati is explained, and he is left sealed within the Four Sword. Afterward, knowledge of the Triforce spreads, and the Hyrulean Civil War results as various tribes fight to acquire it. The war ends when the Royal Family of Hyrule unites the land. Shortly after the war's end, the events of Ocarina of Time occur, during which three separate timelines branch out.
\

Just a heads up warning before hacking ltttp get use to hyrule magic its not like lunar magic super mario world.
Also use black magic for extracting gfx and reinserting modified tiles and what not.\
I advise you get people to chip in off and on to reduce the time of work needed to make this.
Its sounds like an interesting idea but unless people see some work of your hack and where its going, you may not get very far at all.

Best of luck on it.

Asher
Posted on 06-27-13 11:10 PM Link | Quote | ID: 154192


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A few questions before I start with hacking the game since I've had a lot of difficulties with Hyrule Magic in the past.

1. What version of the rom is best to use for distributing the ips file?
2. Is the Zcompress + YY-CHR method better or the manual export import?
3. Can the opening scene of the game be edited? ( With aghanim and all that )
4. Is there anyone who knows how to do the big key chest key mechanic from parallel worlds that would be willing to explain/help me with that?

If anyone else has any advice for hacking Zelda 3 it would be greatly appreciated, as well as thank you to MikeTechno for the words of encouragement!

MiniCompute
Posted on 06-28-13 01:43 AM Link | Quote | ID: 154193


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Posted by CrispyPotato
A few questions before I start with hacking the game since I've had a lot of difficulties with Hyrule Magic in the past.

1. What version of the rom is best to use for distributing the ips file?
2. Is the Zcompress + YY-CHR method better or the manual export import?
3. Can the opening scene of the game be edited? ( With aghanim and all that )
4. Is there anyone who knows how to do the big key chest key mechanic from parallel worlds that would be willing to explain/help me with that?

If anyone else has any advice for hacking Zelda 3 it would be greatly appreciated, as well as thank you to MikeTechno for the words of encouragement!


1.use the legend of zelda.smc (E) for patching and making ips.
2. whatever you feel comfortable with, if you like doing everything in one sweep use zcompress.
If you like to edit each gfx file and get a better understanding of the gfx detail use black magic.
That feature still works, I wish someone would do a quick fix so it could do allgfx.bin like LM.
3.I'm not that sure but editing the gfx would help out alot.
4.if you can catch puzzle dude ask him to give you a brief explaination on how it works.

Asher
Posted on 06-28-13 06:56 AM Link | Quote | ID: 154197


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Update! I began working on Links' sprites and I'm actually pretty proud considering how difficult it was to import them back in.

This is only his side shot and towards the camera but I'm still working diligently just so people see that I have an intent on working on this and not just relying on others to do it for me





More to come soon, also working on the title screen and a new castle design.

puzzledude
Posted on 06-28-13 01:54 PM (rev. 4 of 06-28-13 02:12 PM) Link | Quote | ID: 154200


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Posted by CrispyPotato
A few questions before I start with hacking the game since I've had a lot of difficulties with Hyrule Magic in the past.

1. What version of the rom is best to use for distributing the ips file?
2. Is the Zcompress + YY-CHR method better or the manual export import?
3. Can the opening scene of the game be edited? ( With aghanim and all that )
4. Is there anyone who knows how to do the big key chest key mechanic from parallel worlds that would be willing to explain/help me with that?

1. Doesn't really matter, but usually it is U ! without the header (since everyone seems to have this one). The other logical choice is the E ! also without the header. These two are the US and EU roms.

2. I always use zcompress in a combination with yy-chr, since this method seems to work properly.

3. Only with advanced asm (not really recommended), since the opening scenes are somehow hardcoded. For instance, first is the story, then the jump to map (very difficult to change this), then comes the jump to 3 specific rooms, which you can change, but not the sprites and their positions.

4. This is actually easier, then it seems. It was decoded by XaserLe. You need a hex editor here, open the rom in the editor and delete the header first (all 00 bytes at the very beginning).

Then go to address EC1A. Default value of the byte is 66 (this means big key), which will open the big chest. Change it to 68 and the map will open the big chest, or change it to 64 and it will be the compass. Recommended is 64.

-----------------------
Next is the inventory fix (more difficult). No header on the file (since this is hex editing).

Compass in inventory is at
6FAA1, code is BF 24, BF 64, CF 2C, CF 6C.

BF, CF (coordinates), 24 is red, 64 is red mirrored, 2C is blue, 6C is blue mirrored. These are the red and blue colours on the compass in the inventory.


New code at 6FAA1 is BF 28, BF 68, E6 28, E7 28.

BF 28, BF 68 = (changed the same BF coordinate to yellow; 28 is normal, 68 is normal mirrored)

E6 28, E7 28 = (code borrowed from the normal big key to have the same lower part as the big chest key).

------------------------
Final step is the actual inventory gfx fix. (You need to insert the header back this time). Ironic part: header is poison for hex editing, but mandatory in zcompress.

In yy-chr choose 2BPP GB (for game boy) encoding instead of 4BPP SNES, to see the inventory (since it is on the lower resolution as the rest of the game). Find the compass, and change the upper left part to the upper left part of the big chest key (this is the left part of the key's head). Then revert back to 4BPP SNES and change the compass sprite (appears when opening the chest) into big chest key.

------------------------
Currently Z3 editing is quite complex, because of the buggy nature of Hyrule Magic, so you need to know the actual code in hex to be able to debug all the bugs. It is also necessary to be able to change a lot of things, not supported by the program.

PS
SePH is working on a new super Z3 Guide, which will have a lot of knowledge. Should be done by the end of the year.

When Math on Napkins releases the final version of his Black Magic editor, Z3 editing will become much more friendly for beginners.

---------------------
By the way, why did you have problems with inserting Link's gfx back in. The gfx of the main sprite is the only non-compressed gfx and can be edited directly. Just open the rom directly in yy-chr. In my opinion all gfx should be like that. But to save space Nintendo decided to go with the very complex algorithm of compression, which is strange. To stuff the game into 1MB is odd, considering 4MB would still be a normal lorom, no extra chips needed.


Asher
Posted on 06-29-13 09:11 PM (rev. 5 of 07-06-13 02:17 AM) Link | Quote | ID: 154205


Mini Octorok
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Another update!

First off, more progress on Links' sprites.
I'll only post links so it doesn't take up too much room for now
Game Over
Falling Animation
Swinging the sword

Next up I've got a new knight spriting





Next up on the list will be to finish link, do some interior dungeon design, some outside graphics like the grass and trees, and finally begin working on the first dungeon where you save Zelda!

Oh, and in reply to puzzledude, I was having difficulties with the whole 16 color thing so it was really all my own fault. Thanks for the help with the big key chest key mechanic I have yet to test it but I'm sure I'll get to it.

Main - ROM Hacking - zelda hack New thread | New reply

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