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Main - ROM Hacking - Super Mario Odyssey (SMB1 Hack) -- Ressurected from Reign of New thread | New reply


willj168
Posted on 05-09-12 04:57 AM (rev. 2 of 05-09-12 05:11 AM) Link | Quote | ID: 150852


Red Goomba
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Super Mario Odyssey is a compilation of eight SMB1 hacks revived from the former Reign of the Koopa project. Only the first hack of the eight-hack Reign of the Koopa project was completed and released. Despite the good reviews, I discontinued work on the project for personal reasons. I restarted the project last month and renamed it Super Mario Odyssey to make the title sound more meaningful. I recycled the graphics from the Reign of the Koopa hack and refined them with a more professional artistic touch, as you will see in the screenshots below. I took a fresh SMB1 ROM and copied the graphics and necessary external patches onto the ROM and than started making brand new levels.

Title screen (Yes. The annoying palette bug is there, but I left it alone.)


World 1-1


World 1-2


World 1-3


World 1-4


World 2-1


World 2-2


World 2-3


World 2-4


World 3-1


World 3-2


World 3-3


World 3-4


World 4-1


World 4-2


World 4-3


World 4-4


Please note that:

- Toad acts as a halfway marker in all levels except 2-2, 3-2, and all castle levels. Although the first three levels of World 4 have halfway points, Toad never appears there because he never appears in the last world of any SMB1 game/hack
- Due to the lagging timer as the result of a patch I used, all regular ground levels have a time limit of 300 seconds; all x-3 levels [before the castle] have a time of 200 seconds; and all underground, water, and castle levels have a time of 400 seconds
- "Hard" mode first occurs in 3-3
- Three separate pipe entrances for levels 1-2, 2-2, and 4-2 were made according to each world's respective settings
- 4-2 has two exits
- After you complete the hack from rescuing the king, you'll be directed by Toad to the next "world". If you're looking for Bowser and Peach, you'll have to play the entire series to find out where they really are
- World 2-2 and 3-2 are auto-scroll levels (the auto-scroll in 2-2 works perfectly in a water setting)
- All castle levels have three rooms with the first room being an outside area (4-4 has four rooms)

Compared to the Reign of the Koopa hack:

- Buzzy Beetle no longer appears in castles
- Lakitu/Spiny appears in World 3-1 and 3-2 instead of World 4
- Small Mario's jump sound is back to the default setting
- The Larry Koopa sprite designs have been refined and finalized[/li]
- The font, which is the one I use in most hacks I work on, is ripped from Top Gear (SNES)

All level maps are subject to further revision.

I also want you show you guys my brand new SMB1 Koopaling sprite sheet.



The clown car ones won't be used in this project, but they will appear in a future project.

You can now offer me some feedback, suggestions, words of encouragement, etc. I'll post videos after I receive a response or two so I won't have to double post.

XTTX
Posted on 05-15-12 07:41 AM Link | Quote | ID: 150920


Flurry
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looks good! ill have to give this one a go when you release it!

Googie
Posted on 05-20-12 01:14 AM Link | Quote | ID: 150960


Giant Red Paratroopa
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This is lookin' real cool, I likes what I sees. ;D

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MiniCompute
Posted on 05-20-12 02:37 PM Link | Quote | ID: 150969


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Posted by willj168
Super Mario Odyssey is a compilation of eight SMB1 hacks revived from the former Reign of the Koopa project. Only the first hack of the eight-hack Reign of the Koopa project was completed and released. Despite the good reviews, I discontinued work on the project for personal reasons. I restarted the project last month and renamed it Super Mario Odyssey to make the title sound more meaningful. I recycled the graphics from the Reign of the Koopa hack and refined them with a more professional artistic touch, as you will see in the screenshots below. I took a fresh SMB1 ROM and copied the graphics and necessary external patches onto the ROM and than started making brand new levels.



Heh, I'm sure BMF and his original design crew from jul.rustedlogic.net would be thrilled to see their hack go NES style.

Nice work man, if you release a beta of it I'll give it a spin.

Xeruss
Posted on 05-20-12 06:22 PM Link | Quote | ID: 150974


Sledge Brother
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Those graphics look amazing. They look like something that came from the SNES.

I like that it seems you've found a way to make vine-jumping work too. I'll be giving this one a try when it's released.

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willj168
Posted on 05-23-12 11:24 PM Link | Quote | ID: 151018


Red Goomba
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To everyone that commented on this thread, please PM me for the link to the hack. I'll give it to you. I am now releasing a demo.

