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Main - ROM Hacking - Mario Adventure 3 - Demo 2 is out! New thread | New reply

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DahrkDaiz
Posted on 07-15-12 03:27 PM Link | Quote | ID: 151610


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Before you freak out, this is not a definite sequel hop from the original Mario Adventure. This isn't even a planned project. This is more or less some toying around with the SMB3 disassembly by southbird.

I'm hosting the project on Google Code under svn repository. This will allow incremental changes to the SMB3 assembly to be tracked, merged and enable revert breaking changes.

You can check out the project @ http://code.google.com/p/smb3project/
I'm the only one that can make commits for the time being, but I invite everyone to check it out and keep track of the changes I make to SMB3. I will try to include comments so everyone knows what I've changed.

The project includes a Visual Studio solution that allows editing all of the .ASM files in a single project. the batch file included by southbird has been modified to execute a ROM Merger. Since southbird's assembly is set to include hard-coded level data, I merge changes tot he assembly with a working rom so I can use the working rom for level modifications and the assembled rom from ASM changes and have everything merge nice and neat.

RetroRain
Posted on 07-16-12 08:08 PM Link | Quote | ID: 151641


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It's good to see you back. I'm looking forward to seeing what new things you can do with SMB3.

I remember two of the powerups you did a long time ago which I really liked, Bat Mario and Ice Mario.

Have fun with your hacking.

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DahrkDaiz
Posted on 07-20-12 10:17 PM Link | Quote | ID: 151702


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http://www.youtube.com/watch?v=O9_0khCO8hE

gridatttack
Posted on 07-21-12 06:25 AM Link | Quote | ID: 151703


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Glad to see you back DharkDaiz
I must say that the air meter is an awesome new feature. And that you want to make the game like metroid with exploring sounds really awesome. Kinda like the SMB1 extra mario bros romhack.
(BTW, will Reuben remain at it is, or would you try to continue it?)

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DahrkDaiz
Posted on 07-22-12 07:01 AM Link | Quote | ID: 151704


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Unfortunately Reuben seems to be a abandoned project

Ninja Mushroom


Ninja Mario


Let's do this


Wall clinging


Wall jumping


While we're at it, watch this, ducking under a pipe


No more "slide through half the level during a TAS" trick:

Googie
Posted on 07-26-12 04:17 AM Link | Quote | ID: 151731


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Smooth as always DD, are you planning on putting the Bat Power for Mario in this hack? That'd be awesome if you'd did that. ^_~

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DahrkDaiz
Posted on 07-27-12 08:30 PM Link | Quote | ID: 151745


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I really thought about it. The biggest issue I have at the moment is the wings require the extra 8x16 tile that appears as the tail for Raccoon Mario, which is fine until I have to draw the swimming animation, then I need that bottom tile or the feet instead, making things rather difficult.

I do have one open slot for another power up though. What should it be?

Hamtaro126
Posted on 07-27-12 10:39 PM (rev. 3 of 07-27-12 10:42 PM) Link | Quote | ID: 151747


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Can we use the SNES controllers using the Four-Score? That would need a new control scheme.

Then you can add Turn Blocks, and make Mario SpinJump using SNES_A, then the SNES X button can be used as a extra button of some sorts (in SMW, It is the same as SNES's Y button)

the SNES's L and R buttons can be used for extra buttons also.

See never-obsolete's Four-Score SNES controller Demo for example:
http://never-obsolete.110mb.com/nesdev/files/snesjoytest.zip

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I wonder what's for dinner?

Googie
Posted on 07-27-12 11:45 PM Link | Quote | ID: 151749


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Posted by DahrkDaiz
I really thought about it. The biggest issue I have at the moment is the wings require the extra 8x16 tile that appears as the tail for Raccoon Mario, which is fine until I have to draw the swimming animation, then I need that bottom tile or the feet instead, making things rather difficult.

I do have one open slot for another power up though. What should it be?


I gotcha, another power up you say? Lemme see... How about the Spiney Suit? Mario crouch down & shoots spikes, like that porcupine enemy in Megaman 3, that's all I can come up with right now. ^^;

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gridatttack
Posted on 07-28-12 03:58 AM Link | Quote | ID: 151750


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Posted by DahrkDaiz

I do have one open slot for another power up though. What should it be?


A new powerup...Here are some ideas.
Spring mario to bounce high?
Some sort of anti gravity suit? You charge the power meter by running or other means and the mario can float in any direction you want for a limited amount of time?
Metal mario to be inmune to some hazards?
Shell mario? Like in NSMB.
Electric mario? Some enemies that touch mario in this form gets destroyed. Can be used to pass electrical hazards.



