Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,436,623
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-19-24 05:33 PM
Guest: Register | Login

0 users currently in ROM Hacking | 2 guests

Main - ROM Hacking - Majora's Mask Zelda 3 version New thread | New reply


kingcj1994
Posted on 03-17-12 10:08 AM (rev. 4 of 03-17-12 08:18 PM) Link | Quote | ID: 150508

Newcomer
Level: 6

Posts: 1/4
EXP: 531
Next: 376

Since: 03-17-12

Last post: 4415 days
Last view: 4394 days
For Starters, I'm new to this scene. Majora's Mask is my all-time favorite 3D Zelda game, and A Link to the Past my favorite 2D Zelda Game. Basically, I want to make a 2D Zelda game similar to MM. I don't have a lot to work with, just Hyrule Magic (a recent version that was apparently lost but allows you to hack the graphics). Also, I'm not sure where to start. So here are my questions, is it possible to do a time/event cycle similar to majoras mask can anyone help me with the graphics and sound (similar to MM I want to improve the graphics and change the music)? On top of all this, where is a good place for ASM tutorials? I don't have a lot of free time for searches... I would post a pic or 2 of the new Link Graphics but I don't know how...

AnAxemRanger
Posted on 03-17-12 10:34 AM Link | Quote | ID: 150509


Snifit
Level: 37

Posts: 242/279
EXP: 337617
Next: 636

Since: 12-06-09

Last post: 2856 days
Last view: 100 days
You mean you want to do something like this:

...but you want to do it with the ALttP engine? Words can't describe how awesome that would be and I would love to see it, but unfortunately I have no idea where to begin and I couldn't really help you, other than offer you moral support.

Also, the above project was abandoned by the author some time ago, so you could still be the first guy to make a 2D Majora's Mask. Also, be aware that the project was made using Game Maker or something like that, not with an actual Zelda engine. I imagine hacking ALttP to the extent that it would have a 3 day, day/night system, NPCs with plentiful events that would occur depending on the time, etc. would be an incredibly daunting task. Anyway, like I said, this is way over my head, but I wish you the best of luck.

MiniCompute
Posted on 03-17-12 07:51 PM Link | Quote | ID: 150511


Bubble
Level: 66

Posts: 168/981
EXP: 2420150
Next: 41701

Since: 04-25-07

Last post: 483 days
Last view: 691 days
Posted by kingcj1994
For Starters, I'm new to this scene. Majora's Mask is my all-time favorite 3D Zelda game, and A Link to the Past my favorite 2D Zelda Game. Basically, I want to make a 2D Zelda game similar to MM. I don't have a lot to work with, just Hyrule Magic (a recent version that was apparently lost but allows you to hack the graphics). Also, I'm not sure where to start. So here are my questions, is it possible to do a time/event cycle similar to majoras mask can anyone help me with the graphics and sound (similar to MM I want to improve the graphics and change the music)? On top of all this, where is a good place for ASM tutorials? I don't have a lot of free time for searches... I would post a pic or 2 of the new Link Graphics but I don't know how...


Welcome aboard King, in order to do grapghics hacking:

Link’s graphics are unique in that they are encoded with 4 bits-per-pixel (a format supported by most major image editors) and they are (I believe) uncompressed. The remaining graphics are much harder to edit. You basically have to follow three steps:

Decompress the graphics from your ROM to a .bin file.
Edit the graphics using YY-CHR.
Recompress the graphics in your .bin file and insert them into the ROM.
This method is so general that it works for almost any game, so long as you have the right decompression tool. Lunar Compress can handle several popular formats. The only other thing you need to remember is how many bits-per-pixel each graphic is encoded in; please see the Perfect Guide for advice on this, or just look up the palette in Hyrule Magic.

All right, let’s edit Link’s shield graphics. First, open up a command prompt (Start->Run, type “cmd.exe” and hit Enter. On Vista just click Start, type “cmd” and hit Enter. On Linux… you should know how to do this. ) Browse to the directory you saved Zcompress to. Make sure you have also saved a clean Zelda3.smc ROM file there as well. Now, type:

zcompress.exe 0 Zelda3.smc Zelda3Gfx.bin

…on Linux, you’ll have to do:

wine zcompress.exe 0 Zelda3.smc Zelda3Gfx.bin

Now, open YY-CHR and select “File->Open”, then browse to your Zcompress directory. In the “File Name” box, type the following and press Enter:

*.bin

This allows you to see .bin files. Now, select your Zelda3Gfx.bin file. The window will load with apparent garbage. You can fix this by clicking on the “Format List” (currently, it shows “4BPP MSX/Genesis) and selecting “4BPP SNES”. Hit PgDown or PgUp to browse through the tileset; you’ll notice that the shapes are familiar but the colors are all wrong.


http://lthzelda.wordpress.com/2009/06/24/lz-3-intermediate-hyrule-magic/#Question3

kingcj1994
Posted on 03-17-12 08:05 PM (rev. 2 of 03-17-12 08:12 PM) Link | Quote | ID: 150512