MiniCompute
Posted on 05-23-12 11:35 PM Link | Quote | ID: 151019


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Posted by willj168
To everyone that commented on this thread, please PM me for the link to the hack. I'll give it to you. I am now releasing a demo.


Sweet, I'll hit you up with a pm when I get back at tonight.


Googie
Posted on 05-25-12 03:54 AM Link | Quote | ID: 151024


Giant Red Paratroopa
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Done.

Maybe if you can, try adding animation to your hack, that'll be sweeeeeet. ;D

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willj168
Posted on 05-25-12 05:35 AM Link | Quote | ID: 151025


Red Goomba
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This is where I may need you and Dr. Floppy. I need some programming tweaks.

Googie
Posted on 05-25-12 05:49 AM Link | Quote | ID: 151026


Giant Red Paratroopa
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From what I can remember, you'd have to expand your ROM once you've finished your hack & from there add the animation like for water, lava, & coins. But if you're gonna add that make sure to save a backup of your hack. I remember a site where there was a Japanese SMB hacking community that had patches so you can add the animations.

I'll have to look through all my bookmarks to see if the community is still up, last time I went there was back in 2008.

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willj168
Posted on 05-25-12 06:47 AM Link | Quote | ID: 151027


Red Goomba
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If you ever find that site, let me know--I'm signing up. And I hope the site is in English as well as Japanese

Celice
Posted on 05-28-12 01:39 AM Link | Quote | ID: 151044


Buzz Blob
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I love the graphics. I'm gonna make some dot-S models out of some of them ^^

MiniCompute
Posted on 05-28-12 07:44 PM Link | Quote | ID: 151059


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Posted by willj168
This is where I may need you and Dr. Floppy. I need some programming tweaks.


Did a real good job on it man, my only complaint is the smb original physics movement.

Its not your fault at all, but thats probably why I avoid the original smb1 for 20+ years now.
Yet your hack feels like mash up of smb3 meets sml2.
My only request of you if you feel like it, give that old music engine some tweaking mainly the OW theme.

Excellent job my good man.

Superjustinbros
Posted on 11-25-12 04:59 PM Link | Quote | ID: 152910


Koopa
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Since: 01-09-11
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If a demo is ever released, I'd be thrilled, since this hack looks very detailed and fun to play.

Synthetekh
Posted on 11-30-12 11:11 AM Link | Quote | ID: 152944


Ninji
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The graphics alone are making this hack look very appealing. And from what I can tell the level design looks all good, and interesting. Nice work .

Insectduel
Posted on 11-30-12 08:24 PM (rev. 2 of 11-30-12 08:25 PM) Link | Quote | ID: 152948


Hammer Brother
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Will posted in my Facebook wall saying that the project is on delay due to computer screen issues. His external monitor he currently have has poor color distribution with a 100% reddish tint. So he can't clearly distinguish one color from another. When WillJ get his computer, he will get back on his project.

Superjustinbros
Posted on 12-01-12 01:14 AM Link | Quote | ID: 152953


Koopa
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Posted by Insectduel
Will posted in my Facebook wall saying that the project is on delay due to computer screen issues. His external monitor he currently have has poor color distribution with a 100% reddish tint. So he can't clearly distinguish one color from another. When WillJ get his computer, he will get back on his project.


Sad to hear. Well I can wait, then.

MiniCompute
Posted on 12-01-12 06:40 AM Link | Quote | ID: 152955


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Posted by Insectduel
Will posted in my Facebook wall saying that the project is on delay due to computer screen issues. His external monitor he currently have has poor color distribution with a 100% reddish tint. So he can't clearly distinguish one color from another. When WillJ get his computer, he will get back on his project.


I don't mean to intrude, but it sounds like the inverter or something connected to it has gone kaboom.
If his eyes start to burn from the monitor from fumes, its best he just tosses it in the garbage and pick up a new one if he can.

s_ryo
Posted on 12-20-12 12:07 AM Link | Quote | ID: 153119


Goomba
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Graphics so amazing!!!

MathUser2929
Posted on 12-20-12 04:08 PM Link | Quote | ID: 153122


Rat
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Probably the best SMB1 graphics I ever saw. The artwork is great. I hope you finish this. I know SMB1 hacks aren't finish tho. Such a small amount of levels to make and simple level design.

Main - ROM Hacking - Super Mario Odyssey (SMB1 Hack) -- Ressurected from Reign of New thread | New reply

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