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Main - ROM Hacking - New Super Mario Kart: For Super Players! | New thread | New reply |
Stifu |
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Cobrat Level: 56 Posts: 395/666 EXP: 1361083 Next: 37093 Since: 02-22-07 Last post: 683 days Last view: 305 days |
I don't know where the palettes used for each driver are defined. Haven't really looked for that yet. If you find them, you could make it so Yoshi would share his palette with Koopa rather than Luigi, so both Yoshi and Koopa would have alternate palettes depending on the theme. Just a thought.
I need to update my notes, but haven't had the motivation to do it. I also wanted to remove the header size from the offsets, as I work with headerless ROMs now. |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 195/202 EXP: 226302 Next: 2877 Since: 04-21-07 From: United States Last post: 2418 days Last view: 2379 days |
I posted the offsets for those palette assignments a few years ago here, along with assembly tweaks to allow Luigi to have entirely separate graphics from Mario. There are also a few tables that appear to have palette assignment data, but I haven't figured out where they're used.
Oh, and great work thus far! ____________________ |
segwayspeedracer |
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Micro-Goomba Level: 11 Posts: 12/18 EXP: 5017 Next: 968 Since: 06-30-12 Last post: 4283 days Last view: 4296 days |
Stifu, that's a great idea. I'm concerned that maybe having a colored koopa would take away from this special quirk of yoshi's, but itll still be something to review
Behold his mighty hand! Wow! Yeah, Mattrizzle, definitely a big thanks from the team! ____________________ Love the 'New Super Mario Kart: For Super Players' Sprites? My buddy is a marvelous artist! He gladly takes any and all requests! Facebook: https://www.facebook.com/SeanHickstheArtist Email: Sean_Hicks_the_Artist@hotmail.com |
MiniCompute |
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Bubble Level: 66 Posts: 251/981 EXP: 2421085 Next: 40766 Since: 04-25-07 Last post: 487 days Last view: 696 days |
If someone comes out with a demo of their hack, may I beta test it please ?
I may record it in znses and display it, if I like what this utility does. |
segwayspeedracer |
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Micro-Goomba Level: 11 Posts: 13/18 EXP: 5017 Next: 968 Since: 06-30-12 Last post: 4283 days Last view: 4296 days |
We're doing an awful lot at the moment, but I have a feeling that we'll make a public beta test near the end of our project. There's nothing to be tested that won't be done by the team.
Ahem: MIRROR MODE, anyone? http://www.youtube.com/watch?v=8QZAE42Kcy4&feature=g-upl ____________________ Love the 'New Super Mario Kart: For Super Players' Sprites? My buddy is a marvelous artist! He gladly takes any and all requests! Facebook: https://www.facebook.com/SeanHickstheArtist Email: Sean_Hicks_the_Artist@hotmail.com |
Dooku |
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Newcomer Level: 4 Posts: 2/2 EXP: 185 Next: 94 Since: 07-15-12 From: Louisiana Last post: 4300 days Last view: 4282 days |
Mattrizzle: Thanks for the link. I had almost found the addresses of the palettes when I read your post, so then I went a little further and sure enough it was the same addresses you had. I had also been wondering if there was anything that could be done about Luigi, so that's really nice to know. Now just to figure out the ceremony palettes.
As I think Segway has mentioned, I believe I have found the location of the AI racer order for each player driver. I was looking randomly through the ROM for free space and stumbled across it. At address 1EE97 we have the following bytes: 08 00 06 00 0E 00 02 00 0C 00 04 00 0A 00 00 00 0E 00 00 00 04 00 0A 00 06 00 08 00 0C 00 02 00 00 00 02 00 06 00 0E 00 08 00 0C 00 0A 00 04 00 04 00 0C 00 00 00 08 00 02 00 0E 00 0A 00 06 00 0C 00 04 00 0A 00 02 00 06 00 00 00 0E 00 08 00 02 00 0E 00 06 00 00 00 04 00 08 00 0C 00 0A 00 06 00 08 00 00 00 0E 00 02 00 0A 00 04 00 0C 00 0A 00 08 00 06 00 04 00 00 00 0C 00 02 00 0E 00 Swapping numbers on a row (each row corresponds to a racer in the usual order) worked fine for changing it up, but putting duplicates (like an entire row of 00 00's) gives weird results. ____________________ Don't. Just don't. Trust me -- I'm an engineer. |
segwayspeedracer |
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Micro-Goomba Level: 11 Posts: 14/18 EXP: 5017 Next: 968 Since: 06-30-12 Last post: 4283 days Last view: 4296 days |
It is beautiful, indeed. ILY, Dooku.
