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Main - ROM Hacking - Mega Man Reloaded GB Progress Thread - NEWS - Last post | New thread | New reply |
Zieldak |
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Crow Level: 42 Posts: 99/387 EXP: 512011 Next: 9351 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Well. Now that Reloaded is finished, I have to start something new. I've planned to make a Mega Man 2 hack (Mega Man Reloaded 2) after Mega Man, but somehow Dr Wily's Revenge got in my way. Yes, you heard me right. The next hack I'll make will be a hack of Mega Man: Dr Wily's Revenge.
Mega Man Reloaded GB Demo 01
WIP Version Currntly Features: *Harder levels to enjoy! *Added back the unused tiles for Wily's symbol on all levels. *Mostly finished all Robot Masters' stage desing. Buggy Elec Man's stage. *Changed Title Screen. *The player now can maximum take 7 hits before dying at a boss, like in the NES versions. That means, a boss and it's weapon hits 3 damage. There are exceptions where are the boss or the weapon does 2x or 3x damage however, due to the boss being easy. (Ice Man, Fire Man...) Demonstration Video is now only viewable on my site, and YouTube. Any information, videos, screenshots, or anything releated to this will be posted here. |
MathUser2929 |
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Rat Level: 23 Posts: 20/99 EXP: 63498 Next: 4225 Since: 12-03-12 Last post: 2601 days Last view: 2551 days |
Are you converting that to gameboy color, used a emulators sprite coloring feature, or using the Gameboy colorizer tool? The hack looks good btw. |
Zieldak |
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Crow Level: 42 Posts: 100/387 EXP: 512011 Next: 9351 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
No, I've just changed the colour settings on the emulator, to make sprites have different colours.
The video is removed from the first post. You can watch it at: http://www.youtube.com/watch?v=fpWhtVFC3T0 |
kuja killer |
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Level: 55 Posts: 319/628 EXP: 1243201 Next: 70988 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 275 days Last view: 12 hours |
does the gameboy megaman editor allow ya to change the scrolling stuff by any chance ??
Like going up a screen instead of down.. and such. It would be even more better to have some new paths. |
Zieldak |
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Crow Level: 42 Posts: 101/387 EXP: 512011 Next: 9351 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
No, sadly, the editor doesn't allow that. It's possible to edit it by hand, but I don't know where is the scrolling data in this game, and how it works. |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 8/62 EXP: 31472 Next: 4305 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3361 days Last view: 1939 days |
Wow, and now Reloaded in GB...! Good Luck!
Oh, my question : Did you use this tool to edit your game? Edit : Since I only know there is no more editor for Mega Man GB except that one. And the programing structure was little different than I know for 6502. |
Zieldak |
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Crow Level: 42 Posts: 102/387 EXP: 512011 Next: 9351 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Yes, I use that. The only editor for this game is Wily's Toolbox as I know.
It's sad that xdaniel has made a block editor and a level data viewer for this editor, but he never gave it out. The video is removed from here. You can watch it at: http://www.youtube.com/watch?v=qEdUgKxOdw0 |
Zieldak |
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Crow Level: 42 Posts: 103/387 EXP: 512011 Next: 9351 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Well, it's about time for a small update.
I'm currently extracting all the data of Cut Man's level to make easier to make changes in the future. I've already wrote up where are the some enemy datas, where are the room informations for each room of the first segment of Cut Man's stage. After I've gathered all the data of the level, I'll finish the desing of Cut Man's level, and give out a demo. It will have an altered Ice Man stage, a no scrolling changed "completed" Elec Man stage, and a fully completed Cut Man's stage. It will take about 3 days to do so, because of Christmas is here. Now that I know how the data is built up, I can make a much better hack of this game, so I'll definitely work with it a lot of time. This means, the hack won't be completed for January 1-5. |
MathUser2929 |
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Rat Level: 23 Posts: 21/99 EXP: 63498 Next: 4225 Since: 12-03-12 Last post: 2601 days Last view: 2551 days |
Why not rush and release the demo right ON christmas? Those people that don't spend all day with their family will have something to play. |
Zieldak |
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Crow Level: 42 Posts: 104/387 EXP: 512011 Next: 9351 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Hohoho! It's Christmas already?
Well, I have a little present for you. Mega Man Reloaded GB Demo 01 is now available from the uploader. The .ZIP file has an .IPS file, a readme (what nobody reads...) and the IPS Patcher Utility. You can patch the file to a Mega Man: Dr Wily's Revenge (U) or (E) ROM. The demo features: - Cut Man's level ~99% complete. However, enemy placement or minor changes may be applied to the level. - Elec Man's level is 80% altered. However, the scrolling remained the same. - Ice Man's level got some minor changes, graphics is 80% complete, and some enemies have been changed. The second segment is dangerous! Other level's are untouched, but some stages may have some minor changes, like Wily Fortress' first room. Enjoy and Merry Christmas! ~ Zieldak |
Zieldak |
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Crow Level: 42 Posts: 105/387 EXP: 512011 Next: 9351 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Whew, 5 days without any progress. Well, I'm on an End-Year break. I'll continue this project on 2013, January 07. Until then, you won't see any updates on the game. I won't check on the forum either. Soo...
Happy New Year, folks! |
Zieldak |
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Crow Level: 42 Posts: 106/387 EXP: 512011 Next: 9351 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Well, sooner than I've planned, I'm back on working on MMRGB. I've done a lot of things today.
