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Main - ROM Hacking - Converting s3m to seq, vb vh vab, vag - psx music New thread | New reply


Jandazekon
Posted on 02-01-12 10:34 PM Link | Quote | ID: 149748


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I have some s3m files i want to convert to psx music format files. For then making new psf with new instruments.
With the software i used. The loop points is gone or the loop points is wrong causing pops/clicks.
Converting s3m to midi with modplugtracker results all notes is off beat grid not accurate and wrong instruments.

I want better tools for converting modplugtracker instruments wav, xi, dls, sf2 to vab, vag, vb vh.
And tools for converting modplugtracker music, s3m, xm, it to mid/smf or seq.
And then using vgmtoolbox for creating new psf music with psx reverb.

blackhole89
Posted on 02-02-12 06:12 AM Link | Quote | ID: 149754


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The instruments being off in MIDI is not a problem you can avoid. Unlike mod-like formats, MIDI does not contain any samples of its own and uses ones from a soundfont or a hardware wavetable. In other words, when you convert an S3M file to MIDI, the information contained in the instrument samples is irrevocably lost.

I actually wasn't aware there were any "PSF-making tools"... I always assumed that PSF was, like SPC, fundamentally an emulated format. If that is true, which game's engine would those tools use... and why would you want to do that, anyway? (I can't imagine inserting them in a game being a straightforward task.)

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Main - ROM Hacking - Converting s3m to seq, vb vh vab, vag - psx music New thread | New reply

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