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Main - ROM Hacking - Mega Man 5 : Indonesian Artefact Final + Misc Patch. | New thread | New reply |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 1/62 EXP: 31389 Next: 4388 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3340 days Last view: 1917 days |
Hi all... I'm Anandastoon just want to introduce first.
Very sorry for the following awful grammar, I'm pure Indonesian. These are my hack list beforehand : 1. Mega Man In Indonesia (Indonesia Tour) : First hack, just know how to design level and changing graphic, very terrible... 2. Mega Man In Java Island : First learned changing hex value with other's hacks reference. Still terrible and buggy... (but I've fix it in v1.1) 3. Mega Man After In Indonesia : Learned make a MMC3 good graphic. 4. Mega Man - Dr Wily Visits Indonesia : First of my hack with many gameplay changed and custom music. Seems better than before. And this is another my Mega Man hack of Indonesian series which based on Mega Man 5, still in progress and was done 65%. Here the screenshot : Feature : 1. You can use turbo button in this MM5. 2. After revisited stages, password screen will appear and the weapons will be full again. 3. etc. The custom music still buggy too, there are 4 stages with incomplete music structure and wrong loop pointer. This hack is still messy but you can access it until Dark Stage 3 because I'm stuck on there. Thanks to : 1. Matrixz, for some helps 2. Rock5Easily, for some codes and tools. 3. YY-CHR 4. FCEUX emulator, help me much to searching, debugging, and making my own ASM directly in the game. I'm so sorry if this hack is buggy and for that grammar too.. Download Link : Mega Man Indonesian Artifact Final Version 0.91 Mega Man 5 Custom Enemy Ex Mega Man 5 Effect Enemy Ex MM6 US Fast Scrolling Thanks for your attention... |
Zieldak |
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Crow Level: 42 Posts: 85/387 EXP: 510775 Next: 10587 Since: 12-01-11 From: Hungary Last post: 1282 days Last view: 1174 days |
Oh! Welcome to Board 2, Anandastoon!
So, you have started an another project, this time for MM5, eh? These screenies are very promising, huh. I really like your hacks, I've played through all of them, and I've even made a playthrough of Dr Wily Visits Indonesia. The first tries are always worse than later projects. My MM1 hack was bad too in graphics and layout wise when I started it, but it's getting better and better every time I do some progress on it. Oh, and, don't worry about your grammar. I'm hungarian and I'm not perfect either. Also, even english people tend to make really big grammatical errors in their writings, post, and other stuff. Your grammar is way better than a lot of english people, believe me. As a final word, I'm gonna try this demo out right now! EDIT: Frozen Man This stage is good, huh. I see you haven't renamed Charge Kick yet. Freeze Slide? Sultan Man Hmm... It's a typical hacked stage I think. Brave Man Quick Lasers, eh? Man, the laser sections are way too hard, I could only get through by using the turbo slide (using a turbo button). This stage isn't really good to play on a real NES. By the way, this stage reminds me of Rockman Gensokyo and Rockman 2 Claw for some reasons. Maybe the orange platform graphics and the lasers? Marine Man It was inspired by Rockman 8 FC Aqua Man stage, wasn't it? Oh, and it uses graphics from Pump Man, MM2 Wily1, Dive Man, Centaur Man stages, eh? This stage is pretty good overall, but I still hate that mini-boss... Mega-Buster only, eww... This stage is more fun than it's original counterpart. Batik Man Hmm... Borrows graphics from Dr Wily Visits indonesia. And it's short. But good. Synth Woman/Melody Woman I really like this level, especially the moving platform sections! "Music leads your way!" The music is pretty catchy too. Space Man. Yoou caan juump hiigh oof coouursee! I really like this level. It reminds me of Rockman 2 Claw's Air Man stage. And you must go backwards too in the stage like in MM10! I love this stage! Puzzle Man Well, pretty good. You have also revisit rooms to continue. The last section can be hard for some players. And Puzzle Power is a timed weapon, huh? Dark stage 1-3 Whew, have you speed up the automatized scrolling? A lot of automatized scrolling sections. And I see that section from Wave Man's stage is now here, but heavily modified. It's a bit hard to not get stuck. I see, you can't continue this stage after that long upscrolling section. The musics are good, but Frozen Man's music is a bit problematic. It has some wrong notes and hurts my ears a bit. Well, I already played through the demo? It was only a hour, huh! I see you are going to make new Robot Masters. But what exactly is the name of that Woman Robot Master? Synth or Melody? Brave Man's stage is a bit hard, it's a TAS type stage I think. But this hack is already pretty good, keep it up! |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 2/62 EXP: 31389 Next: 4388 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3340 days Last view: 1917 days |
Oh, very thanks for the good reply, Zieldak! I'm appreciated it.
