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Main - ROM Hacking - Mega Man 3 Memento - Project Revived! New thread | New reply

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NARFNra
Posted on 07-31-12 07:13 AM (rev. 9 of 08-26-12 09:42 AM) Link | Quote | ID: 151780


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Demo 3 Here: Patches to Mega Man 3 !
http://acmlm.kafuka.org/uploader/get.php?id=4297


Hi guys! My name's NARF, I'm relatively new around here.

Anyway, I'm working on a Mega Man 3 (U) hack. I don't plan to do anything big on coding like Odyssey or MI, I just plan to do a simple hack which changes most of the basics, similar to the brunt of Mega Man 2 hacks. So far I've changed some weapons, stages, boss AI, enemy AI, and have plans to do a lot more with music and such. Enough talking though, have some screens!

[NOTICE: THIS IS VERY WIP, SO THE TILING ON SOME AREAS ISN'T TOO GREAT. I PLAN TO FIX THAT LATER.]

Needle Man's Stage - Unbuilt Tower



Shadow Man's Stage - Purification Plant



I hope to continue work on this, for now I'll be handling the first eight stages and maybe doing a little more enemy and weapon tweaking. I plan to have a demo out once I complete 3 or 4 stages.

So that's what I've got so far! As for names, I'm considering Mega Man Memento.

Zieldak
Posted on 08-01-12 11:55 AM Link | Quote | ID: 151789


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It looks sure nice. The graphics is nice, the desing looks good from the screenies. Keep up the good work!

MiniCompute
Posted on 08-01-12 02:01 PM Link | Quote | ID: 151790


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Posted by NARFNra
Hi guys! My name's NARF, I'm relatively new around here.

Anyway, I'm working on a Mega Man 3 (U) hack. I don't plan to do anything big on coding like Odyssey or MI, I just plan to do a simple hack which changes most of the basics, similar to the brunt of Mega Man 2 hacks. So far I've changed some weapons, stages, boss AI, enemy AI, and have plans to do a lot more with music and such. Enough talking though, have some screens!




I like your screenshots so far man, if you have ever played metal storm for the nes or blaster master, your shadowman stages and coloring resemble it just a little bit.

If you get a stable demo working, throw it my way and I'll give it a run through.

NARFNra
Posted on 08-01-12 02:27 PM (rev. 2 of 08-01-12 02:28 PM) Link | Quote | ID: 151791


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Well to be honest, the tileset used there is from Blaster Master! I know it's being unoriginal, but to be honest my attempts with my own tilesets were less than stellar. Maybe after the whole project is over I'll try and replace the tiles with my own versions of them.

http://www.vgmaps.com/Atlas/NES/BlasterMaster%28J%29-Area4.png

Anyway, I'm going to work on Magnet Man's level next, the Underground Dynamo.

Thank you for your contributions! They're very appreciated.

On that note, I just wanted to give a special thanks to kuja killer for his help providing information for the hack. Were it not for him, I probably would have given up by now.

MiniCompute
Posted on 08-03-12 11:32 PM Link | Quote | ID: 151815


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Posted by NARFNra
Well to be honest, the tileset used there is from Blaster Master! I know it's being unoriginal, but to be honest my attempts with my own tilesets were less than stellar. Maybe after the whole project is over I'll try and replace the tiles with my own versions of them.

http://www.vgmaps.com/Atlas/NES/BlasterMaster%28J%29-Area4.png



Ha, I guess being a old school gamer does have it perks at times.
Good luck with your project though, and let us know when its nearing completion.
If you do top mans stage later, try to do it in mmx3 neon tigers design.
Doesn't have to be special, but something that says it came from jungle somewhere.

DurfarC
Posted on 08-04-12 03:13 PM Link | Quote | ID: 151819


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It looks really good, the graphics fit in nicely. Needle Man's level looks especially cool, I can really appreciate levels with small platforms and spike traps everywhere. Keep up the good work!

kuja killer
Posted on 08-04-12 03:56 PM Link | Quote | ID: 151820


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http://acmlm.kafuka.org/uploader/get.php?id=4279

here take this, i really dont feel like finishing it right now, real sorry.