*Fixed the block data, so that the blocks are the same like in the NES game. Now I'm only limited in the 8x8 tiles, and the in-game used 16x16 tiles. If you want to know what I'm talking about, I'm using hex codes to change which tiles a block uses. Took about 4 hours to make it correct for 3 stages. Whew... Those many bits and bytes... *Added more ground collisioned blocks in all Robot Master levels in exchange of the air collision blocks. *Added back the unused tiles for Wily's symbol on all levels. Check the screenshot below. *Added all blocks of Ice Man's ice graphics from the NES version, however, due to tile limits, it's a bit different. *Mostly finished Cut Man's and Ice Man's stage desing. *Changed the Title Screen. Now it shows Mega Man Reloaded TM, but later the small TM will be GB. *Finished the basic documentation on 3 stages. If it'll be completed, I'll release it too for other hackers, if they'll get to hack this game. This game needs some good hacks too, isn't it? *Fixed the mysterious slowdown on Ice Man's stage. I'm not sure if it was in Demo 01. *The player now can maximum take 7 hits before dying at a boss, like in the NES versions. That means, a boss and it's weapon hits 3 damage. There are exceptions where are the boss or the weapon does 2x or 3x damage however, due to the boss being easy. (Ice Man, Fire Man...) *Changed Ice Man's stage first checkpoint location (Segment 2). It's buggy, because if you die at Room 3 (original Segm. 2 start) you get teleported to Room 4. Will be fixed in the future. *Not in-game, but finished the Text Table for this game's Title Screen. I'm surprised no one has made a text table for this game yet... I couldn't find any on the internet, however. I'm planning to make 2 versions of this game. A normal, PC Emu version, and a Mobile version, for Mobile Emulators. We can call them Normal (PC) and Easy (Mobile) patches. The Easy patch would fill in most of the death pits, and make the bosses and enemies easier to defeat, and deal less damage. This means, this game will be "portable" and playable anywhere you want. The normal patch would be pretty unplayable on mobiles, though. Many pits, many enemies, and only 2 buttons to press, unlike on a keyboard. It's hard to play on a mobile, I've already tried. I've also tried my NES hack too, but I couldn't finish even Ice Man's stage, even if it's really easy... Argh, off-topic as always... Oh, also, boredom ends in good things sometimes... Hop on the Sprites Inc. forums, or on my site, and see some of my Robot Master creations. I will make more in the future, but now the hack is more important. Well that's all for now, folks! |
Zieldak |
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Crow Level: 42 Posts: 107/387 EXP: 512011 Next: 9351 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
The video is removed from here. You can watch it at: http://www.youtube.com/watch?v=LgDZaDtm4vc |
Superjustinbros |
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Koopa Level: 24 Posts: 41/105 EXP: 74922 Next: 3203 Since: 01-09-11 From: United States Last post: 3191 days Last view: 2439 days |
Is it strange for me that at first I thought this would just be a monochrome Mega Man Reloaded that would be played on an NES? |
Zieldak |
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Crow Level: 42 Posts: 108/387 EXP: 512011 Next: 9351 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Umm... Sometimes I think on some games they're for other consoles too...
Now I know how the Room Data is fully built up. Here is a sneak-peak of my documents on this game: That screenshot I've posted before (but deleted, check xdaniel's thread on RHDN which has it) stated that 40 is the Exit's X location. This is false. And 01 is not an unknown value. It actually belongs to 40. Read more below: 02 70 41 A1 43 40 01 20 07 00 41 40 17 01 02 99 40
Without having imported a longer room for Elec Man, I couldn't be able to figure all of these out. Whew... That's all, I post things too many times nowadays... |
Zieldak |
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Crow Level: 42 Posts: 109/387 EXP: 512011 Next: 9351 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
The video is removed from here. You can watch it at: http://www.youtube.com/watch?v=DREGWTce8Q4 |
Zieldak |
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Crow Level: 42 Posts: 110/387 EXP: 512011 Next: 9351 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Well, I haven't got much time to work on the levels of the game, but I had a short time to desing 2 different title screens for the game. I need feedback on this. Which version looks better? The text using one looks better I think, because it doesn't overwrite the tiles of MAN.
The Helmet would be built up from 15 unused text tiles. Yet the image needs 16 tiles, one of them is a black square. The first one has drawn Reloaded GB over MAN text, the second one uses normal editable in hex editor text to show Reloaded GB. The helmet was drawn mostly from scratch by me. Basically MM4's helmet. |
Zynk |
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Purple Leever Level: 32 Posts: 11/209 EXP: 195817 Next: 10625 Since: 10-19-12 Last post: 73 days Last view: 5 days |
Posted by Zieldak The Reloaded on 1st pic eats up too much on MAN; if you could put the Reloaded below MAN, like on the 2nd pic, that could look good. But as you said, the text one looks better. ____________________ |
Zieldak |
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Crow Level: 42 Posts: 111/387 EXP: 512011 Next: 9351 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Well, a week since my last update.
The title screen has got changed to look like on the second screen of the picture posted before. The stage select screen got some graphics changes, the wrong password screen has been changed. Elec Man's stage data has been rewrote from scratch, so I was able to make a really different level compared to the original. Other levels got some scrolling changes, and longer/shorter rooms too. Not too much progress, but I don't have too much time to work on it. Elec Man's stage is "finished" but I have to fix/remove the Behind Background ASM. After this, I will only make weekly updates. |
Zieldak |
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Crow Level: 42 Posts: 113/387 EXP: 512011 Next: 9351 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
First Post Progress Information Updated! |
Main - ROM Hacking - Mega Man Reloaded GB Progress Thread - NEWS - Last post | New thread | New reply |
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