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Main - ROM Hacking - My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* | New thread | New reply |
gorgyrip |
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Micro-Goomba Level: 10 Posts: 14/16 EXP: 4014 Next: 400 Since: 07-15-13 Last post: 3811 days Last view: 3803 days |
The only relevant thread i could find it's this:
http://forums.nesdev.com/viewtopic.php?f=19&t=9501 |
infidelity |
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Fuzz Ball Level: 66 Posts: 426/968 EXP: 2367559 Next: 94292 Since: 05-24-07 Last post: 956 days Last view: 812 days |
Updated my conversion pack to v6.0. Please check the first post on the first page.
Fixed my Megaman.ips patch. Super Mario Bros. is now MMC3. http://acmlm.kafuka.org/board/thread.php?id=7357&page=1 |
RetroRain |
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Fuzz Ball Level: 66 Posts: 672/994 EXP: 2437669 Next: 24182 Since: 09-30-07 Last post: 1932 days Last view: 954 days |
Super Mario Bros? Damn, you beat me to it. I was going to do that after this Megaman patch. It's alright, glad to see it done though.
The error in the bankswitch code got me thinking. I'm wondering if the graphics glitches that occurred in my Ghost n' Goblins patch was a result of the bankswitch routine also. I might have to check that out soon. Thanks for the new patches. ____________________ My YouTube Channel |
infidelity |
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Fuzz Ball Level: 66 Posts: 427/968 EXP: 2367559 Next: 94292 Since: 05-24-07 Last post: 956 days Last view: 812 days |
Heh sorry about that. :p
Super Mario Bros, I had no choice but to expand the rom, in order for me to set everything up. |
gorgyrip |
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Micro-Goomba Level: 10 Posts: 15/16 EXP: 4014 Next: 400 Since: 07-15-13 Last post: 3811 days Last view: 3803 days |
I'm very happy to see Mario in MMC3. This makes me hope for a mmc3 version for dr mario and mario & yoshi. |
infidelity |
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Fuzz Ball Level: 66 Posts: 428/968 EXP: 2367559 Next: 94292 Since: 05-24-07 Last post: 956 days Last view: 812 days |
I tried dr mario back in the summer. It was going good until it came time for the pills to land, when they did, the rom would freeze, I couldnt figure it out so I scrapped it. |
Mog54123 |
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Newcomer Level: 8 Posts: 9/9 EXP: 1800 Next: 387 Since: 02-17-12 Last post: 3813 days Last view: 3813 days |
Posted by infidelityYou tripped the anti-piracy check. Go to 0xDBF (0xDCF in PRG1) and change AD 40 07 to A9 00 EA. |
infidelity |
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Fuzz Ball Level: 66 Posts: 430/968 EXP: 2367559 Next: 94292 Since: 05-24-07 Last post: 956 days Last view: 812 days |
Wow thank you for that info! I never heard of anything like that. Tonight ill dig up my old notes and retry this. Looks like my pack could possibly be v7.0 soon. :-)
Again, thank you for informing me! |
Vanya |
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Red Koopa Level: 27 Posts: 18/139 EXP: 105055 Next: 11104 Since: 01-22-13 Last post: 3291 days Last view: 3290 days |
Out of curiosity is there a significant difference in the amount of work needed to make these same conversions to VRC6 instead of MMC3?
Also, as far as sound is concerned, I would need to modify each game's sound engine in order to take advantage of the extra sound channels in MMC3, right? ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
infidelity |
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Fuzz Ball Level: 66 Posts: 432/968 EXP: 2367559 Next: 94292 Since: 05-24-07 Last post: 956 days Last view: 812 days |
Ive never been interested in vrc6, i know it uses extra sound channels. MMC3 doesnt have additional sound channels, but MMC5 does.
I just like MMC3 cause its practicly the most used mapper for hardware, and my success rate with working with it is huge, no disrespect to other mappers. |
gorgyrip |
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Micro-Goomba Level: 10 Posts: 16/16 EXP: 4014 Next: 400 Since: 07-15-13 Last post: 3811 days Last view: 3803 days |
Posted by infidelity Great. And maybe mario and yoshi. it will be excellent for a mario multigame cart |
infidelity |
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Fuzz Ball Level: 66 Posts: 433/968 EXP: 2367559 Next: 94292 Since: 05-24-07 Last post: 956 days Last view: 812 days |
Thanks goes to Mog54123 for informing on the anti-piracy thing.
