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Main - ROM Hacking - Megaman X Zero Goes Maverick - Progress and help thread | New thread | New reply |
kuja killer |
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Level: 55 Posts: 331/628 EXP: 1243780 Next: 70409 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 281 days Last view: 6 days |
my mistake, missed that comment.
ok |
Kain |
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Goomba Level: 14 Posts: 18/31 EXP: 10959 Next: 2112 Since: 04-12-13 Last post: 3937 days Last view: 3933 days |
Posted by Insectduel Thanks, Anandastoon already told me how to limit the E-Tanks to 4. We'll see though, maybe I'll need more help depending on if Anan can provide more help or not, thanks! For graphics, I think I'll manage. I don't know if anyone noticed, but I don't just straight-port the graphics from 16bit, I actually redraw them so they use less tiles and keeps the rooms spacious within the smaller NES screen: Speaking of which, I'm almost done with Spark Mandrill stage. I once again used the maximum amount of unique screens, scroll maps and multi-paths. This takes a lot of planning when the stage is intricate. This is just a tiny part of the stage, note that it goes left, right and up from there. Before I finish implementing some of the enemies in the stage, I need to work on their graphics, hopefully one of them will go from using only one bank instead of 2 (thus allowing other enemies on-screen at the same time). Speaking of which: Does anyone have a custom txt to load all the Mega Man 5 sprites in Capcom Sprite Assembler? The way I've been doing it is very pain-stalking: First, I checked in-game what EVERY sprite was manually, one by one! I took screenshots and did these images to help me out as reference when I'm looking for a particular sprite and animation frame: Page 1, Bank 1 Page 1, Bank 2 Page 1, Bank 3 Page 2, Bank 1 Page 2, Bank 2 (Note that the values refers to "Animation Frames" and not "Sprite" (since "Sprite" is the collection of frames used for that particular animation). So sprite 2 in CAS is Mega Man shooting, but 02 in my reference images is Mega Man closing his eyes: if you look at "Animation Frames" for sprite 2, you'll see it uses a bunch of "D" frames, looking at 0D in my reference images does show the frame of Mega Man shooting. Likely that some of the "garbled stuff" is actually graphics used outside of during gameplay and wouldn't load properly due to my method of finding out what the sprites were) Then, I would work graphics in Tile Layer Pro, noting each tiles location, then in CSA, I would assemble the tiles BLINDLY, test it, then figure out positioning. If I continue with this method, expect the game this next decade! |
za909 |
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Cheep-cheep Level: 32 Posts: 164/196 EXP: 189054 Next: 17388 Since: 04-27-11 Last post: 3052 days Last view: 2762 days |
I had to do the same for MM3. I used YY-CHR and MegaFLE X to determine which CHR adresses had which enemy tiles, and I listed them all in a xml file. But I can't help you with MM5, sorry |
Kain |
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Goomba Level: 14 Posts: 19/31 EXP: 10959 Next: 2112 Since: 04-12-13 Last post: 3937 days Last view: 3933 days |
I think I saw something about a custom txt somewhere in one of the 22 pages of the General Megaman Hacking Thread, but I'm not even sure for which MM title it was...
I'll search there first to find the post again. If I can't find it, I might ask you for your MM3 file, perhaps I'll figure out the thought process to make such a custom file and do it myself for MM5. Also: where does one look for Private Messages on this board? I know how to send one thanks to Anan, but is there an Inbox/Outbox page? |
amarcum81 |
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Rope Level: 25 Posts: 83/110 EXP: 84523 Next: 5097 Since: 08-14-09 From: Cincinnati, OH Last post: 3291 days Last view: 2068 days |
Posted by Kain When you log in, go back to the "Main" page, you should see the "Private Messages" link near the top of the page. That should take you to your inbox :-) |
Kain |
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Goomba Level: 14 Posts: 20/31 EXP: 10959 Next: 2112 Since: 04-12-13 Last post: 3937 days Last view: 3933 days |
Posted by amarcum81 Thanks! |
Main - ROM Hacking - Megaman X Zero Goes Maverick - Progress and help thread | New thread | New reply |
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