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Main - ROM Hacking - Zelda 3 hacking: Dungeon room properties | New thread | New reply |
freakyfurball |
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Mini Octorok Level: 9 Posts: 2/12 EXP: 2708 Next: 454 Since: 09-09-12 Last post: 4209 days Last view: 3948 days |
So basically, for most rooms when i try editing the properties by hitting the up or down arrow it, what happens is ill save go to the next map over and when i return the settings remain unaffected.
But at times i can add the settings and they save fine. Im sure this is a common problem so can anyone help me? ____________________ |
puzzledude |
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Porcupo Level: 39 Posts: 222/302 EXP: 371121 Next: 33650 Since: 08-16-10 Last post: 2273 days Last view: 2273 days |
Yes, it is. Basically the game cant handle more trnasition settings than in the original Alttp. Someone, however, wrote a room header expander, but the game is then incompatible with HM. Make some free room header first by clicking the upper arrow. Then edit the tags only, make transitions as few as possible. Every setting is of course editable in hex (one value one byte), you just cant expand it. |
freakyfurball |
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Mini Octorok Level: 9 Posts: 3/12 EXP: 2708 Next: 454 Since: 09-09-12 Last post: 4209 days Last view: 3948 days |
Im facing this problem from both ends tho, hitting the up arrow and removing them wont stay, and will not add them obviously ____________________ |
XaserLE |
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Level: 8 Posts: 8/9 EXP: 1784 Next: 403 Since: 05-08-12 Last post: 4231 days Last view: 3315 days |
Yes, the room headers are a major problem and puzzledude is right, after using my RoomHeaderExpander, the ROM is incompatible with Hyrule Magic. But therefore i wrote it this way, that you can use the expander after editing with HM. So you can edit the ROM and before testing, use the expander and then load it with the emulator. And then continue editing with the old one. The expander is for writing all the room header data in the final ROM (before you play it). All staircases/doors are saved in a textfile and when using the expander it saves the modified rom under a new name, nothing is overwritten. Give it a chance, it helped me alot when playing around with the Gates of Darkness ROM. When you understand how the program works, you will love it :-) because of the absolutely freedom in every room. |
freakyfurball |
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Mini Octorok Level: 9 Posts: 6/12 EXP: 2708 Next: 454 Since: 09-09-12 Last post: 4209 days Last view: 3948 days |
So it will let me edit the header for each room after ive done all my edits? Also where can i get this tool? ____________________ |
puzzledude |
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Porcupo Level: 39 Posts: 224/302 EXP: 371121 Next: 33650 Since: 08-16-10 Last post: 2273 days Last view: 2273 days |
http://www.romhacking.net/forum/index.php?topic=14327.0
This tool is dos based. You can edit all transitions in all rooms. It changes all the pointers and repoints the data to the end of the file. |
XaserLE |
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Level: 8 Posts: 9/9 EXP: 1784 Next: 403 Since: 05-08-12 Last post: 4231 days Last view: 3315 days |
Sorry, i always forget that there is no email notification on new replies in this board :-D.
Yes, you can edit the room header (transistions) after you've done all your editing. Puzzledude hast posted the link where you can get it. As he said, it is DOS-based, no graphical stuff. But it's easy if you understood it. There is a readme-file you should read carefully. You only need to export your room headers one time to a textfile (the tool makes this for you) and then you can start. I used the Gates of Darkness ROM to test it and it is really awesome to have the control about all doors/staircases. If you have any questions, ask, i will answer as goog as i can. There is also no problem to give you the source code of the program if you need it. |
Main - ROM Hacking - Zelda 3 hacking: Dungeon room properties | New thread | New reply |
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