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Main - ROM Hacking - Megaman: The Beginner: For Beginners New thread | New reply


Subjector
Posted on 07-29-12 06:50 PM Link | Quote | ID: 151764

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Hi, Everybody. I'm new here, so if this is not the right place for this question, pls, let me know and i will repost in the right place.

To be honest, I'm new to hacking and coding altogether. I've started reading a few tutorials, but I really don't know where to begin...but I'd like to, so, if anyone can point me in the right direction, pls, let me know.

My question(s), which may have already been discussed somewhere on here before, is: is it possible to play, say Megaman 2 as Metalman or Airman, or any of the Robot Masters, for that matter? Could I make a hack so that I could play MM3 as Topman...or even Wily? If so, how would i go about doing this and where would i begin?

Thank you.

mickevincent
Posted on 07-29-12 10:43 PM (rev. 5 of 07-29-12 10:50 PM) Link | Quote | ID: 151766


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Playing as another character would only need a change in the sprites. A program like YY-CHR is needed there. It's another thing about the weapons(movements and such), that would need some hex editing.

You can do alot just with a specific game editor and a program like YY-CHR.
But if you wanna change a character, the characters size may differ. Eg Hard man is bigger then Mega man. You can't fit Hard man into Mega man's sprite. Therefore you would have to make the sprite bigger, this would of course also need some hex editing. I have never seen anyone do just exact that thing but it's possible, of course, if you know NES language.

The only thing I can come up with for you is to continue and read tutorials on the internet. I gave up years ago but you might be able to fix it

Subjector
Posted on 07-30-12 12:35 AM Link | Quote | ID: 151767

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Thank you. I will certainly try that out and will keep reading around. If i can find a way to fit in Hard Man or Wood Man or Air Man, that would be wonderful.

kuja killer
Posted on 07-30-12 03:02 AM (rev. 2 of 07-30-12 03:04 AM) Link | Quote | ID: 151768


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Yea that's not easy.
you'd have to fit the frames and animations within the same amount of tiles that megaman's animations and frames use. only get about 60-something tiles maximum.

You could be able to put in something taller than megaman, but that would require more advanced methods you'd have to do. Editing the actual X/Y positions of every indivdiual tile, and the actual tile number's data and so on.
It's intermediate to advanced difficulty.

Subjector
Posted on 07-30-12 07:56 AM Link | Quote | ID: 151771

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i never realized there was so much to it. I mean...the sprites aren't only scattered everywhere, but scrambled as well. Wow. I'm going to be busy for a while, heh.

mickevincent
Posted on 08-01-12 04:25 PM Link | Quote | ID: 151792


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If you dont already know ASM and how to use a hex editor i'd recomand something easier. At least to beggin with.

Subjector
Posted on 08-05-12 07:39 AM Link | Quote | ID: 151825

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It's coming along...slowly. Does anyone know of any tools or utilities to edit story animations / cutscenes?

mickevincent
Posted on 08-09-12 04:53 PM Link | Quote | ID: 151901


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Matrixz has made some nice programs for that. But, I wouldn't begin with animations. You have to know ASM and hex to make cutscenes as you want them to play.

Main - ROM Hacking - Megaman: The Beginner: For Beginners New thread | New reply

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