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DahrkDaiz
Posted on 07-28-12 05:13 AM Link | Quote | ID: 151751


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Posted by gridatttack
Posted by DahrkDaiz

I do have one open slot for another power up though. What should it be?

Shell mario? Like in NSMB.



Already in this hack 8)

Anyway:

Coming across a Hammer Bros on the map:

RetroRain
Posted on 07-28-12 08:56 PM Link | Quote | ID: 151753


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As Googie said, I would've loved to see Bat Mario back. I'm actually incorporating a Bat Suit in the game I'm currently working on (it's not a Mario game, soon to be announced).

Honestly, right now, I can't think of any other powerup ideas that would be good.

The toll idea is good. Here is an idea on how you can expand on it.

Since you need 3 Hammer coins, once the Hammer brother has given his message, give the player a choice selection.

- PAY
- DON'T PAY

If you select Pay, if you have at least 3 coins, you can then pass with no problem.

If you select Pay and don't have the 3 coins, the Hammer Brother says you can't pass.

If you choose Don't Pay, then the Hammer Brother says you can't pass.

In any selection you choose, Mario can freely move on that screen.

However, if he doesn't pay because he doesn't have the coins, or simply doesn't want to, and he chooses to freely move toward the Hammer Brother, then the Hammer Brother will choose to fight Mario.

You can choose to kill the Hammer Brother or run past him, thus progressing on the world map without paying the Hammer Coins.

However, the Hammer Brother toll sprite is still there on the map. The next time you come back on the toll screen, there will be 3 Giant Hammer Brothers. And this time, you have to pay triple the amount because they know what you did.

If not, you fighting 3 at a time could prove to be a challenge.

Just an idea to consider.

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DahrkDaiz
Posted on 07-28-12 10:59 PM Link | Quote | ID: 151754


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Only problem with this is that the Hammer Bros has used a starman and is invincible

Anyways, video demo #3:

Stifu
Posted on 07-28-12 11:11 PM Link | Quote | ID: 151755


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Power-up idea: Boomerang Bro suit. Not particularly original or interesting, but probably easy to implement.

gridatttack
Posted on 07-28-12 11:25 PM Link | Quote | ID: 151756


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Posted by DahrkDaiz
Only problem with this is that the Hammer Bros has used a starman and is invincible

Anyways, video demo #3:
]


I like how the exploration style is going on. Requiring to search for hidden stuff adds more replay value to the levels.

Also, one thing I liked about the original mario adventure, was the weather feature. It added a new feeling to the level, and sometimes, it even felt like a new level.
Also, it is possible for a sort of let say, of day/night feature? When a certain time passes, the level gets a new palette, to reflect the morning, noon, evening, twilight, night time? It would be awesome, like the different weather feature.



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RetroRain
Posted on 07-29-12 02:28 AM Link | Quote | ID: 151757


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The Hammer Brother toll level is fine, but I wouldn't make it push you out. If you don't have the money, you simply have to walk off the screen to leave the level. That way, if the player wishes to test the Hammer Brother, he can all he wants. I like that you made him invincible, so that means you can throw my idea out the window. But if you boot the player out automatically, the player can't test him. It's more fun if you can test it without being booted out. I'm assuming Mario dies if he touches the invincible hammer brother?

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DahrkDaiz
Posted on 07-30-12 04:54 AM Link | Quote | ID: 151769


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Just a quick update:

-I have rain has a weather affect working now.
-Started the item shop:


gridatttack
Posted on 07-30-12 08:09 AM Link | Quote | ID: 151772


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The shop progress looks awesome. Also, will you release some kind of beta at some point?

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DahrkDaiz
Posted on 07-30-12 07:54 PM Link | Quote | ID: 151774


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I haven't decided on releasing a demo or not. I will definitely give out private demo's, but honestly I want to limit exposure so people can enjoy all the surprises in store for this hack.

gridatttack
Posted on 07-31-12 02:27 AM Link | Quote | ID: 151777


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Posted by DahrkDaiz
I haven't decided on releasing a demo or not. I will definitely give out private demo's, but honestly I want to limit exposure so people can enjoy all the surprises in store for this hack.


Sounds like a fair reason, but I think im going to explode waiting for 2014 x)
Anyway, I will be following this project closely. Looks awesome so far

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Main - ROM Hacking - Mario Adventure 3 - Demo 2 is out! New thread | New reply

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