Yes, this hack is still rough enough. ------------- 1. Frozen Man : The music is not supposed to be an 'icy' themes, but I make an echo in the middle until end to make it more 'frozen'. I guess that is bass line right? Yes, that is terrible and I don't know to adjust its volume, perhaps I should turn the octave down. 2. Sultan Man : I going to make an 'Mega Man 5 Effect Enemy Ex like Rock5easily does but based on his codes, I just expand it. The gravity and autoscroll with MM4 physics which die if crushing wall was done. I just planned to make another effect like change music and wind. 3. Brave Man : Mmm, honestly, I realize the difficulty of those things althrough I've made a 'big deal' to their timing. But with 'Puzzle Man' weapon you can figure it out easily. I'll make them easier next demo. 4. Marine Man : Oh hey, I just realize the stage is similar to Aqua Man FC. Thanks to remind me of that! Hehe... Or for future improvization I'll make the 'Octopus' thing weak to various weapon (Oh, that grammar ) 5. Batik Man : Not much else to say... But, there are 'hidden' ladder in the checkpoint and still buggy. 6. ??? Woman : Oh,,, I just confused to give her name : Fancy, Synth, Melody... Oh my... 7. Space Man : Reeeaalllyyy thhaannkkss ffoorrr tthheee coommeenntt... 8. Puzzle Man : There is still a fatal bug in that area, especially when first room transition up after checkpoint. Don't jump or you'll die... EDIT : 9. Dark Man Stage 3 : in ROM offset $3D0FC there are room area value each stage ID, and I little bit confused to figure this out. -------------- I don't 'touch' with AI-es and sprite much yet. Because I still learned the 6502 opcodes and subroutines. But, custom AI for enemies like the platforms in Sultan Man and such, has been available. ------------ Thanks! |
Thanatos-Zero |
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Nipper Plant Level: 45 Posts: 294/423 EXP: 651185 Next: 8979 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1062 days Last view: 1025 days |
Before I focus on your hack there is one thing I wanted always to know. Why does Dr. Albert Wily focus so badly on the Indonesian Islands?
Recently discoverd Alien Technology? Sorry, but I never played your hacks. I just have seen them here and there on Youtube. ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 3/62 EXP: 31389 Next: 4388 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3340 days Last view: 1917 days |
Posted by Thanatos-Zero Oh my... I forgot to tell the plot. My Hacks is having relation each other. From first hack, until now. In MM3 - Dr Wily Visits Indonesia, Dr Wily damaged an Indonesian Artefact for complement his evil creation and when the battle has ended, he reapired the artefact and he still have its material. So, he bulid something new. That's why in my new hack there is no intro. EDIT : Sorry if this makes no sense ... |
Zieldak |
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Crow Level: 42 Posts: 86/387 EXP: 510775 Next: 10587 Since: 12-01-11 From: Hungary Last post: 1282 days Last view: 1174 days |
Posted by Anandastoon In short, this is meant to be a hack series. |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 4/62 EXP: 31389 Next: 4388 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3340 days Last view: 1917 days |
Posted by Zieldak Right! And after this, I planned to hack another MMC3. Because I want to make my own Mega Man hack series as many as classic NES series and to learn hacking experience especially the 6502 assembly programming. |
Superjustinbros |
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Koopa Level: 24 Posts: 39/105 EXP: 74753 Next: 3372 Since: 01-09-11 From: United States Last post: 3170 days Last view: 2417 days |
Welcome to Board 2. I'm sure you'll love it here.
