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Main - Secret of Mana Hacking - Question about SOM EDITOR New thread | New reply


Popoie
Posted on 04-25-13 11:52 AM (rev. 2 of 04-25-13 02:06 PM) Link | Quote | ID: 153762


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Which ROM File version works best EUROPE/US/JP?

Are edited Maps, imported from EUROPE/US/JP ROM Files compatible with each other?

Will there be a reversed Map Piece Search from COMPOSITE MAPS/MAP EDITOR?

How can i add more Enemies?

How can i add Tresures Chests?

Can anyone make a guide how to write events with examples?

How can I extend the Map Size? How big can a map be without getting issues?

How can I connect New Maps with doors? Here is also a guide with examples needed.

How works the Display Settings Editor?

Which emulator works the best for som roms?

Why does SOM EDITOR goe back to original unedited ROM STATE, even if i load the edited ROM File to SOM EDITOR?
When i edit one map and save as project and export to rom to original used ROM or NEW ROM (i tried both), and when I restart the Editor i cant see my edited Maps anymore! I have to load them manually again.

So the editor always shows the original state of a Mana ROM, when restarting the Editor. Even if you use an edited Mana ROM.
That´s unfortunatly confuses me. You have to manually load them up again, if you want to make changes. And after a while you dont know what and how you edited one map.



Thanks



____________________
Looking forward to the next release of SOMEDITOR

lytron
Posted on 04-26-13 07:18 AM Link | Quote | ID: 153767


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Two answers from my side.

Posted by Popoie
Which ROM File version works best EUROPE/US/JP?


As you know, the German/EU ROM doesn't work, atm, so I guess the solution is: Stick to the US!

Posted by Popoie
Which emulator works the best for som roms?


I think it is ZSNES. ZSNES accepts a lot of things that don't work on real hardware, and so, if it runs on any emulator, it will be ZSNES.
BUT, as I mentioned, ZSNES runs a lot of stuff impossible on real hardware, you should definitely use another Emulator for testing, like BSNES/Higan. That one emulates the hardware most correctly and so you have a ninety-nine percently chance that, if your ROM works properly there, gamers all around the globe can enjoy your hack on a flashcard or as a repro.

Moppy
Posted on 05-16-13 07:21 PM Link | Quote | ID: 153914


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I generally test with ZSNES 1.42 and Geiger's Snes9x with the debugger.

European versions do not work yet due to differences in dialogue text handling but support for them is on my list of stuff to do.

The Japanese version, Seiken Densetsu 2, has some additional differences that would need to be handled. I'd call it low priority.

I don't think most of the data formats changed significantly in any version, so things like maps should be interchangeable, particularly since the formats I write out to importable files are intended to be generic and are unencoded/uncompressed.

I thought I had a map piece search! But yeah, if it isn't there, it will be.

Enemies and treasures are objects on composite maps. Currently you can add/edit/remove these, but not all the details are perfect.

The event editor needs work, and I plan to have a set of help pages for trickier stuff eventually.

Composite map size is determined by the size of the map pieces used on that map. It will automatically loop around when it hits the edges. I think the max size is 128x128. You can resize the map pieces in their editor screen.

At the moment, doors and maps can't be "created" (only modified) but you can use the same door reference from multiple map triggers, which can be added on the composite map screen.

The display settings determine how the layers fit together, what shows up transparent, what the background color is, etc. There are only like 64 of them and each composite map has a reference to which one it uses. There may still be pieces missing here, like how some maps have scrolling layers.

Confused a little by your map saving question but if you file/save the project, and reopen it, it should have your changes. If not, contact me and I'll take a look at your project. Only create projects with a vanilla US SOM ROM - i potentially make a lot of changes to the organization of the ROM when I write it back out, and these aren't supported for re-import.

Hope this helps~

Main - Secret of Mana Hacking - Question about SOM EDITOR New thread | New reply

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