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Main - ROM Hacking - Questions Regarding Rom Hacking On The Super Nintendo New thread | New reply

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justin3009
Posted on 11-13-12 09:31 PM Link | Quote | ID: 152849


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Jesus, you're doing a lot more with that type of aspect then I'll ever do for awhile xD; The best I can do is just re-code a few things and improve it or expand upon it, but not to something that extent. Then again, anything with backgrounds, VRAM and such I tend to avoid as there's not much help in that aspect from what I've seen.

infidelity
Posted on 11-13-12 11:02 PM Link | Quote | ID: 152850


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Im still workin on tryin to get some kind of bg to rotate or inc/dec in size. Then id like to find the individual xy registers for all 4 bg layers. Do all snes roms use compression for gfx? Some games you never see all tiles with yy-chr or tlp.

justin3009
Posted on 11-13-12 11:24 PM Link | Quote | ID: 152851


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Most, if not all SNES games have some sort of graphics compression going on.

The X series definitely compresses all their tilesets along with most of the menu tiles and such. I really haven't seen a game yet though that leaves all their tiles decompressed, though I think Tales of Phantasia may have a couple like that and I think Breath of Fire 2 does as well, but certainly not all of them.

MiniCompute
Posted on 11-14-12 06:59 AM Link | Quote | ID: 152853


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Posted by justin3009
Most, if not all SNES games have some sort of graphics compression going on.

The X series definitely compresses all their tilesets along with most of the menu tiles and such. I really haven't seen a game yet though that leaves all their tiles decompressed, though I think Tales of Phantasia may have a couple like that and I think Breath of Fire 2 does as well, but certainly not all of them.


Justin would this help out:
http://spriters-resource.com/resources/tut/yychr-snes/

I know it may not be directly what he wants, but it is a great way to get familiar with snes compression and decompress if he ever rips sprite.

justin3009
Posted on 11-14-12 02:18 PM Link | Quote | ID: 152854


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YYCHR or Tile Molester are usually the recommendations I'd go with for Tile Viewing. I'm more of a Tile Molester user in general though. At least there's a couple tools he'll know for that.

There's also SNESPAL for palettes and such.

infidelity
Posted on 11-14-12 06:03 PM Link | Quote | ID: 152855


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Im familiar with TM. I used it when Megaman 9 came out on the Wii, and people learned how to rip the gfx from it using a specific codec within TM. So am i correct in assuming this is the same thing for SNES, to properly rip/paste based on the codec?

justin3009
Posted on 11-14-12 08:50 PM Link | Quote | ID: 152856


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Fonts are generally 1bpp or 2bpp.

Everything else tends to use the 4bpp one. I'd say the exact name but I do not have my computer in front of me at the moment.
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