As for the hack, it looks promising so far. My only suggestion would be to make the weapons you gain from the Robot Masters be actuall upgrades to the Mega Buster, and thus every weapon is effective in killing just about anything, even bosses. If you want an example of this, you may refer to Rockman 4 Minus Infinity, as it's probobly one of few Mega Man hacks/clones IMO to do special weapons correctly. |
Zieldak |
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Crow Level: 42 Posts: 87/387 EXP: 510775 Next: 10587 Since: 12-01-11 From: Hungary Last post: 1282 days Last view: 1174 days |
Oh, wait. Didn't yer got an another hack named Mega Man Indonesia Tour? |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 5/62 EXP: 31389 Next: 4388 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3340 days Last view: 1917 days |
Posted by Zieldak No... That's Mega Man 5 Indonesia. The first project when I submitted to RHDN and rejected because there is no readme and I forgot to check the 'No Readme' box. I didn't really know several years ago what had I already done with the title when I submitted it back and approved. |
Zynk |
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Purple Leever Level: 32 Posts: 7/209 EXP: 195308 Next: 11134 Since: 10-19-12 Last post: 51 days Last view: 1 day |
@Anandastoon : Haven't checked it out yet, but I'm assuming that you're making Robot Masters? Or those names are just Stage Names? Btw, I tried all your previous hacks, very diligent! ____________________ |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 7/62 EXP: 31389 Next: 4388 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3340 days Last view: 1917 days |
Posted by Zynk Thanks for the good comment. Honestly, yes. New robot master. And now I have moved BrightMan's green platform ASM in my MM5 hack and I think I success in some way and new stuff addition to the weapons in my new MM5 hack too. (ex. in certain delay, the Power Stone changed to static missiles or when you press fire button for Crystal Eye, the weapon move to its horizontal lines and stop bouncing. There are more fun when I make a new deal with JSR and JMP) I have worked in MM5 Effect Enemy Ex (expanding Rock5easily method in MM4) too and done for autoscroll, gravity, also music issues. But you have to add an object for disable RAM $11 values in order to stop autoscroll when you are in new room. ) Oh, I also make a patch about Mega Man 6 Fast Scrolling (US version compability) expanding from PureSabe's patch while that one worked in Rockman 6 Japan version only. MM6 US Fast Scrolling Hope you didn't confused with that grammar. EDIT : This hack still 30% done. |
gadesx |
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Newcomer Level: 8 Posts: 4/8 EXP: 1633 Next: 554 Since: 12-20-09 From: Spain Last post: 1979 days Last view: 1267 days |
thanks for the hack |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 9/62 EXP: 31389 Next: 4388 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3340 days Last view: 1917 days |
Hey, can someone help me with Assembly 6502?
I got a problem for optimization, like if a variable value is 0, the direction is up, else is down. the current code I made : LDA $0468,X BEQ .UP LDA #$04 //down JMP .CONTINUE .UP LDA #$08 //up .CONTINUE STA $0420,X whatever code running here... Is that codes can be optimized? I'm working for custom AI for bosses now. The optimized method which I know is just array indexing and push and pull value. And I would like to ask what the Interrupting and NMI mean. Thanks beforehand... |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 10/62 EXP: 31389 Next: 4388 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3340 days Last view: 1917 days |
Sorry for double post. Honestly, I make this several months ago. But I separated the code just now.
Mega Man 5 Effect Enemy Ex Description : F3 : Change music based on Y position. F4 : Gravity change based on Y position. F5 : AutoScroll, place the Y position from 0 until 7. That for speed table each Y position. Here the list : 0 : 00,00 1 : 00,A0 2 : 00,C8 3 : 00,F0 4 : 01,4C 5 : 01,80 6 : 02,00 7 : 03,00 And Place F2 in FF at X position to stop the autoscrolling. And I would make another one for custom enemy patch (not effect enemy) to make wind, parallax scrolling and custom X position of Mega Man teleport every beginning (after READY). Thanks This is just expanding from Rock5Easily patch. But there's differece in RAM zero page between MM4 and MM5. |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 11/62 EXP: 31389 Next: 4388 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3340 days Last view: 1917 days |
New demo for MM5 Indonesian Artefact, was done 65%.
