| |||
Views: 88,313,083 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 03-28-24 12:44 PM |
|
Guest: Register | Login |
0 users currently in ROM Hacking Related Releases | 1 guest | 3 bots |
Main - ROM Hacking Related Releases - Super Mario Brothers 3 Raeneske Version 2.0. Version 3.0 58% done, Awesome Video | New thread | New reply |
deshaun182 |
| ||
Red Koopa Level: 27 Posts: 117/131 EXP: 106326 Next: 9833 Since: 06-21-10 Last post: 2270 days Last view: 2270 days |
Edit as of 4/3/2012
New Songs completed: 8/22 Editing of Current Levels completed: 28/28 New Levels Added in: 3/3 http://www.youtube.com/watch?v=ukZ-bH-QJF8 Edit 2/22/2012 This update is announce the following Super Mario Brothers 3 Raeneske Version 3.0 (Final Version) is underway. Mainly, focusing on graphical problems, and probably solving more issues that arise in the game... Oh yeah, and one more Final Thing to add to make this game unique http://www.youtube.com/watch?v=6CuU1pCwrzE Edit 2/19/2012 *****SMART UPDATE: Please, when fighting The Koopa Kids, please be sure to be on the FURTHEST SIDE of the screen (on the right), and that it can scroll no more. If you are not, it can cause a level exit problem, in which enemies dont clear off the screen and you are unable to finish the level. It really isnt that much of a pain or too much to ask for. Enemies are shifted to allow this possible. If you use Savestates (lol, if) Then please, save right before entering a level, it can save much frustration in case something like this happens and you are unable to exit the level. In a future update (if I do so) I will make an automatic death available in case you have a problem and fail to get the screen all the way over. Version 2.0 of this hack is complete! Version 2.0 Includes an all new path that the player can take. This New Path is much more challenging and includes new battles, different powerups, and different bonuses. There are 2 Paths in This Game Now. The Top Path is the new, added path, that adds MUCH difficulty to the game, and is designed uniquely to be challenging to players, while still trying to stay true to the Game's creativity. The New Path takes up mostly the top of the screen. The old game's path, the top parts have been shifted around, and the levels moved around to be more pleasing to the eye. ***If you have save stated, and would like to continue your game, you may do so only if you do the following: IF you only JUST completed levels 1 - 5, Quicksand, Fire Flower Pipe, 9 and to the end, YOU CAN repatch the original smb3 rom, rename it what you already have your savestates name, and press load. You MUST (crucial) die and that will force the screen to push you back to the last level completed. These ones are not moved, and your game will be patched completely, with no problems. AGAIN, I REPEAT, YOU CANNOT BE LUIGI IN THIS HACK - HE REPEATS MARIO'S LEVELS INDEFINITLY, HE CANNOT BE USED. **All ScreenShots, are from the older version, but this does not matter as these levels are still in the game, and still the same levels** A level you can repeat, that is like owning a permanent Mushroom Using the ice block to hit the vine block Swimming in the deep... Black Sea... Airship/Tank Level, avoiding bullets. The first level I played where I wanted to severly punch my keyboard multiple times. I thank God and Jesus through all this Creativity has been outdone on my own standards, but what will your opinions be? v Video of Old Vine Level v http://www.youtube.com/watch?v=47IHIK0etxg ^Video of Old Vine Level^ v NEW DEMO VIDEO v http://www.youtube.com/watch?v=1FgCiSeGLEs ^NEW DEMO VIDEO^ v IPS Patch v http://www.mediafire.com/?y4z27792qip3ncg ^IPS Patch^ Any comments, questions, concerns, you can add it below. I do not know If I will expand this game anymore, it is already pretty large, and the new path