| |||
Views: 88,478,644 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-24-24 07:42 PM |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 2 guests | 8 bots |
Main - ROM Hacking - Zelda 3: Inserting GFX back in to Hyrule Magic | New thread | New reply |
IJ.nom |
| ||
Newcomer Level: 7 Posts: 1/7 EXP: 1238 Next: 210 Since: 01-29-12 Last post: 4444 days Last view: 4444 days |
So I just came across my Zelda 3 rom that I haven't worked on in over 3 years so I am a bit rusty when it comes to working with HM. If I remember correctly, I could copy overworld GFX out of HM, open them in Paintshop Pro to edit, then paste them back in to HM without any problems, even on a heavily edited rom. When I try it now, the edit GFX paste in fine but when I go to save, HM will crash, or it will appear as if it worked, but when I open the rom back up in HM random ovverworld areas not appear. I can navigate to them, but there is no 32x32 tile selector or map window. These areas still exist when playing the rom, except certain sprite and item selection GFX become corrupted. Anyone know a way that might fix this problem.
I don't know if this has anything t do with it but the copy of HM I have seems to be different than any other copy I have found online. The version I have is 916KB and was last modified in 2005. The version I got from romhacking.net is only 321KB and was last modified in 2003. Both say they are version 0.962 in the about screen. With the 321KB version when I paste the GFX back in they don't stick after closing the HM and opening it back up. Other edits stick though. |
puzzledude |
| ||
Porcupo Level: 39 Posts: 155/302 EXP: 371108 Next: 33663 Since: 08-16-10 Last post: 2272 days Last view: 2272 days |
Because of the multiple edits HM will at some point disallow you to change the gfx by copy pasting from PaintSHopPro. You have two options. Pick up a backup file still compatible to it, or use the other method by extracting the intire gfx to a .bin file using zcompress. Then you can edit all graphics in YY-CHR. Once edited, you can recompress them back. In this case the rom must have a header and it must have the size 2001F0 in hex (expand it with lunar expand). |
IJ.nom |
| ||
Newcomer Level: 7 Posts: 2/7 EXP: 1238 Next: 210 Since: 01-29-12 Last post: 4444 days Last view: 4444 days |
Worked like a charm. Thank you. I didn't realize it was possible to still use zcompress and yychr ater making edits in HM |
Main - ROM Hacking - Zelda 3: Inserting GFX back in to Hyrule Magic | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 47, rows: 70/70, time: 0.015 seconds. |