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Main - ROM Hacking - Mega Man Reloaded (Progr. Thread) - planned V1.4 | New thread | New reply |
Zieldak |
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Crow Level: 42 Posts: 71/387 EXP: 511982 Next: 9380 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Update time?
Well... The game is slowly getting finished. The R.M. stages have got their final shapes, and Wily stages are getting their final tweaks. Two incomplete songs are now complete. The "Game Over" from MM2 got back it's Noise Channel and "Wily 3-4" from MM2 got back it's Triangle Channel and it's normal Noise Channel. Around 7-10 days and I will release V1.0 of the game. It will be downloadable from Board 2 Uploader, and from RHDN, also from MediaFire, but I'm not sure about it. |
Zieldak |
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Crow Level: 42 Posts: 72/387 EXP: 511982 Next: 9380 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Hi, everybody!
October 27, 2012 - What could this mean? Well, yes, the game is really close to be released, however, the game is still getting it's final tweaks and changes. On October 27, I will release Version 1.0 of Mega Man Reloaded! MMR-V1.0- will be downloadable from the Romhacking dot net (RHDN) maybe with a day delay, because the submitting takes some time, but uploading it sooner would do the trick I think, and it will be also downloadable from Board 2 Uploader. The downloadable package will have 2 different IPS files. A Normal and a Muted version, for let's players who want to use custom music in their playthroughs. |
Thanatos-Zero |
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Nipper Plant Level: 45 Posts: 293/423 EXP: 652421 Next: 7743 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1084 days Last view: 1046 days |
I have a question Zieldak. Do you already make use of the source codes of Megaman/Rockman 1? If not, this will help you to make the game even more better.
http://bisqwit.iki.fi/jutut/megamansource/ ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
Zieldak |
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Crow Level: 42 Posts: 84/387 EXP: 511982 Next: 9380 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Well yes, I'm already using it. I made the Boss Rush code using it, with a little help, and other stuff too.
I'm currently thinking about making a new code which emulates palette animation using Enemy ID #32. But I haven't started it yet. I just have to figure how to make it to swap the colours of a palette slot correctly. But I know it's possible to add more palette animations using this code. Maybe looking at MM2's palette animation code could help.
I don't have time for this right now, so I'll take a look at it later. |
Zieldak |
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Crow Level: 42 Posts: 89/387 EXP: 511982 Next: 9380 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Well, I tried to do something new. It's not a "big deal", but this is an option that many Mega Man/Rockman hacks don't have. The correctly working backward scrolling. It doesn't work as good as I wanted, but it's something at least. When scrolling backward, Mega Man runs further than he does forward. I would like to fix this, but I'm still pretty bad at this, so... Somewhere, NetSplit said, it's pretty easy to disable the object fix for the backward scrolling. And it is! |
Anandastoon |
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Red Paragoomba Level: 19 Posts: 6/62 EXP: 31470 Next: 4307 Since: 12-02-12 From: Jakarta, Indonesia Last post: 3361 days Last view: 1938 days |
Honestly, that's awesome.
But for walking problem , I guess you can fix that from ADC instruction. Because I've made Mega Man 3 vertical scrolling faster and this is just ADC and SBC issues which stores the value to the Zero Page (For most Mega Man Series). Good job! |
Thanatos-Zero |
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Nipper Plant Level: 45 Posts: 295/423 EXP: 652421 Next: 7743 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1084 days Last view: 1046 days |
Posted by Zieldak That reminds me of something. There were blocks in Elecman's stage which you could remove. At two places in the stage, they look like hidden entrances. ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
Zieldak |
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Crow Level: 42 Posts: 91/387 EXP: 511982 Next: 9380 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
There is no need to remove them.
