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Main - ROM Hacking - Questions Regarding Rom Hacking On The Super Nintendo | New thread | New reply |
justin3009 |
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Tektite Level: 18 Posts: 22/56 EXP: 29566 Next: 331 Since: 09-08-10 From: Wisconsin Last post: 2934 days Last view: 885 days |
Jesus, you're doing a lot more with that type of aspect then I'll ever do for awhile xD; The best I can do is just re-code a few things and improve it or expand upon it, but not to something that extent. Then again, anything with backgrounds, VRAM and such I tend to avoid as there's not much help in that aspect from what I've seen. |
infidelity |
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Fuzz Ball Level: 66 Posts: 298/968 EXP: 2367873 Next: 93978 Since: 05-24-07 Last post: 957 days Last view: 813 days |
Im still workin on tryin to get some kind of bg to rotate or inc/dec in size. Then id like to find the individual xy registers for all 4 bg layers. Do all snes roms use compression for gfx? Some games you never see all tiles with yy-chr or tlp. |
justin3009 |
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Tektite Level: 18 Posts: 23/56 EXP: 29566 Next: 331 Since: 09-08-10 From: Wisconsin Last post: 2934 days Last view: 885 days |
Most, if not all SNES games have some sort of graphics compression going on.
The X series definitely compresses all their tilesets along with most of the menu tiles and such. I really haven't seen a game yet though that leaves all their tiles decompressed, though I think Tales of Phantasia may have a couple like that and I think Breath of Fire 2 does as well, but certainly not all of them. |
MiniCompute |
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Bubble Level: 66 Posts: 290/981 EXP: 2421278 Next: 40573 Since: 04-25-07 Last post: 488 days Last view: 697 days |
Posted by justin3009 Justin would this help out: http://spriters-resource.com/resources/tut/yychr-snes/ I know it may not be directly what he wants, but it is a great way to get familiar with snes compression and decompress if he ever rips sprite. |
justin3009 |
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Tektite Level: 18 Posts: 24/56 EXP: 29566 Next: 331 Since: 09-08-10 From: Wisconsin Last post: 2934 days Last view: 885 days |
YYCHR or Tile Molester are usually the recommendations I'd go with for Tile Viewing. I'm more of a Tile Molester user in general though. At least there's a couple tools he'll know for that.
There's also SNESPAL for palettes and such. |
infidelity |
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Fuzz Ball Level: 66 Posts: 299/968 EXP: 2367873 Next: 93978 Since: 05-24-07 Last post: 957 days Last view: 813 days |
Im familiar with TM. I used it when Megaman 9 came out on the Wii, and people learned how to rip the gfx from it using a specific codec within TM. So am i correct in assuming this is the same thing for SNES, to properly rip/paste based on the codec? |
justin3009 |
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Tektite Level: 18 Posts: 25/56 EXP: 29566 Next: 331 Since: 09-08-10 From: Wisconsin Last post: 2934 days Last view: 885 days |
Fonts are generally 1bpp or 2bpp.
Everything else tends to use the 4bpp one. I'd say the exact name but I do not have my computer in front of me at the moment. |
Main - ROM Hacking - Questions Regarding Rom Hacking On The Super Nintendo | New thread | New reply |
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