Newcomer
Level: 6

Posts: 2/4
EXP: 531
Next: 376

Since: 03-17-12

Last post: 4415 days
Last view: 4394 days
Well not exactly... I'll lay the plot out for you so in case if I abandon the project someone else might pick it up. Basically, I want it to start out with Link sleeping on a ship, and the ship rumbles. The first hard part is getting Link to wake up without his uncle, and hopefully he'll grab a sword and shield from a chest. He goes out and fights off an enemy (semi-boss or boss kinda deal) and then if i can he gets a heart container from it. Then he arrives at the island and finds that the island, within 5 days, will collapse for some reason or another. I am hoping to create 4-6 well designed dungeons, and within that time events similar to majora's mask occur, and you can get multiple items etc. Things that, if I finish this, are certain are better graphics, new music, a change to the function of the magic mirror (so that it sends you back in time), the time/event cycle (otherwise it wouldn't be like Majora's Mask, might as well call it Twilight Princess). Link's graphics, I explained, I changed. He looks similar to Link in Twilight Princess. His sheilds are just randomly changed, but if I think it fitting, I'll change them. All I've really done is the graphics, then I cleared everything (sprites, entrances & exits) to start fresh. I tried to make the boat, but this failed so I'll have to do ASM stuff or something (things I have no clue on) to make it work. Also, whenever I replaced the old entrance/exit, Link exited just fine but when he tries to go back in it fails AND there is a random door piece sitting out of place. Can anyone 1) either help me with this junk or 2) send me somewhere where I can find help with this?
Posted by MikeFuryXP
Posted by kingcj1994
For Starters, I'm new to this scene. Majora's Mask is my all-time favorite 3D Zelda game, and A Link to the Past my favorite 2D Zelda Game. Basically, I want to make a 2D Zelda game similar to MM. I don't have a lot to work with, just Hyrule Magic (a recent version that was apparently lost but allows you to hack the graphics). Also, I'm not sure where to start. So here are my questions, is it possible to do a time/event cycle similar to majoras mask can anyone help me with the graphics and sound (similar to MM I want to improve the graphics and change the music)? On top of all this, where is a good place for ASM tutorials? I don't have a lot of free time for searches... I would post a pic or 2 of the new Link Graphics but I don't know how...


Welcome aboard King, in order to do grapghics hacking:

Link’s graphics are unique in that they are encoded with 4 bits-per-pixel (a format supported by most major image editors) and they are (I believe) uncompressed. The remaining graphics are much harder to edit. You basically have to follow three steps:

Decompress the graphics from your ROM to a .bin file.
Edit the graphics using YY-CHR.
Recompress the graphics in your .bin file and insert them into the ROM.
This method is so general that it works for almost any game, so long as you have the right decompression tool. Lunar Compress can handle several popular formats. The only other thing you need to remember is how many bits-per-pixel each graphic is encoded in; please see the Perfect Guide for advice on this, or just look up the palette in Hyrule Magic.

All right, let’s edit Link’s shield graphics. First, open up a command prompt (Start->Run, type “cmd.exe” and hit Enter. On Vista just click Start, type “cmd” and hit Enter. On Linux… you should know how to do this. ) Browse to the directory you saved Zcompress to. Make sure you have also saved a clean Zelda3.smc ROM file there as well. Now, type:

zcompress.exe 0 Zelda3.smc Zelda3Gfx.bin

…on Linux, you’ll have to do:

wine zcompress.exe 0 Zelda3.smc Zelda3Gfx.bin

Now, open YY-CHR and select “File->Open”, then browse to your Zcompress directory. In the “File Name” box, type the following and press Enter:

*.bin

This allows you to see .bin files. Now, select your Zelda3Gfx.bin file. The window will load with apparent garbage. You can fix this by clicking on the “Format List” (currently, it shows “4BPP MSX/Genesis) and selecting “4BPP SNES”. Hit PgDown or PgUp to browse through the tileset; you’ll notice that the shapes are familiar but the colors are all wrong.


http://lthzelda.wordpress.com/2009/06/24/lz-3-intermediate-hyrule-magic/#Question3


I already have Link's graphics changed. I can pretty much change any of the graphics. This USING hyrule magic. if i could, I would post the version of HM I'm using but I don't know how... P.S, I couldn't get Z-Compress to work. I'd go to it and it would show me the info and how to use it, then when I tried to decompress it, it wouldn't work

puzzledude
Posted on 03-17-12 08:42 PM Link | Quote | ID: 150513


Porcupo
Level: 39

Posts: 174/302
EXP: 370920
Next: 33851

Since: 08-16-10

Last post: 2267 days
Last view: 2267 days
Zcompress requires a 200 byte header and an extension to a specific size, starting at 1101F0. Usually the expansion with lunar expand to 2 MB (2001F0) will make the file compatible for de- and recompression of the gfx.

MiniCompute
Posted on 03-17-12 09:37 PM Link | Quote | ID: 150514


Bubble
Level: 66

Posts: 169/981
EXP: 2420150
Next: 41701

Since: 04-25-07

Last post: 483 days
Last view: 691 days
[quote="kingcj
I already have Link's graphics changed. I can pretty much change any of the graphics. This USING hyrule magic. if i could, I would post the version of HM I'm using but I don't know how... P.S, I couldn't get Z-Compress to work. I'd go to it and it would show me the info and how to use it, then when I tried to decompress it, it wouldn't work


Simple open hyrule magic go to help and click about.
That should tell you what version you have.