NARFNra
Posted on 08-04-12 06:24 PM Link | Quote | ID: 151821


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Posted by kuja killer
http://acmlm.kafuka.org/uploader/get.php?id=4279

here take this, i really dont feel like finishing it right now, real sorry.


Hey man, don't worry about it! This is more than enough to help me. Thank you very much.

Posted by DurfarC
It looks really good, the graphics fit in nicely. Needle Man's level looks especially cool, I can really appreciate levels with small platforms and spike traps everywhere. Keep up the good work!


Yup! I'm not so sure about the design for the next levels I'm working on, but I'm trying anyway. Hopefully it'll turn out good.

NARFNra
Posted on 08-07-12 12:58 AM Link | Quote | ID: 151834


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I hate to double post, but I've finished another level!

Spark Man's Stage - Electric Chaos



I think I'll try to finish one more stage before releasing a demo, though.

Oh, and I couldn't forget... A preview of things to come.

???


Googie
Posted on 08-07-12 07:06 AM Link | Quote | ID: 151860


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That looks real smooth, that's slick putting the Konami logo in there...

____________________
My Linktree

NARFNra
Posted on 08-07-12 01:58 PM (rev. 2 of 08-07-12 06:50 PM) Link | Quote | ID: 151863


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FIRST DEMO!
http://acmlm.kafuka.org/uploader/get.php?id=4280

The following is complete in this patch (the file patched is Mega Man 3 (U) [!], btw)

4 Levels: Shadow Man, Needle Man, Spark Man, and Top Man
Boss AI has been changed in all cases.

I warn you, this demo is very recent and not very tested. Top Man's stage is new and probably more frustrating than it needs to be, and the other stages seem a little easy. There are some graphics errors, such as on the Monking/Gorillas and the new Top Fiend sprites.

But yeah. This is just a basic demo to prove that I am indeed working on it and it's reached this point. What do you think?

EDIT: While I haven't released a new demo version, I will note that the eye-hurting blue that's used instead of white on the Stage Select has been replaced with white again. It won't kill your eyes next release, I promise.

amarcum81
Posted on 08-08-12 08:08 AM Link | Quote | ID: 151872


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Game freezes when entering Shadow Man's boss room?? Tried several times, no luck... will try a different NES emulator and report back... overall from what I was able to play... not a bad start!

NARFNra
Posted on 08-08-12 09:50 AM Link | Quote | ID: 151875


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Posted by amarcum81
Game freezes when entering Shadow Man's boss room?? Tried several times, no luck... will try a different NES emulator and report back... overall from what I was able to play... not a bad start!



Strange, I'm not sure why. Let me try myself on my emulator, it might be emulator things but idk. I have a similar freezing problem with Top Man's stage, I solved it by moving enemies around a little, but I dunno what it was.

--- Testing Run 1 ~ Mednafen(my default emulator http://mednafen.sourceforge.net/ ) ---
Test 01: Uses my current version, slightly ahead of the ips I posted. Shadow Man is reached normally, although I don't bother to try and defeat him. I died a few times on the way, though. Will now test with ips patched version.
-
Test 02: Used patched version of Mega Man 3 (U) [!].nes. Shadow Man stage completed in one run, no deaths. Boss functioned as expected, I defeated him to see if anything would glitch.

Next I'll try my other emulators. All of these tests are on the patched rom, not my current development file.

Nestra: Ran as expected. Door tiles glitched a little on entering Shadow Man's stage, but otherwise fight was as expected.
FCE Ultra: Ran as expected.
XMess: Ran as expected.

---

Can you give me any more information about it? What emulator do you use? Were you trying Shadow Man as your first robot master, or did you have a weapon? Any E-Tanks?

Zieldak
Posted on 08-08-12 02:01 PM Link | Quote | ID: 151879


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Jnes seems to work fine too. Haven't found any glitches with it. And I don't know what is your problem, amar. Did you patch the correct ROM file?