pretty much takes up all the numbers already used. If anything, maybe i'd add like a new castle or something. In Depth Description: This hack is a One World Hack, filled with 28 New Levels, 3 Power Up Pipes, and 2 Different Types of Mushroom Houses, and a Level Re-Do Spade "Game". There are TWO paths in this game, that allow the user to take control of his/her own destiny. The Bottom Path is the easiest, and the Top Path is very difficult. Both Paths have their very own last levels, and both with their own Power Up Pipes. Take Control of Mario and Beat either path, or tackle both paths to bring the game to completetion. ____________________ --The Disappeared-- God Bless |
deshaun182 |
| ||
Red Koopa Level: 27 Posts: 119/131 EXP: 106326 Next: 9833 Since: 06-21-10 Last post: 2270 days Last view: 2270 days |
This game is now released! Read the top and description, and thankyou very much! ____________________ --The Disappeared-- God Bless |
deshaun182 |
| ||
Red Koopa Level: 27 Posts: 120/131 EXP: 106326 Next: 9833 Since: 06-21-10 Last post: 2270 days Last view: 2270 days |
UPDATE 2/19/2012:
Version 2.0 (Yes i'm dead serious) is now out. For Information, Check the Top of the Page. ____________________ --The Disappeared-- God Bless |
Senaye |
| ||
Level: 45 Posts: 381/435 EXP: 625591 Next: 34573 Since: 03-22-11 From: Somewhere Last post: 3368 days Last view: 3368 days |
I shall have a try eventually. Don't count on it though cause my laziness will effect it. |
locolol |
| ||
Micro-Goomba Level: 9 Posts: 3/11 EXP: 2691 Next: 471 Since: 05-02-09 Last post: 555 days Last view: 447 days |
What rom should i use? i patched the Super Mario Bros. 3 (U) (PRG0) and (PRG1) rom and after patching it the rom size goes to 1.25 mb...i think it's too big for a single-world smb 3 rom hack |
deshaun182 |
| ||
Red Koopa Level: 27 Posts: 121/131 EXP: 106326 Next: 9833 Since: 06-21-10 Last post: 2270 days Last view: 2270 days |
Nope, it's supposed to extend to that file size.
And to be honest. I dont really understand what that means, or those banks. From what i've seen, the file from Vimm.net works if you haven't already downloaded the original ROM. I believe any would work. Yes, 1.25 is giant, but that is the correct size. It is a 1 World Hack, yes, dont let the size however intimidate you. ____________________ --The Disappeared-- God Bless |
locolol |
| ||
Micro-Goomba Level: 9 Posts: 4/11 EXP: 2691 Next: 471 Since: 05-02-09 Last post: 555 days Last view: 447 days |
Oh! thanks for the advice will try it right now,i watched some of the gameplay in your vidz and it looks fun |
RetroRain |
| ||
Fuzz Ball Level: 66 Posts: 571/994 EXP: 2432365 Next: 29486 Since: 09-30-07 Last post: 1906 days Last view: 928 days |
I watched the second YouTube link you have in your post. I was impressed with your level design and creativity. You are right, you did a good job with the creativity. And I really liked the "Hub" element you put in there, where you can go back to get a mushroom and some leaves if you want. Your hack has a "Mario Adventure" feeling to it. I smell potential in this hack. ____________________ My YouTube Channel |
deshaun182 |
| ||
Red Koopa Level: 27 Posts: 122/131 EXP: 106326 Next: 9833 Since: 06-21-10 Last post: 2270 days Last view: 2270 days |
Important Update At The Top!
Thankyou very much locolol, I hope you enjoy/have enjoyed my mini-hack . Retrorain, thankyou, you dont know how much that means to me (= That's awesome. I hope the update will allow you to think even more of the game! ____________________ --The Disappeared-- God Bless |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 730/1069 EXP: 2681196 Next: 47604 Since: 02-16-08 From: Insectduel's office Last post: 1228 days Last view: 1227 days |
SMB3 Workshop should come with the 1P only patch if Luigi isn't compatable with this game.