Because now my mmc3 conversion pack stands at v7.0 Converted MMC1 Dr. Mario to MMC3. Please check the first post for the new link. |
chunli |
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Newcomer Level: 5 Posts: 1/4 EXP: 493 Next: 36 Since: 11-17-13 Last post: 3794 days Last view: 3794 days |
MMC1 Choujin Sentai - Jetman.Can MMC1 be converted to Mapper4(MMC3)?
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infidelity |
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Fuzz Ball Level: 66 Posts: 437/968 EXP: 2367559 Next: 94292 Since: 05-24-07 Last post: 956 days Last view: 812 days |
Update, then rant.
v8.0 will be coming soon. It will feature the following, all of which were otiginaly MMC1. Double Dragon *Fester's Quest Kid Icarus *Knight Rider With Knight Rider, it works, but i get irq issues with the conversion to MMC3. Im not an irq expert at all, so if anyone is experienced with racing/driving games using sprite0, could you please take a look, a see if theres a possible solution? Now here comes my rant. With Fester's Quest, im so pissed off. I have spent a considerable amount of time, trying to get this to turn on using Nestopia/Nintendulatot/PowerPak. This rom, i finally have it displaying perfectly using the MMC3_118 mapper, due to MMC1 using 1scr mirroring, and only 118 allows me to use it. Anyway I have redone my work three times with this game, using all my same methods in conversion. Nestopia keeps throwing me cpu jams, and stranfe opcode names, but it doesnt log the origin of where it happens. This is incredibly frustrating since Nestopia lacks a debugger. Ive ran my hack through fceux with the break on bad opcode feature running, and the debugger never snaps. I know this patch will work, cause the game works just like the original, and I have done MASSIVE rewrites and custom asm, to get this bastard to work/display properly. So, im witholding v8.0 until I can get Fester's Quest working across the board. If anybody knows of a Nestopia debugger out there, PLEASE, send me a copy. I have no clue where the issue is within my work, in regards of this not working on Nestopia/Nintendulator/PowerPak. |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 171/467 EXP: 638589 Next: 21575 Since: 05-07-13 From: The dirty south Last post: 3477 days Last view: 3476 days |
Sounds like Fester's Quest is pissing you off in a different way! ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
infidelity |
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Fuzz Ball Level: 66 Posts: 438/968 EXP: 2367559 Next: 94292 Since: 05-24-07 Last post: 956 days Last view: 812 days |
nesdev reminded me that mmc3's reset vector needs to start within $E000-$FFFF. Festers points within $C000.
Sooooo, Ill take a look some point tonight or tomorrow night. :-/ |
infidelity |
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Fuzz Ball Level: 66 Posts: 440/968 EXP: 2367559 Next: 94292 Since: 05-24-07 Last post: 956 days Last view: 812 days |
Updated conversion pack to v8.0. Please grab it from the front page. :-) |
s_ryo |
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Goomba Level: 14 Posts: 18/32 EXP: 12680 Next: 391 Since: 11-16-10 Last post: 2827 days Last view: 1465 days |
Yeah I love double Dragon. |
infidelity |
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Fuzz Ball Level: 66 Posts: 441/968 EXP: 2367559 Next: 94292 Since: 05-24-07 Last post: 956 days Last view: 812 days |
v9.0 will be coming soon. Been doing more conversions through the last 2 days, currently have 7 new conversions. Once I get tired/reach my limit, ill release v9.0 :-o |
Vanya |
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Red Koopa Level: 27 Posts: 21/139 EXP: 105055 Next: 11104 Since: 01-22-13 Last post: 3291 days Last view: 3290 days |
Any chance of an MMC3 conversion and expansion for the Donkey Kong Original Edition ROM? ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Main - ROM Hacking - My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* | New thread | New reply |
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