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Main - ROM Hacking Related Releases - FCEUX 2.2.0 released! New thread | New reply


Zieldak
Posted on 11-30-12 10:17 AM Link | Quote | ID: 152941


Crow
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FCEUX 2.2.0 released!



Full-sized picture here

FCEUX is a NES/FC/FDS emulator providing the most powerful toolset for TASing, debugging, romhacking, Lua scripting and more. The new release fixes a lot of bugs, adds support for new mappers and brings many new features.

Full changelog here

Debugger improvements:

Hex Editor displays 0x5000-0x5FFF contents!

Numerous usability enhancements
“CPU cycles” and “Instructions” counters, and respective breakpoints
Fixed and improved Symbolic debug (Names and Comments display)
Allow Frame Advancing when Debugger is in breakpoint state
Double-click on any address prompts “Add Breakpoint”
“ROM offsets” option
Bookmarks naming and quick adding with a single-click on any address
Trace Logger improvements:

“Symbolic trace” option
“RTS” instructions now output the subroutine address/name
“Use Stack Pointer for code tabbing (nesting visualization)” option
Additional logging options
Tracer now auto-updates its window when the user pauses the game
Code/Data Logger improvements:

Now can log data access from RAM code
“Save Unused Data” button
Now can also log graphics access
In addition, this version introduces the new tool called TAS Editor, which allows you to create deterministic scenarios of playing and thus test the game behavior.

Also, the debugging documentation was updated, describing all the new features as well as some old tricks, for example, how to create custom breakpoints and write automatic handlers for them using Lua scripting.

http://fceux.com

(From Romhacking.net)

MathUser2929
Posted on 12-04-12 02:59 AM (rev. 2 of 12-04-12 03:04 AM) Link | Quote | ID: 153003


Rat
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Good to know these guys kept working on FCEUXD. It's my favorite emulator. Good work!

Do you plan on submitting this to romhacking.net? It's a bit confusing that you made a news post but didn't submit it to the site.

Zieldak
Posted on 12-05-12 06:35 AM Link | Quote | ID: 153015


Crow
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This was already posted to RHDN in the news section. There's no need to submit it again, or upload the program.

snarfblam
Posted on 12-06-12 12:27 AM Link | Quote | ID: 153018


Tektite
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The website operates like a wiki. It would be prudent to update the utilities section of the site when you submit the news instead of assuming somebody else would. At any rate, it is up to date.

infidelity
Posted on 12-06-12 09:33 PM Link | Quote | ID: 153024


Fuzz Ball
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I think 2.2.0 has a glitch. I noticed in my hack, that Link is visible when entering/exiting the top/bottom dungeon doors in the dungeons. I loaded an original Zelda rom, and it still happened. Can anyone confirm the same glitch?

snarfblam
Posted on 12-06-12 11:35 PM Link | Quote | ID: 153025


Tektite
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This is because of how the game makes the doors appear "above" link. The NES has a limit of 8 sprites per scanline. Zelda places eight blank sprites where the doorway is. These sprites have higher priority than link, so they cause him to disappear on those scanlines. But since the sprites are blank, you can't see those either. In other words, those scanlines are masked. You get the illusion that link is walking under the doorway on the scanlines he disappears.

The reason this doesn't work right in FCEUX is because by default the option to display more than eight sprites per scanline is enabled (check under video options), which means that this kind of sprite masking won't work. There is no limit to the number of sprites per scanline, so the 8 invisible sprites do nothing.

This is good for playing games because there is less flicker. This is bad for hacking/developing games because you'll see different behavior in FCEUX than with other emulators or on an actual NES.

Mega-Dog
Posted on 12-17-12 10:34 PM Link | Quote | ID: 153111


Red Goomba
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Maybe this will fix some of the issues I have in the old version.

Mostly checking into what is new in the rom-hacking world and had to snag this file.

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