This would be a relatively simple sub-program to write into Epic Edit. Along with being able to manually swap AI positions in Epic Edit, I envision adding the ability to shuffle the positions at random, to where - if the program knows to obey the rules of not affecting the last byte of the line (which is the player's character) or creating duplicates - it would simulate the later Mario Kart's feature of having random rivals. Good thing SMK was programmed to where having the 2P doesn't corrupt the data. ____________________ Love the 'New Super Mario Kart: For Super Players' Sprites? My buddy is a marvelous artist! He gladly takes any and all requests! Facebook: https://www.facebook.com/SeanHickstheArtist Email: Sean_Hicks_the_Artist@hotmail.com |
Stifu |
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Cobrat Level: 56 Posts: 397/666 EXP: 1361083 Next: 37093 Since: 02-22-07 Last post: 683 days Last view: 305 days |
Posted by Mattrizzle Not sure how I missed your post back then, considering you replied right after me... but anyway, thanks a bunch. I'll add that to our notes. The Luigi hack is certainly interesting, but considering how much time I spent on the Epic Racers drivers (+ driver selection portraits, etc), we might not use it, sadly. Posted by Dooku Thanks for that data. I'll see what I can do with it. |
segwayspeedracer |
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Micro-Goomba Level: 11 Posts: 17/18 EXP: 5017 Next: 968 Since: 06-30-12 Last post: 4283 days Last view: 4296 days |
Just want to throw out there that importing sprites and palettes and switching them all around has been a complete and total comglomerated messy learning experience.
In all respects, I am a noob when it comes to hacking. I truly have stood upon the shoulders of giants such as Stifu, Dirtbag, SmkDan, Mattrizzle, my own two teammates, etc. So, as a noob, I can produce a 'How to Hack Super Mario Kart for Noobs' Guide. I will totally explain everything as clear as day to everybody who wants to know how to do stuff that's being done here. The hack we're making is nice, but to enable to average joe to do what we're doing is the real gift. ____________________ Love the 'New Super Mario Kart: For Super Players' Sprites? My buddy is a marvelous artist! He gladly takes any and all requests! Facebook: https://www.facebook.com/SeanHickstheArtist Email: Sean_Hicks_the_Artist@hotmail.com |
Luigi-San |
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Melon Bug Level: 58 Posts: 731/732 EXP: 1568617 Next: 8929 Since: 02-20-07 Last post: 4251 days Last view: 3510 days |
Posted by Dooku To add on to this, here's the bytes that represent each driver: 00 = Mario 02 = Luigi 04 = Bowser 06 = Princess 08 = DK Jr. 0A = Koopa 0C = Toad 0E = Yoshi The second to last byte in each row corresponds to the driver that player 1 is using in singleplayer, and player 2 in multiplayer (i.e. if player 1 picks Mario and player 2 picks Luigi, then the CPU drivers will use Luigi's order). And for completeness' sake, here are the default orders for each driver: Mario: DK Jr, Princess, Yoshi, Luigi, Toad, Bowser, Koopa Luigi: Yoshi, Mario, Bowser, Koopa, Princess, DK Jr, Toad Bowser: Mario, Luigi, Princess, Yoshi, DK Jr, Toad, Koopa Princess: Bowser, Toad, Mario, DK Jr, Luigi, Yoshi, Koopa DK Jr: Toad, Bowser, Koopa, Luigi, Princess, Mario, Yoshi Koopa: Luigi, Yoshi, Princess, Mario, Bowser, DK Jr, Toad Toad: Princess, DK Jr, Mario, Yoshi, Luigi, Koopa, Bowser Yoshi: Koopa, DK Jr, Princess, Bowser, Mario, Toad, Luigi |
segwayspeedracer |
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Micro-Goomba Level: 11 Posts: 18/18 EXP: 5017 Next: 968 Since: 06-30-12 Last post: 4283 days Last view: 4296 days |
thank you for that elaboration it does make it a bit clearer to people skimming.
I should have posted this sooner, but Star (the spriter) has been actively posting his sprites on this website. Check it out if you want to see his development. http://spriters-resource.com/community/showthread.php?tid=20760 ____________________ Love the 'New Super Mario Kart: For Super Players' Sprites? My buddy is a marvelous artist! He gladly takes any and all requests! Facebook: https://www.facebook.com/SeanHickstheArtist Email: Sean_Hicks_the_Artist@hotmail.com |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 875/1407 EXP: 4180455 Next: 10674 Since: 02-19-07 From: Brooklyn, NY Last post: 7 days Last view: 7 days |
I'm feelin that Thwomp sprite, the whole thing almost looks like a fuckin' cartoon I love it! ____________________ My Linktree |
smkool |
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Newcomer Level: 5 Posts: 3/5 EXP: 514 Next: 15 Since: 07-04-18 Last post: 1950 days Last view: 1916 days |
hi , where is the byte for change the color mauve in palette (ex: letters of "match race" use this palette) , i'm want not change the assignation of object to any palette , i want change the palette , thanks
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Main - ROM Hacking - New Super Mario Kart: For Super Players! | New thread | New reply |
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