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Main - ROM Hacking - Mega Man Reloaded (Progr. Thread) - planned V1.4 New thread | New reply

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Zieldak
Posted on 10-18-12 06:50 PM Link | Quote | ID: 152687


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Update time?

Well... The game is slowly getting finished. The R.M. stages have got their final shapes, and Wily stages are getting their final tweaks. Two incomplete songs are now complete. The "Game Over" from MM2 got back it's Noise Channel and "Wily 3-4" from MM2 got back it's Triangle Channel and it's normal Noise Channel.
Around 7-10 days and I will release V1.0 of the game. It will be downloadable from Board 2 Uploader, and from RHDN, also from MediaFire, but I'm not sure about it.

Zieldak
Posted on 10-27-12 12:00 AM (rev. 3 of 10-27-12 08:45 PM) Link | Quote | ID: 152753


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Hi, everybody!

October 27, 2012 - What could this mean?

Well, yes, the game is really close to be released, however, the game is still getting it's final tweaks and changes. On October 27, I will release Version 1.0 of Mega Man Reloaded!

MMR-V1.0- will be downloadable from the Romhacking dot net (RHDN) maybe with a day delay, because the submitting takes some time, but uploading it sooner would do the trick I think, and it will be also downloadable from Board 2 Uploader.

The downloadable package will have 2 different IPS files. A Normal and a Muted version, for let's players who want to use custom music in their playthroughs.

Thanatos-Zero
Posted on 12-02-12 12:40 PM Link | Quote | ID: 152966


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I have a question Zieldak. Do you already make use of the source codes of Megaman/Rockman 1? If not, this will help you to make the game even more better.
http://bisqwit.iki.fi/jutut/megamansource/

____________________
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There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Zieldak
Posted on 12-02-12 01:10 PM Link | Quote | ID: 152967


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Well yes, I'm already using it. I made the Boss Rush code using it, with a little help, and other stuff too.

I'm currently thinking about making a new code which emulates palette animation using Enemy ID #32. But I haven't started it yet.

I just have to figure how to make it to swap the colours of a palette slot correctly. But I know it's possible to add more palette animations using this code. Maybe looking at MM2's palette animation code could help.

AI_Object32
0001F3BD: A5 23 lda FrameCounter
0001F3BF: 29 07 and #$07
0001F3C1: D0 2E bne +++ ; $F3F1
0001F3C3: DE 40 06 dec ObjectFireDelay,x
0001F3C6: BD 40 06 lda ObjectFireDelay,x
0001F3C9: C9 03 cmp #$03
0001F3CB: 90 02 bcc + ; $F3CF
0001F3CD: A9 02 lda #$02
+
0001F3CF: 9D 40 06 sta ObjectFireDelay,x
0001F3D2: A8 tay

; if we're not at Fireman's stage, then Y += 5
0001F3D3: A5 31 lda CurrentStage
0001F3D5: C9 03 cmp #$03
0001F3D7: F0 05 beq + ; $F3DE
0001F3D9: 18 clc
0001F3DA: 98 tya
0001F3DB: 69 05 adc #$05
0001F3DD: A8 tay
+
0001F3DE: A2 00 ldx #$00
-
0001F3E0: B9 F2 F3 lda Object32_paletteTable,y
0001F3E3: 9D DD 03 sta BGPalettes + $D,x
0001F3E6: C8 iny
0001F3E7: E8 inx
0001F3E8: E0 03 cpx #$03
0001F3EA: D0 F4 bne - ; $F3E0

0001F3EC: A6 2F ldx RefObjectNumber
0001F3EE: 20 3F C7 jsr PaletteSetupForBG
+++
0001F3F1: 60 rts

Object32_paletteTable: ;colours for some purpose
.byte $26, $16, $06, $26, $16 ;tones of Red
.byte $21, $25, $2A, $21, $25 ;blue, red, green


I don't have time for this right now, so I'll take a look at it later.

Zieldak
Posted on 12-03-12 01:26 PM (rev. 2 of 12-03-12 01:29 PM) Link | Quote | ID: 152986


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Well, I tried to do something new. It's not a "big deal", but this is an option that many Mega Man/Rockman hacks don't have. The correctly working backward scrolling.
It doesn't work as good as I wanted, but it's something at least. When scrolling backward, Mega Man runs further than he does forward. I would like to fix this, but I'm still pretty bad at this, so...

Somewhere, NetSplit said, it's pretty easy to disable the object fix for the backward scrolling. And it is!

Anandastoon
Posted on 12-03-12 04:00 PM (rev. 2 of 12-03-12 04:02 PM) Link | Quote | ID: 152987


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Honestly, that's awesome.
But for walking problem , I guess you can fix that from ADC instruction.
Because I've made Mega Man 3 vertical scrolling faster and this is just ADC and SBC issues which stores the value to the Zero Page (For most Mega Man Series).
Good job!

Thanatos-Zero
Posted on 12-03-12 11:52 PM Link | Quote | ID: 153001


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Posted by Zieldak


Well, I tried to do something new. It's not a "big deal", but this is an option that many Mega Man/Rockman hacks don't have. The correctly working backward scrolling.
It doesn't work as good as I wanted, but it's something at least. When scrolling backward, Mega Man runs further than he does forward. I would like to fix this, but I'm still pretty bad at this, so...

Somewhere, NetSplit said, it's pretty easy to disable the object fix for the backward scrolling. And it is!


