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Main - Secret of Mana Hacking - Build 0201 New thread | New reply


Moppy
Posted on 01-21-13 01:57 AM Link | Quote | ID: 153320


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Hmm, apologies for a long absence, as seems to be a pattern for me, but for those who are interested, there is a new build. Among the changes are preliminary sprite rendering for maps, faster map rendering algorithms, expansion up to 48 megabit, and the ability to pull sections off into different windows.

http://somedit.blogspot.com/ has the link and the full release notes. Feel free to drop bugs here, though many are known.

RetroHelix.
Posted on 01-21-13 03:57 PM Link | Quote | ID: 153326


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I have found a bug. When I create a new project after having one already open the editor still shows the changes I made in the old project (eg palette change) and it displays graphics wrong (eg when chaning composite map).

Moppy
Posted on 01-21-13 10:40 PM (rev. 2 of 01-21-13 11:19 PM) Link | Quote | ID: 153329


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Looks like the sound effects loader isn't clearing the old samples out before it loads again, and getting a duplicate key exception, then it never proceeds with the rest of the load. That's been fixed, but there might be other similar, less-visible issues. Will check it out.

Edit: Okay, I think I resolved all of the "Trying to add a second set of X to memory when you load another project" issues. Fix will be in 0202.

RetroHelix.
Posted on 01-22-13 04:58 PM (rev. 2 of 01-22-13 04:59 PM) Link | Quote | ID: 153337


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I think I found some more bugs.
I tried the "new game" door feature the first time. Entering door 82 will get you right to the first playable map (128). Since I misunderstood the explanation I entered door 256 first... I should have landed on map 348 but did not.
Another thing I noticed was a displayissue of map 256. Just out of curiosity I was taking a look at map 256 and it is not displayed right in the editor. Wrong displaysettings? Changing them will enable you to see the waterfall but not the tree the three guys are standing on.

Another thing that looks not like a bug but some wrong understanding of me is the following. Setting the palette set in map 128 to 77 will give you a winter setting with some odd colors but this can be changed by editing the palette itself. The thing I do not understand is that some tiles are blinking (changing their color) when I look map 128 with palette set 77 ingame. Why is this so?

And another thing I don't understand is what the second palette number in the palette editor means or changes.

Moppy
Posted on 01-23-13 12:01 AM Link | Quote | ID: 153341


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Map 256 is a special case that I don't support yet.. the log bridge thing is on layer 3, where 99% of maps are layer 1 & 2 only. Another exception is 253, which is where you fight the mana beast - the "background" here is on the sprite layer and actually part of the mana beast itself (note where the collision layer is cut out, but no graphics are there).

I haven't done very extensive testing of the "new game" map.. it's possible that values over 255 don't work, but I thought I wrote code to handle that.

There are palettes that cycle colors, the only example that comes to mind is the winter one that you speak of -- the trees there change colors. Editor doesn't support displaying this yet.

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