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Main - ROM Hacking - back at it! | New thread | New reply |
HUFF |
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Goomba Level: 12 Posts: 19/23 EXP: 7840 Next: 81 Since: 05-30-10 Last post: 4001 days Last view: 4008 days |
back at it again with ME. Redid airman cause I lost the original when my hardrive took a shit in 2011. I am onto wood man and my question is where do i gotta look to control the XY placements for the blue dogs that apear in his stage. I will upload a new demo with airman soon aswell ____________________ HUFF |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 23/62 EXP: 31392 Next: 4385 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3340 days Last view: 1917 days |
Welcome back HUFF!
I think there's no X determination of 'HotDog' position. I just found the 'Y' one. 32A79 : 88 68 48 88 for the first 'HotDog'. ( at the name ) 68 for the second. 48 for the last... This is the source code at 3A180 : B9 69A2 : Load Y (array) register from RAM address $A269 ( 3A279 in ROM ). DD A004 : Then compare with the enemy's Y position. ( $4A0 in RAM ). F0 14 : If equal, skip 14 byte to the actual HotDog's AI. Good Luck... |
HUFF |
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Goomba Level: 12 Posts: 22/23 EXP: 7840 Next: 81 Since: 05-30-10 Last post: 4001 days Last view: 4008 days |
Posted by Anandastoon wow thanx guy that was extremly helpful. I have another question hopully you can answer. I want to change the values of how tsa blocks work . Prime example is in flash man the 4 choices for the tsa structures are nothing (00) solid (01) ladder (02) & ice (07). I found the pointer in the RAM $32 $33 and apparantly this is the pointer for every stage. My problem now is Im having a real hard time trying to find where in the ROM these pointers are going. I want to change the solid in flash man to (03) death ei: spikes. if you go under my posts in my last post you can fetch a patch for my game from my last post to see what im talking about. you can stand on spikes in flashmans stage. How do I change this cause it seems like im so close. I also want to cha ge woodmans tsa behavior I believe his order would be (00)(01)(02)(00) it seems the fourth definition was never used again I would like to chang this to death and add some real challenge to the stage one again thanx for you help i would really like to see what hacks you have out. ____________________ HUFF |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 26/62 EXP: 31392 Next: 4385 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3340 days Last view: 1917 days |
You can set it at 0x03CC57.
With the order : Heat: 02 03 Air: 02 03 Wood: 02 00 Bubble: 04 03 Quick: 00 03 Metal: 05 06 Flash: 02 07 Crash: 02 03 Wily 1: 02 00 Wliy 2: 02 03 Wily 3: 04 03 Wily 4: 02 03 Cheers with your project! Still awaiting your 8 RMs done... |
HUFF |
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Goomba Level: 12 Posts: 23/23 EXP: 7840 Next: 81 Since: 05-30-10 Last post: 4001 days Last view: 4008 days |
Posted by Anandastoon Dude thank you I've been trying to get these offsets for almost 3 years I finally got flash mans stage the way I've basically wanted it all along sadly I had to sacrifice the icein the stage because I think the first 2 tsa values are universal to every stage IDK I didn't see anything to suggest you could change the first 2 values individually ohwell so with this info it makes everything easier and has definitely. Lit a fire under my ass to pick this hack back up I have some ideas about putting quick lasers in metal mans stage as far as the robot masters are concerned I gotta educate myself more on asm before changing them up I've seen some documentation on here about how to change their AI but I wanna finish the stages first before jumping into that but again man thanx I'm lovin this hack again!!! ____________________ HUFF |
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