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Main - Secret of Mana Hacking - Possible Bug | New thread | New reply |
Otrebla2 |
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Goomba Level: 11 Posts: 1/20 EXP: 5691 Next: 294 Since: 02-26-13 Last post: 3092 days Last view: 3056 days |
Hi Mop.
I've notcied something on the music editor. Most of the song use 8 tracks, but some (like song 22) use less (song 22 uses 7 tracks). If you try to import a midi and try to use the unused track, the pallete of the world map will get screwed. my thoughts: Asuming i'ts an array: It tries to store the 7th value in a 6 elements array, so the 7th value gets stored in the 1st element of the next array displacing everything by one. There is also something weird about the octaves and the tracks I'm trying to import, but I need to do more testing in order to give you a proper report. Keep up the good work man. Pd: I'm Otrebla. I lost my password for the other account |
Otrebla2 |
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Goomba Level: 11 Posts: 2/20 EXP: 5691 Next: 294 Since: 02-26-13 Last post: 3092 days Last view: 3056 days |
Well, after some testing with the songs I have noticed several things:
1) In most of the cases (95% or more) the tiles and/or the pallete of the mode7 world map (while flying with flammie or fired up from the cannon) gets modified a bit. 2) When importing some midi tracks, if the octave variation inside a track is very high, the notes will reach a note ceiling or bottom and will play the note. This sounds messy, im going to ilustrate with an example: Let's say I import a track that has notes in the 1st, 2nd and 3rd octave. Then, the ceiling will be at the D3 (D or Re of the 3rd Octave) and the notes that go further than that will get imported but they will be D3. I'm not using real values, just something to ilustrate what happens. Hope it helped |
Main - Secret of Mana Hacking - Possible Bug | New thread | New reply |
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