By the way. I have a 4 day weekend, so I can fix up the game a bit. I'm working on Fire Man's Fire Walls. But I'm having problems. Moving some of the 01 objects will make them not work. Placing them in other rooms will disable others in the same room. I'm still experimenting with it but it's getting annoying. I don't know how Tsukikuro made them work... Could someone help me? I hate posting from mobile... I don't have internet access again... Edit: Okay... The Fire Walls are working now, but to achieve this, the stage has been altered a bit. If I'll, or someone else would make another MM1 hack, I would be able to help placing them now. Also, Elec Man has got his final stage desing. I am posting from my mobile so no screenie. Oh, and the working backward scroll will not be in the hack. |
Zieldak |
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Crow Level: 42 Posts: 94/387 EXP: 511982 Next: 9380 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Mega Man Reloaded will get it's final (V1.2) release tomorrow! (December 17) |
Zynk |
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Purple Leever Level: 32 Posts: 9/209 EXP: 195805 Next: 10637 Since: 10-19-12 Last post: 72 days Last view: 4 days |
^ It's a GB game? ____________________ |
Zieldak |
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Crow Level: 42 Posts: 96/387 EXP: 511982 Next: 9380 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Posted by ZynkNo, it isn't. That's an another project. Mega Man Reloaded V1.2 (NES) will be released today at GMT 15:00 (a hour later, after I get home). It will be downloadable from my domain (posting from mobile, check my profile for a link), Board 2 Uploader, and RHDN, but a bit later. V1.2 is available now! |
Zieldak |
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Crow Level: 42 Posts: 144/387 EXP: 511982 Next: 9380 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Get equipped with Mega Man Reloaded V1.3 if you haven't done yet! I may make new 'skins' for Mega Man soon. Like a play as Bass patch or something. And maybe the OKKUSENMAN theme... But first things first, Crimson is more important. Until then, some true boss weaknesses. Because many have trouble finding them. You'll laugh at Bomb Man's weakness. Jump to 4:55 |
Vanya |
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Red Koopa Level: 27 Posts: 60/139 EXP: 104994 Next: 11165 Since: 01-22-13 Last post: 3286 days Last view: 3285 days |
Posted by Zieldak It's a big deal to me. To be sure. I'd very much like to know how you did it so I can use it for my own project. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Zieldak |
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Crow Level: 42 Posts: 145/387 EXP: 511982 Next: 9380 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Posted by VanyaPosted by Zieldak Jump here. |
Vanya |
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Red Koopa Level: 27 Posts: 61/139 EXP: 104994 Next: 11165 Since: 01-22-13 Last post: 3286 days Last view: 3285 days |
Thanks! Much appreciated. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 335/467 EXP: 638213 Next: 21951 Since: 05-07-13 From: The dirty south Last post: 3473 days Last view: 3471 days |
Where should I start (Which Master's weak to the Mega Buster)? ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
Zieldak |
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Crow Level: 42 Posts: 147/387 EXP: 511982 Next: 9380 Since: 12-01-11 From: Hungary Last post: 1304 days Last view: 1195 days |
Posted by Chaobomr Because both of the LPs I saw before used the original weaknesses, and those who played them had a lot of trouble with the game, I'll give you - and the others who read this - some handful information. Elec Man is a bit weaker against 'P', he takes 2 damage per shot, unlike the others. And now you can go after the one with scissors. Sounds odd, but it's true. Elec Beam hits you a whopping 10 damage with Rolling Cutter in this hack (and normally only 4), Cut Man gets 30% damage of it, making it his third weakness (but default one for normal runs), being the second his own weapon. So basically you got the first two bosses. Other weaknesses may be unlogical. If you got these two first, the game is pretty easy. But you get the Ice Slasher late if getting started with Elec Man. Oh... and don't underestimate the Ice Slasher in this hack, it's actually dealing the same damage as the Mega Buster. As Zynk once said, it's the main weapon here... There is one annoying enemy which appears in every game is now doomed with that weapon... But still takes 3 hits to kill. But I wonder how do I still remember the damage chart after 2 years. |
Main - ROM Hacking - Mega Man Reloaded (Progr. Thread) - planned V1.4 | New thread | New reply |
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