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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Secret of Mana Hacking - Bug Tracking New thread | New reply


lytron
Posted on 04-23-13 07:21 PM (rev. 2 of 04-27-13 03:00 PM) Link | Quote | ID: 153755


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Since: 04-11-13

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Hello Moppy,

can we support you with bug tracking, or are you totally aware of the reasons some of the major bugs and simply had not the time to fix them?

One thing I found out was: If I place a tile in the black space outside of the actual map, it seems like I break some of the real program code.

I tested it this way: I edited a bit in the map where you get the sword, exported it, set one tile "off the map" and exported it again. In the second file, the sound is broken(!). The samples in various musics don't work correctly; the sound effects sound properly.

Another thing... how's it coming that each edited file is one Megabyte bigger? Looking at them with a hexeditor, a lot of it is unused, so I guess you always add this much so you have always enough additional memory "on stock", right? It seems like there are about 100 - 200 kb filled with new content when I edit anything in the ROM.

Don't get me wrong, I'm just curious!

Thanks for starting this project! Don't give up! We all look forward to each of your next builts!

EDIT (04/27/13): Always crashes when a ROM gets exported and song playback gets started.

Main - Secret of Mana Hacking - Bug Tracking New thread | New reply

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