1. The Stage Select screen looks a little bit... odd... I mean it's palette.
2. Top Man stage somehow reminds me of... Ice Man's, huh. It's just much more 'robotic'. And some spikes are not acting as spikes. They act as background.
3. Shadow Man's stage... Hmm... It's just good. But the battle is very interesting. You made Shadow Man much easier than he actually was in the original game.
4. Spark Man's stage is just odd... But mementos are odd too, so I think it's err... Goodly odd. And the boss fight, is rather interesting. He glitches himself into different places. Somehow, he looks like he's teleporting.
5. Why is Shadow Man's weapon is underpowered like this? 2 W.E. per shot? And it doesn't do much damage. And it can't reach really far places, huh.
6. Needle Man's stage is good too. But Needle Man himself is still easy as hell.

Also, did you make the tileset for Top Man? It looks really good, huh.

NARFNra
Posted on 08-08-12 07:39 PM (rev. 5 of 08-08-12 07:48 PM) Link | Quote | ID: 151885


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Posted by Zieldak
Jnes seems to work fine too. Haven't found any glitches with it. And I don't know what is your problem, amar. Did you patch the correct ROM file?

1. The Stage Select screen looks a little bit... odd... I mean it's palette.
2. Top Man stage somehow reminds me of... Ice Man's, huh. It's just much more 'robotic'. And some spikes are not acting as spikes. They act as background.
3. Shadow Man's stage... Hmm... It's just good. But the battle is very interesting. You made Shadow Man much easier than he actually was in the original game.
4. Spark Man's stage is just odd... But mementos are odd too, so I think it's err... Goodly odd. And the boss fight, is rather interesting. He glitches himself into different places. Somehow, he looks like he's teleporting.
5. Why is Shadow Man's weapon is underpowered like this? 2 W.E. per shot? And it doesn't do much damage. And it can't reach really far places, huh.
6. Needle Man's stage is good too. But Needle Man himself is still easy as hell.

Also, did you make the tileset for Top Man? It looks really good, huh.


1. Yeah, I'm working on fixing that. The blue was really unpleasant, other than that it's okay.
2. I figured out what that was, I made the top two too fast I believe. That problem will be solved. As for the stage and whatnot, I had the same thought! The tiles are actually from a game that's been known around here a little. Ever heard of Magical Doropie/The Krion Conquest? Those tiles are found in the game's second area, it's ice levels. I added some animation to the yellow dots, though.
3. Yes. I decided that Shadow Man, always stereotypically the hardest boss with the powerful weapon, could be flipped. Now he's an easy boss with a weapon with very little use. To deal with this, it's useful against certain enemies and in certain situations (ladder levels later), but still much much less interesting than it ever used to be. As a note, it because it can't go as far it goes a little behind you, which can take out enemies that are running after you easily. Still, not a great weapon.
4. Yeah. The idea with Spark Man is that to deal with his teleporting you can use the slide-space to stall. However, Spark Man can aim at you and take you down fairly easily down there, so you can't stall forever.
5. See 3.
6. Yeah. Most of my bosses aren't too hard. Still, thank you.

And here's the tileset from Top Man's source. http://www.vgmaps.com/Atlas/NES/KrionConquest-Round2-Area2.png I didn't add the mountain in the BG because it's huge and takes up a lot of tiles. You'll notice the big spike-like drills are from the thing on the bottom right.


Anyway, yeah. I'm going to fix the stage select palette today, then check to make sure all of these are working properly. Thank you for your input!
EDIT 1: I plan to make all the Wily Stage custom,so I hope that looks neat.

EDIT 2: Does this Stage Select look any better?

Zieldak
Posted on 08-08-12 08:31 PM (rev. 2 of 08-09-12 12:13 AM) Link | Quote | ID: 151886


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Ah, Stage Select looks much better, huh. Oh, and the Boss Intro and Password screen's palette should be changed then too.

