Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,440,785
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-20-24 06:16 AM
Guest: Register | Login

0 users currently in ROM Hacking | 1 guest | 1 bot

Main - ROM Hacking - Zelda3 Gates of Time update New thread | New reply


puzzledude
Posted on 02-21-12 03:27 PM Link | Quote | ID: 150187


Porcupo
Level: 39

Posts: 161/302
EXP: 370939
Next: 33832

Since: 08-16-10

Last post: 2268 days
Last view: 2268 days
The new-old title screen



It's been a while since I've posted, but that doesn't mean that the project hasn't been advancing.

Lately I've been working on gfx, and edited as much as possible, but some gfx just didn't look ok, so I didn't use it, since the original seemed better.

Here's the new-old title screen, initially made by SePH for Shards of Might and the upper part was also used for this game. Palettes and gfx have been edited along with the Triforce. I've renamed it back to Gates of Time, simply because it suits the story better.

Hex adresses regarding the sound and other vital matters were found and fixed. The light world is fledged, with all houses and caves done. The dark world was severly updated. I will most likely go for a 2 part game, one being in the light world, the other one continuing in the dark world, because of the lack of rooms, that make light world dungeons to small.



Lunaria
Posted on 02-21-12 10:30 PM Link | Quote | ID: 150205


Deddorokku
Princess of the Night
Level: 47

Posts: 281/442
EXP: 735674
Next: 30529

Since: 02-21-07
From: Equestria

Last post: 3697 days
Last view: 2060 days
Netto!~

So how far along is the level design? :3

____________________
The fun has been doubled!

puzzledude
Posted on 02-21-12 11:07 PM Link | Quote | ID: 150209


Porcupo
Level: 39

Posts: 162/302
EXP: 370939
Next: 33832

Since: 08-16-10

Last post: 2268 days
Last view: 2268 days
Light world dungeons are mostly done, but they will be extended since they are to short. The dark world has only one dungeon done. There is still a lot to be done, but the project is far enough (is about 4 years old) to surely reach its finish.

Senaye
Posted on 02-22-12 12:22 AM Link | Quote | ID: 150222


Level: 45

Posts: 390/435
EXP: 627082
Next: 33082

Since: 03-22-11
From: Somewhere

Last post: 3391 days
Last view: 3391 days
4 years? You'd think thats all it takes to make a Z3 hack... unless its that little factor that you left it for a while...

puzzledude
Posted on 02-22-12 11:59 AM Link | Quote | ID: 150244


Porcupo
Level: 39

Posts: 164/302
EXP: 370939
Next: 33832

Since: 08-16-10

Last post: 2268 days
Last view: 2268 days
This is a long term project, since the game tends to have more material as the original. It probably needs around 2 years more (with breaks) to be completed.

SePH
Posted on 02-27-12 05:09 AM Link | Quote | ID: 150292


Rat
Level: 22

Posts: 58/81
EXP: 56397
Next: 1953

Since: 12-01-07

Last post: 3073 days
Last view: 3055 days
It's interesting that you went with Gates of ''Time'' instead of ''Darkness''. Nonetheless, after seeing how well you handled finishing Shards of Might... I'm pretty sure this newer hack of yours will be even better. I mean.. each time I started a new Zelda 3 hack, I got new skills and found better ways to do things. I'm also certain everyone who works with Hyrule Magic for many never-ending long days eventually get a thing or two up their sleeves they either share or keep! Either way keep at it, this game still needs dedication, even if it's a 20 years old one!

____________________
http://parallelsequel.wordpress.com/

puzzledude
Posted on 02-27-12 01:20 PM Link | Quote | ID: 150295


Porcupo
Level: 39

Posts: 166/302
EXP: 370939
Next: 33832

Since: 08-16-10

Last post: 2268 days
Last view: 2268 days
Nice to hear from you Seph. Yes I went with "Time" because I wanted to have big letters of the title, but was lacking the gfx space. It's incredible how the original game is gfx "filled" with practically no empty space and with multiple use of the same letters or words.

I also think that this game can be better than the previous I worked on, since the rom is quite clean. And I've noticed you've put the naming screen data toward the end of the rom, originaly it was somewhere around $26000 in hex, now it is around $105000, making the vital screens of the game solid. Plus the overworlds are completely used (all areas are new) in both worlds. With some changed graphics and finished dungeons it will really be a fine game.

SePH
Posted on 02-28-12 06:55 PM Link | Quote | ID: 150311


Rat
Level: 22

Posts: 60/81
EXP: 56397
Next: 1953

Since: 12-01-07

Last post: 3073 days
Last view: 3055 days
Regarding the limited title screen gfx space. I did come up with something great using the graphic shemes editor in the other version of HM released... If you go to the graphic shemes, change the main blockset value to 35 and the room blockset to 81. Doesn't these gfx ring a bell? Now open up the title screen editor and there you go, the same graphic sets.

How the original game is set:



Then here's mine:



The overall space it all takes:



And the end result:



There's also some more work involved afterward. Like creating another main blockset and room blockset for the objects used in those we just changed. But there's nothing the graphic shemes doesn't let you change...

I didn't know about the naming screen being moved but I do know I've recalled sending the hack to Euclid a few times for ''random rom related glitch repairs'' so that might have something to do with it.

____________________
http://parallelsequel.wordpress.com/

puzzledude
Posted on 02-28-12 10:28 PM Link | Quote | ID: 150312


Porcupo
Level: 39

Posts: 167/302
EXP: 370939
Next: 33832

Since: 08-16-10

Last post: 2268 days
Last view: 2268 days
It is interesting that we were both doing title screens lately. The Parallel Universes title screen really is advanced.