That reminds me of something. There were blocks in Elecman's stage which you could remove. At two places in the stage, they look like hidden entrances.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Zieldak
Posted on 12-06-12 03:06 PM (rev. 2 of 12-07-12 11:50 AM) Link | Quote | ID: 153019


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There is no need to remove them.
By the way. I have a 4 day weekend, so I can fix up the game a bit. I'm working on Fire Man's Fire Walls. But I'm having problems. Moving some of the 01 objects will make them not work. Placing them in other rooms will disable others in the same room. I'm still experimenting with it but it's getting annoying. I don't know how Tsukikuro made them work... Could someone help me?
I hate posting from mobile... I don't have internet access again...

Edit: Okay... The Fire Walls are working now, but to achieve this, the stage has been altered a bit. If I'll, or someone else would make another MM1 hack, I would be able to help placing them now. Also, Elec Man has got his final stage desing. I am posting from my mobile so no screenie. Oh, and the working backward scroll will not be in the hack.

Zieldak
Posted on 12-16-12 03:11 PM Link | Quote | ID: 153086


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Mega Man Reloaded will get it's final (V1.2) release tomorrow! (December 17)

Zynk
Posted on 12-17-12 10:42 AM Link | Quote | ID: 153099


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^ It's a GB game?

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Zieldak
Posted on 12-17-12 02:54 PM (rev. 2 of 12-17-12 04:00 PM) Link | Quote | ID: 153103


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Posted by Zynk
^ It's a GB game?
No, it isn't. That's an another project. Mega Man Reloaded V1.2 (NES) will be released today at GMT 15:00 (a hour later, after I get home). It will be downloadable from my domain (posting from mobile, check my profile for a link), Board 2 Uploader, and RHDN, but a bit later.

V1.2 is available now!

Zieldak
Posted on 06-08-14 03:11 AM (rev. 4 of 06-08-14 03:18 AM) Link | Quote | ID: 156718


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Get equipped with Mega Man Reloaded V1.3 if you haven't done yet!
I may make new 'skins' for Mega Man soon. Like a play as Bass patch or something. And maybe the OKKUSENMAN theme... But first things first, Crimson is more important. Until then, some true boss weaknesses. Because many have trouble finding them. You'll laugh at Bomb Man's weakness. Jump to 4:55

Vanya
Posted on 06-08-14 11:56 PM Link | Quote | ID: 156723


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Posted by Zieldak


Well, I tried to do something new. It's not a "big deal", but this is an option that many Mega Man/Rockman hacks don't have. The correctly working backward scrolling.
It doesn't work as good as I wanted, but it's something at least. When scrolling backward, Mega Man runs further than he does forward. I would like to fix this, but I'm still pretty bad at this, so...

Somewhere, NetSplit said, it's pretty easy to disable the object fix for the backward scrolling. And it is!


It's a big deal to me. To be sure. I'd very much like to know how you did it so I can use it for my own project.

____________________
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FundamentalEssence, my game development page.

Zieldak
Posted on 06-09-14 12:07 PM (rev. 3 of 06-09-14 01:19 PM) Link | Quote | ID: 156727


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Posted by Vanya
Posted by Zieldak


Well, I tried to do something new. It's not a "big deal", but this is an option that many Mega Man/Rockman hacks don't have. The correctly working backward scrolling.
It doesn't work as good as I wanted, but it's something at least. When scrolling backward, Mega Man runs further than he does forward. I would like to fix this, but I'm still pretty bad at this, so...

Somewhere, NetSplit said, it's pretty easy to disable the object fix for the backward scrolling. And it is!


It's a big deal to me. To be sure. I'd very much like to know how you did it so I can use it for my own project.


Jump here.

Vanya
Posted on 06-10-14 02:33 AM Link | Quote | ID: 156730


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Thanks! Much appreciated.

____________________
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LordVanya, my art page.
FundamentalEssence, my game development page.

Chaobomr
Posted on 06-10-14 10:25 PM Link | Quote | ID: 156733


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Where should I start (Which Master's weak to the Mega Buster)?

____________________
Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

Zieldak
Posted on 06-11-14 08:14 PM (rev. 2 of 06-11-14 08:18 PM) Link | Quote | ID: 156736


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Posted by Chaobomr
Where should I start (Which Master's weak to the Mega Buster)?


Because both of the LPs I saw before used the original weaknesses, and those who played them had a lot of trouble with the game, I'll give you - and the others who read this - some handful information.

Elec Man is a bit weaker against 'P', he takes 2 damage per shot, unlike the others. And now you can go after the one with scissors. Sounds odd, but it's true. Elec Beam hits you a whopping 10 damage with Rolling Cutter in this hack (and normally only 4), Cut Man gets 30% damage of it, making it his third weakness (but default one for normal runs), being the second his own weapon. So basically you got the first two bosses. Other weaknesses may be unlogical. If you got these two first, the game is pretty easy. But you get the Ice Slasher late if getting started with Elec Man.

Oh... and don't underestimate the Ice Slasher in this hack, it's actually dealing the same damage as the Mega Buster. As Zynk once said, it's the main weapon here... There is one annoying enemy which appears in every game is now doomed with that weapon... But still takes 3 hits to kill.


But I wonder how do I still remember the damage chart after 2 years.
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Main - ROM Hacking - Mega Man Reloaded (Progr. Thread) - planned V1.4 New thread | New reply

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