I've heard somewhere of Magical Dorophie, but it was a lot of time ago. But I've only heard of it.

- EDITED SECTION -

Oh, also, I started trying out the unfinished levels too. I see, you have already started changing Snake Man's stage. In the boss room, the snakes can be glitched to the small platforms' corners, and in the start, also, when defeating Snake Man, you can't continue the game, because Mega Man, can't jump high enough.

Also, did you do something with Magnet Man's music? After a loop, it becomes sightly faster, and. When it becomes faster, a weird sound effect can be heard. Oh, and his background at the Appearing Block part looks very interesting. It looks like it's moving.

Oh, and I see you already have altering Wily 1 and 4. Soo. I already know what is that place named '???'.

NARFNra
Posted on 08-09-12 02:12 AM Link | Quote | ID: 151892


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Posted by Zieldak
Ah, Stage Select looks much better, huh. Oh, and the Boss Intro and Password screen's palette should be changed then too.

I've heard somewhere of Magical Dorophie, but it was a lot of time ago. But I've only heard of it.

- EDITED SECTION -

Oh, also, I started trying out the unfinished levels too. I see, you have already started changing Snake Man's stage. In the boss room, the snakes can be glitched to the small platforms' corners, and in the start, also, when defeating Snake Man, you can't continue the game, because Mega Man, can't jump high enough.

Also, did you do something with Magnet Man's music? After a loop, it becomes sightly faster, and. When it becomes faster, a weird sound effect can be heard. Oh, and his background at the Appearing Block part looks very interesting. It looks like it's moving.

Oh, and I see you already have altering Wily 1 and 4. Soo. I already know what is that place named '???'.


Haha, to be honest it's because of the fact this isn't a clean rom I started with. A few years ago I was thinking about doing a little hack of Mega Man 3 but wasn't going to change anything, but I was just playing around and managed to screw up Gemini Man's and Snake Man's stage.

Magnet Man's music is damaged because I accidentally screwed up his loop somehow, I think. I'm not sure what I did there, but I assume it's because during my experiments I may have dived into his music. I also have a suspicion that that's why Gemini Man's theme doesn't play.

As for the Wily Levels, Wily 1's design is another leave-over from the original hack I was planning. I streamlined it with more platforms to make it simpler for me to cruise through the Wily Stages if I wanted to test the boss rush. And yep, Wily 4.

Anyway, I'm currently working on Hard Man's stage and perhaps Snake Man's. As a reference, all of the levels I haven't already done except Magnet Man's are going to be very different than the basic design I have at the moment. I definitely have some ideas for Gemini's.

amarcum81
Posted on 08-09-12 08:04 AM Link | Quote | ID: 151895


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I did patch the correct ROM file. I use the Nestopia Emulator. I'm thinking it might have just been a random "emulator bug" ...not sure but it works fine now. Didn't encounter any freezing this time around.

NARFNra
Posted on 08-09-12 08:57 AM Link | Quote | ID: 151896


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Posted by amarcum81
I did patch the correct ROM file. I use the Nestopia Emulator. I'm thinking it might have just been a random "emulator bug" ...not sure but it works fine now. Didn't encounter any freezing this time around.


Cool, glad to hear it worked.

Since I have an urge to drop at least something post-worthy, have a little preview of Hard Man's stage.


kuja killer
Posted on 08-09-12 09:27 PM (rev. 3 of 08-09-12 09:32 PM) Link | Quote | ID: 151903


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If you need to fix the music for anything and everything that got messed up, it's really easy.

Just open a clean un-modified rom in fceux ..
open your rom in fceux.

open hex editor for both emu's.

Copy-Paste 2C010-3100F from the clean rom...into your rom.

Just be warned...this will restore the whole music and sound engine back to as it was originally. erasing any changes you made in the past.
I'm "only" suggesting this, if stuff was glitched..and you never made any new music or sounds, etc..
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Main - ROM Hacking - Mega Man 3 Memento - Project Revived! New thread | New reply

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