I got a suggestion you might want to add. Go to the General SMB3 Thread. This video screenshot has proof. But I'm still trying to think which counter ram test is the best and should be working such as the level length's test in a header. |
deshaun182 |
| ||
Red Koopa Level: 27 Posts: 123/131 EXP: 106326 Next: 9833 Since: 06-21-10 Last post: 2270 days Last view: 2270 days |
2 Things.
1. I havent the slightest idea how to do that. Like that would fix a ton of "problems in the game" and the Koopas are most assuredly one of them, no doubt. But I dont get what you're doing, and yes I looked at the thread and my brain goes, "What am I supposed to do with this" Now, I semi-know what I'm doing with hex editing, thats how i'm doing the music. But I cant even comprehend whats happening with the RAM data for that. 2. I cant patch the Luigi Patch, it would corrupt my game. I dont have a normal type ROM, so I think if anything, that patch would corrupt my game and render it useless. I may have to look up to see how to Hex Edit that out if its possible, cause I WILL do it Manually if I can. ____________________ --The Disappeared-- God Bless |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 732/1069 EXP: 2681196 Next: 47604 Since: 02-16-08 From: Insectduel's office Last post: 1228 days Last view: 1227 days |
I hope you know about custom level headers because my original idea of creating each Koopa Kid for each level length crashes when going to the next room due to the locked scrolling unless I code the scroll breaker like Boom Boom which is not a good idea either.
I created this code for most 1 world SMB3 games or if you're NOT using the next room pointer (Usually the level header in ship boss rooms goes like 00 00 00 00 in the level header ). Only the FIRST DIGIT should be edited. This patch changes the Koopa kids by changing the first digit of the level pointer. Some next room pointers need to be relocated if you're using it because I know few of your levels have it. Unless you have good empty rom space to put your next rooms. |
deshaun182 |
| ||
Red Koopa Level: 27 Posts: 124/131 EXP: 106326 Next: 9833 Since: 06-21-10 Last post: 2270 days Last view: 2270 days |
Hey guys (and girls maybe, idk) as i'm back from Spring Break, Im back to editing this game, levels and music included.
To start off, I dont plan on using music from other Mario Games, I really dont want any problems nor do I wanna go through any issues of finding the sheet music, and trying to decipher it, then trying to code it into the game. This allows creativity to flow smoothly and allows me to interpret each level song, etc. etc. etc. I do not know how much of the videogame music will remain intact. I do not really want any of the Original Games music in there anymore, I want to add my own feel for these types of levels. The Levels - Now I received a review that states it this way, "Good Ideas, Bad Execution." I've taken that to heart, and I thank the reviewer who let me know how he actually felt about it. So, The levels will remain generally intact. There will be one or two new levels, i'm thinking two (maybe three, now that I think about it cause of one level that really shouldnt be a level, but a castle), one for easy path and two for tough path, and each level will undergo "Mario Surgery". In the levels I will probably be adding more detail, and fix a couple of things that need to be fixed, maybe deal with a couple of glitches that I could easily fix. On levels that were mainly just Koopa Kid levels, (except the end fights of course) (also refered to by the reviewer as filler levels) I will be fixing so that they have an entire level established around them, so they just arent Koopa Kid fights. ____________________ --The Disappeared-- God Bless |
KP9000 |
| |||
Boomboom Level: 90 Posts: 1950/1975 EXP: 6937333 Next: 251276 Since: 02-19-07 Last post: 3551 days Last view: 3175 days |
|
MiniCompute |
| ||
Bubble Level: 66 Posts: 176/981 EXP: 2415824 Next: 46027 Since: 04-25-07 Last post: 460 days Last view: 669 days |
Posted by KP9000Posted by deshaun182What in the fuck Deshaun lets face it man, you are already in trouble with law. If you did what nintendo told you not to (get a hold of the rom and change things inside of it) its too late. I think just about anyone else knows this and the risks and just do it anyway. http://www.nintendo.com/corp/legal.jsp As long as the physical data isn't on your disks while carrying it from place to place and the police get a hold of it your fine. Rom hacking has been done since the late 90's nesticle days. Just don't worry about it and keep working on your projects. |
blackhole89 |
| ||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 3968/4196 EXP: 21483339 Next: 353262 Since: 02-19-07 From: Ithaca, NY, US Last post: 442 days Last view: 55 days |
|
Main - ROM Hacking Related Releases - Super Mario Brothers 3 Raeneske Version 2.0. Version 3.0 58% done, Awesome Video | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 102, rows: 129/129, time: 0.049 seconds. |