Currently I have v0.962, black magic will let you export gfx from your rom with some other neat stuff. :\
Only problem with it is the import feature doesnt work right, I wish someone could fix the glitch abit.


kingcj1994
Posted on 03-18-12 12:44 AM Link | Quote | ID: 150515

Newcomer
Level: 6

Posts: 3/4
EXP: 531
Next: 376

Since: 03-17-12

Last post: 4415 days
Last view: 4394 days
Posted by MikeFuryXP
[quote="kingcj


Currently I have v0.962, black magic will let you export gfx from your rom with some other neat stuff. :\
Only problem with it is the import feature doesnt work right, I wish someone could fix the glitch abit.



I have, apparently, the same version, but below "ASM Hacks" it says "Graphic Schemes"...

MiniCompute
Posted on 03-18-12 02:30 AM Link | Quote | ID: 150516


Bubble
Level: 66

Posts: 170/981
EXP: 2420150
Next: 41701

Since: 04-25-07

Last post: 483 days
Last view: 691 days
Posted by puzzledude
Zcompress requires a 200 byte header and an extension to a specific size, starting at 1101F0. Usually the expansion with lunar expand to 2 MB (2001F0) will make the file compatible for de- and recompression of the gfx.



King it has to work bud, I don't think seph would leave gfx editing unstable like that.
You "CAN" do this, hit start in the search field, type cmd.exe once it comes up, take your mouse and hover the icon.
Right click and copy it to your hyrule magic folder, once done do what puzzle dude said, and it should work for you this time.

Also there is another way to do it with Paint shop pro, I recommend you use the latest version of Paint shop pro 7 & 9 from jasc.
The newer ones will do as well, but shit happens when I use corel x3 with hyrule magic at times.
Make sure the images have the correct sizes and colors in all tiles or hyrule will throw it back at you and refuse it.

AnAxemRanger
Posted on 03-18-12 03:07 AM Link | Quote | ID: 150517


Snifit
Level: 37

Posts: 243/279
EXP: 337617
Next: 636

Since: 12-06-09

Last post: 2856 days
Last view: 100 days
I'm sorry, I misread your post. I immediately thought you said you wanted to make a 2D Majora's Mask, but now I see you want to make a 2D Zelda game with some Majora's Mask qualities. My subconscious must be trying to be telling something... Just the same, good luck.

kingcj1994
Posted on 03-18-12 04:02 AM (rev. 2 of 03-18-12 04:05 AM) Link | Quote | ID: 150519

Newcomer
Level: 6

Posts: 4/4
EXP: 531
Next: 376

Since: 03-17-12

Last post: 4415 days
Last view: 4394 days
Posted by MikeFuryXP
Posted by puzzledude
Zcompress requires a 200 byte header and an extension to a specific size, starting at 1101F0. Usually the expansion with lunar expand to 2 MB (2001F0) will make the file compatible for de- and recompression of the gfx.



King it has to work bud, I don't think seph would leave gfx editing unstable like that.
You "CAN" do this, hit start in the search field, type cmd.exe once it comes up, take your mouse and hover the icon.
Right click and copy it to your hyrule magic folder, once done do what puzzle dude said, and it should work for you this time.

Also there is another way to do it with Paint shop pro, I recommend you use the latest version of Paint shop pro 7 & 9 from jasc.
The newer ones will do as well, but shit happens when I use corel x3 with hyrule magic at times.
Make sure the images have the correct sizes and colors in all tiles or hyrule will throw it back at you and refuse it.



Is there something wrong with using HM for it? I can agree that HM can mess up the ROMs a lot but it hasn't messed up anything recently... that being asked, I'm a big time newbie right now dealing with a lot of this stuff... That's why I'm using HM to fix the graphics... I've gone to the zcompresss via cmd before and right now, and shows me all the info... but I'm not really sure what to do from there...

puzzledude
Posted on 03-18-12 12:18 PM Link | Quote | ID: 150522


Porcupo
Level: 39

Posts: 175/302
EXP: 370920
Next: 33851

Since: 08-16-10

Last post: 2267 days
Last view: 2267 days
Zcompress decompresses all the gfx. In the yy-chr all gfx is editable (overworld, indors, sprites etc). In HM you can edit one gfx at a time, but sometimes after inserting the new gfx tile, it wont save.

In zcompress you need to type the command: zcompress 0 (name of the rom).smc gfx.bin.


Instructions by FuSoYa:
For decompression, the command line options are:
zcompress 0 ROMFileName.smc [FileToSaveAs].bin

For recompression, the command line options are:
zcompress 1 87000 ROMFileName.smc [FileToInsert].bin

Main - ROM Hacking - Majora's Mask Zelda 3 version New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.024 seconds. (339KB of memory used)
MySQL - queries: 87, rows: 117/118, time: 0.018 seconds.