Yes, those gfx tiles are quite familiar and I also had to do some palette changes. Here the comparisment.





puzzledude
Posted on 03-29-12 07:49 PM Link | Quote | ID: 150569


Porcupo
Level: 39

Posts: 176/302
EXP: 370939
Next: 33832

Since: 08-16-10

Last post: 2268 days
Last view: 2268 days




Altering graphics is an interesting process, much different from the actual game design. This is not the essence of the gameplay, but necessary. Changing graphics won't change the way the game is played at all, you'll only see things in a different way. The player gets the feeling of something new.

Because of the SePH's release of the two Parallel World Betas, I was able to implement a lot of new gfx. The so called Part 1 of the game now has completely finished gfx, hex edits and the ligh overworld just needs a final touch. The big work that remains are light world dungeons, which will now be bigger (because of the two part game).



Lunaria
Posted on 03-30-12 08:38 AM Link | Quote | ID: 150572


Deddorokku
Princess of the Night
Level: 47

Posts: 307/442
EXP: 735674
Next: 30529

Since: 02-21-07
From: Equestria

Last post: 3697 days
Last view: 2060 days
Ooo, I really like the graphics here, the new cliff design especially! I do suggest making a few palette changes as well though, that will make the game feel more different from alttp.

Good luck!~

____________________
The fun has been doubled!

puzzledude
Posted on 03-30-12 01:17 PM Link | Quote | ID: 150573


Porcupo
Level: 39

Posts: 177/302
EXP: 370939
Next: 33832

Since: 08-16-10

Last post: 2268 days
Last view: 2268 days
Thank you Lunaria. Hope you don't mind, but I've borrowed the numbers for rupees, bombs and arrows from your Ice Metal game. The ones I've done were just to flat and I didn't want to keep the original ones.

PS Most of these new overworld graphics were done by SePH, while I was more concentrated on implementing them (lots and lots of edits in Hyrule Magic) as well as changing the menu and sprite gfx.

puzzledude
Posted on 05-20-12 03:01 PM Link | Quote | ID: 150970


Porcupo
Level: 39

Posts: 188/302
EXP: 370939
Next: 33832

Since: 08-16-10

Last post: 2268 days
Last view: 2268 days


The introductory dungeon is finally complete. After a lot of remodels I've concluded, that the global gameplay was at some point just to close to alttp. Now it was made from scratch, but with rescuing some of the new designed rooms. This dungeon is probably the most complex one, since it has an entrance and an exit (church), both must have the same wall blockset and must be at the same floor. Not to mention 3 srm starting points (plus two once you get to the church) and dialogs with Zelda along the way. The game also got the new storyline and various monologue edits.


Spane
Posted on 05-20-12 03:50 PM Link | Quote | ID: 150972


Red Goomba
Level: 15

Posts: 23/37
EXP: 15392
Next: 992

Since: 06-30-11

Last post: 3420 days
Last view: 3206 days
Looking really cool
Nice new torch and statue gfx

Celice
Posted on 05-28-12 01:50 AM Link | Quote | ID: 151045


Buzz Blob
Level: 39

Posts: 273/285
EXP: 379566
Next: 25205

Since: 04-06-07
From: Oroville, CA

Last post: 3680 days
Last view: 3641 days
I really like the new graphics that you're using. Keep us posted on your progress!

SePH
Posted on 05-29-12 01:07 AM Link | Quote | ID: 151080


Rat
Level: 22

Posts: 68/81
EXP: 56397
Next: 1953

Since: 12-01-07

Last post: 3073 days
Last view: 3055 days
I really like the new progress! That's funny... I never though about using Parallel Worlds graphics to revamp my older hacks! Still, it looks more like a sequel then my own hack XD, so provided you're not too harsh to the player with your puzzles, I'm confident it can't fail!

____________________
http://parallelsequel.wordpress.com/

puzzledude
Posted on 05-29-12 01:33 PM Link | Quote | ID: 151089


Porcupo
Level: 39

Posts: 190/302
EXP: 370939
Next: 33832

Since: 08-16-10

Last post: 2268 days
Last view: 2268 days
Yes, I actually used the gfx from PW Beta, that you released a while back, since it has a lot more compatible gfx tiles. But I still had lots of edits to do in order to display them correctly in the overworld.

Regarding the difficulty. This game will be more motivation based, so a bit more difficult than alttp, but longer, and it will probably not have the hidden objects (or less of them) that we know from Goddess of Wisdom.

SePH
Posted on 06-12-12 07:11 PM Link | Quote | ID: 151341


Rat
Level: 22

Posts: 73/81
EXP: 56397
Next: 1953

Since: 12-01-07

Last post: 3073 days
Last view: 3055 days
Posted by puzzledude
I will most likely go for a 2 part game, one being in the light world, the other one continuing in the dark world, because of the lack of rooms, that make light world dungeons to small.
A great thing includes that if you were to use ''NEONswift's 2-layers-for-overworlds'' hack, it would allow you to use another layer for your overworlds. Nevertheless, keep it up!

____________________
http://parallelsequel.wordpress.com/

Lunaria
Posted on 06-13-12 02:22 AM Link | Quote | ID: 151350


Deddorokku
Princess of the Night
Level: 47

Posts: 373/442
EXP: 735674
Next: 30529

Since: 02-21-07
From: Equestria

Last post: 3697 days
Last view: 2060 days
Can't you just make more room data?

As in, copying room data too a new location and change the pointers in the copy. If you expand the room there should be no space issue. Or is there an issue with indexing the rooms?

____________________
The fun has been doubled!

Main - ROM Hacking - Zelda3 Gates of Time update New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.028 seconds. (339KB of memory used)
MySQL - queries: 122, rows: 161/161, time: 0.019 seconds.