I just pretty busy now, sorry for late update... In this version I make several new gimmicks in the stages. Didn't sure if those are buggy or not. Also Space (Gyro) Man and Sultan (Crystal) Man AI was changed althrough still under construction. Dark & Wily Stage still buggy and I didn't change the boss graphics yet. I've turned down the Brave Man difficulty and Bassline's octave in Frozen Man. Also I didn't complete the music yet, still have wrong bass pointer in Dark Stage 1 and many incomplete music structure. Oh, I've a question : How to add more music/sound pointer in MM5? I saw Rockman 5 Air Sliding has more music pointer. And I just made a code about custom enemy for MM5. This is about enemy index '7A' : - if the Y position is '0', Mega Man will begin teleporting to the its X position after 'READY' state (not as usual in the center of stage). - Y position '1' is for wind. If X position is even number, the direction is right, else is left. - Y position '2' or higher is for parallax scrolling and the mode is determined by modulation X position by 3 : --- X position '0' : the stable/motionless parallax scrolling like MM6 sun in Tomahawk Man stage checkpoint. --- X position '1' : Parallax like Gemini Man stage but a bit faster (like beginning of MM6 Tomahawk Man stage). --- X position '2' : Parallax like Gemini Man stage. --- X position '3' : Fast Parallax scrolling like Dust Man's temperature room in RM4MI. You can limit the parallax positon by set the Y position value. Maybe someday I would make a document about code template to ease hacking MM4 & MM5. Like how to make a platform and theirs AI'es. Any help would be appreciated, thanks... Download Link : Mega Man 5 IA v0.65 Mega Man 5 Custom Enemy Ex |
Insectduel |
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Hammer Brother Level: 68 Posts: 792/1069 EXP: 2681264 Next: 47536 Since: 02-16-08 From: Insectduel's office Last post: 1228 days Last view: 1227 days |
If I'm not too busy, I'll try your beta hack! Anyway, you mean more adding more hex soundtracks or add soundtracks that points to rom offset, in Rockman 1, I only add more hex soundtracks depending how many space left in the rom bank. |
Zieldak |
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Crow Level: 42 Posts: 112/387 EXP: 510775 Next: 10587 Since: 12-01-11 From: Hungary Last post: 1282 days Last view: 1174 days |
Oh, better, and much better. Can't wait to see this finished!
Frozen Man Ah, the music is much better. Brave Man Still having trouble with the laser section. Hardest Laser Sections ever seen in my life. XD But oh well, people play these games on emulator, huh. Marine Man I still hate that mini-boss, even if it gets damage from Master Weapons. Batik Man Wind. Huh. Tune Woman Oh, a mini-boss, eh? Had a little trouble, huh. What's it's name? Bouncer? Oh, and It's me or you've added new tiles to the stage? Or they were there before? The ones I used in Fire Man's stage in Reloaded too. Some tiles are wrong in it. I haven't tried others yet. |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 13/62 EXP: 31389 Next: 4388 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3340 days Last view: 1917 days |
Posted by Insectduel No, this is different. Yuki Miyuki was JMP'ing the pointer and expand it to another place on RockMan 5 Air Sliding. I was did the same thing but did not success yet. Oh for Zieldak, yes the tile was there since first demo. The wrong tile is because of there is a new tile replacing it. Thanks for noticing me, actually I was realized it before I uploaded the last demo, but I forgot to fix it. Oh, I have uploaded my first video ever on Youtube. Haha! (Oh, that grammar ) Feel free to watch it : http://www.youtube.com/watch?v=u5rxmbiobE0 |
kuja killer |
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Level: 55 Posts: 328/628 EXP: 1241026 Next: 73163 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 253 days Last view: 1 day |
wow that looks really cool, i like it. Music is alright too.
At first i wasn't paying attention that you picked charge man.. so when i saw the parallax scrolling going on at the start of the level, i seriously thought you coded that yourself. But then i remembered, that was in chargeman originally. but still really cool. and that you stopped the auto-scrolling. i like the AI changes to chargeman too, thats really interesting that he jumps now, never did before in mm5 |
Main - ROM Hacking - Mega Man 5 : Indonesian Artefact Final + Misc Patch. | New thread | New reply |
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